Shoot Stunts (Action)
Heroic Action Role-Play |
- Main article: Action
List of specific stunts the skill can be used for, and rules for each using the standard power format.
Aim
Basic Action
Spend an action aiming at a specific target. If you attack that target as your next action, not having moved or spent any shots in between, and as long as the target stays in the same spot, you get a +3 bonus on your Shoot skill. You can still move before aiming and after shooting.
Covering Fire
Trigger Action (Defense)
When you see someone performing an action, shoot in their general direction to disrupt their action. The difficulty of their action now becomes your Shoot skill if it was otherwise less than that. Range penalties applies to your skill value. This does not apply to Free Running stunts. If you are using a full-auto weapon, you can impair the actions of all creatures in an area equal to your Reflexes in diameter simultaneously, but still only for the current shot. This does not work under certain circumstances. A creature with Hard Cover or doing a Melee action cannot be suppressed. You can't use covering fire if your weapon is Slow or requires Reload. A creature can choose to ignore covering fire. If they do, you can perform a Normal Ranged Attack against them instead.
Normal Ranged Attack
Basic Action
Make a Shoot roll opposed by the target's Dodge. On a success, you hit, adding the Outcome to the damage of the weapon.
Photography
Inherent
While photographic apparatus and technology is covered by Create, actual action photography is covered by Shoot, providing gun-tooting characters something to do in non-action scenarios. To make a photo shoot in Action is very much like taking a lethal shot, and most schticks can be used normally. To make a moving and insightful shot of some other aspect of a character requires a Shoot against whatever skill the shot is to manifest—often Charm or Impress. The impact of a successful photograph is decided by the skill of the person being photographed.