Transmute Fire (Action Powers)
Templates for Action |
Fire Tamer
Basic Action
You can tame fire, causing it to go out, move, change color or form, burn only certain substances, change the intensity (increase or decrease damage by 3 and halve or double fuel consumption) and so on.
The difficulty is either the diameter of the fire (in meters), the damage value, or the Dodge of whoever is using it (whichever is higher). If you score an Outcome equal to the damage value of the fire, it cannot be re-lit for the rest of the scene; this can prevent an opponent's use of a fire power.
Fireworks
Basic Action or Limit Break
You can cause superficial fire effects in a wide area, such as smoke, sparks and flashes. This can be done to entertain or to distract. When used to distract, you provide Concealment to everyone in the area. You can cover a large area, such as a field, square, or large room (about 100 meter diameter). If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.
Wall of Fire
Basic Action
A mass of self-sustaining fire that obscures vision and damages anything passing through. The wall can be formed as a cloud, plane or sphere. It can be transparent or misty and translucent, as you desire.
The wall has a duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value. It can curve or bend as you wish.
The wall provides Concealment to anyone on the other side. Passing through the wall inflicts Fire Damage equal to your power skill rating; this attack always hits, but the target can use Dodge to soak it.