Transmute Plant (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Cornucopia
Basic Action
You create enough food for one meal for a creature with a Body no greater than your Mind. Repeated applications can feed several people or be pooled to feed one larger creature. Create rolls determines the quality of the food created and might be required to feed large multitudes.
Craft Plants
Basic Action or Limit Break
You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants, making houses and other stationary items. If you use a basic action the item will still perform as normal, but the duration is minutes equal to the Action Result, after which the material will return to nature. If you use a Limit Break to create items, they are permanent.
The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.
Plant Cache
Basic Action
You hide something withing a plant. The plant must be large enough to accommodate the object, but there need not be anything like a suitable hiding space. You can then retrieve this object from any other plant of sufficient size. You can have any number of objects cached this way.
Retrieving objects cached this way by another is similar to breaking a Curse.
Plant Growth
Basic Action
All plants (but not Plant Elementals in the vicinity grow wildly. You decide on a difficulty; you can control plant growth within a cube with sides this long, stunting plants or making them fill all or part of this area with dense foliage. If you make plants grow into unnatural shapes, they will wither and die in hours.
Moving around within the dense foliage created by this power is difficult and speed is halved. Make a Dodge or Body roll with a difficulty equal to your power skill; on a failure, the moving character used up his action moving and can do nothing but move on this action. A character who succeeds on the roll can act or make a double move, but still at half speed. The foliage also obscures vision and ranged attacks, imposing a penalty of -1 per meter of distance.
This can also be used to bless or curse crops, pastures and woodlands, affecting yields.