Ride Schticks (Action)

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Heroic Action Role-Play

Beast Jockey

Inherent

You are at home in the saddle and treat all Terrain Driving tasks as routine as long as you are riding a live beast.

Drifter

Inherent

You spend a lot of time on the road, and have a tendency to just happen to be there when it happens. Any time another character is alone and needs help, you can show up with an opposed Ride against the best skill among the opposition - as long as it is even remotely plausible.

Fast Hero

Trigger Action (Focus)

When you sit down at the controls of a vehicle, and in the first round of an action sequence when you are driving a vehicle, you can focus.

You are also a lucky guy; people tend to leave their cars empty with the motor running near you. At the end of any round when it makes any kind of sense in the story you can find vehicles suitable for a chase ready and waiting for both you and your opposition, turning an ordinary scene into a chase scene. If an enemy makes a getaway you will generally find a suitable vehicle to chase them with, but sometimes villains are meant to escape and no pursuit will be possible.

Final Push

Inherent

When you make a successful Ride stunt, you can add three to the Outcome of the action, increasing the chance to score a Setback.

Fit Hero

Inherent

You have great Endurance. Substitute your Ride for your Body when using Endurance, Hold Breath and other stamina-related stunts.

Flyboy

Inherent

You are at home in aircraft and treat all Piloting tasks as routine.

Freerider

Stance

You can use a bike, skates, skate board, surf board, snow board, skiis, and similar toys to increase your land speed, even during combat. Substitute your Move with your Ride. Keep track of your direction while power riding; only one direction change per round is allowed. You use Ride stunts rather than Maneuver stunts when freeriding.

Mad Cap Captain

Inherent

You are at home in boats and treat all Boating tasks as routine.

Pathfinder

Inherent

You are a master of the wild. You can trail blaze pathways to cross road less land. You can be a tour guide and help others to avid natural dangers and discomforts. Finding food and shelter is easy for you. You can use the subtle clues of nature to find and avoid natural dangers.

  • You can Track as a part of any movement, even while running.
  • You can scrounge medicines and improvise basic gear from nature, using Ride in place of the contacts element of another skill.
  • You can predict and avoid natural hazards, like cold, rain, avalanches and so on.
  • Make Camp and Pathfinding tasks are Routine for you.
  • Sense of Location stunts are inherent for you; you can make a roll for them whenever you are affected by such a power or effect.

Phat

Inherent

You may not be in the best of shape. Too much drive-in food. But with your car, you dance like a ballerina.

Normally, the effective Reflexes of a driver and his vehicle is the lower of the two Reflex values. You can ignore your own Reflexes when you are behind the wheel, using only the Reflexes of your ride.

Ride On

Trigger Action (Combo)

When you take a basic action and move before you act, you can use this schtick to repeat all or part of the move after the action, contrinuing to move in the same direction you did before your action. You must be riding or on skiis, skates, rollerblades, skateboards, bungyjumping, swinging on a rope or use some similar technique and the move must be unhindered by terrain or otherwise.

Rodeo Riding

Basic Action

You can ride on an unwilling creature, remaining safely on top of them in spite of their bests attempts to throw you. This works against both creatures and vehicles. The target of this maneuver must be considerably larger than you, generally with a Body at least 5 higher than yours. It must also be moving about; this does not work against a stationary object.

Make a Ride check against the Dodge or Body of an adjacent target. If you succeed, you move on top of the creature and can stay there until thrown. Once mounted, you can repeat this maneuver to inflict one Hit from fatigue. You can also take any other action you like, against the mount or anyone else.

The creature cannot attack you while you are in this position. As a basic action, he can attempt to throw you. This is the reverse of the above roll; a Dodge or Body against your Ride. On a success, you end up on the ground adjacent to him and take one Hit from the fall.

Sea Wolf

Inherent

You are at home in submersibles and treat all Submersible Piloting tasks as routine.

Space Jockey

Inherent

You are at home in spacecraft and treat all Submersible Piloting tasks as routine.

Stunt Driver

Inherent

You are at home in ground vehicles of all kinds and treat all Terrain Driving tasks on land as routine.