Lady Red (log)
This is an excerpt from the logbook of the long jurney to the Isle of Dread, as It was written by Lady Red.
- Followed by Pirates
- Late Night Tentacles
- Saboteur Revealed
- The Ruins of Tamoachan
- Encounter with a Hydra
- Dragon hunt
- Journey's End
- Reaching Our Destination
- By Foot Through the Jungle
- Latest entry
Day 1
Early morning.
After all our preparations and having spent the last weeks studying spells, scribing scrolls and making magic items, it is with a feeling of relief we're finally setting sail.
It is a beautiful morning and a soft wind slowly bring our two ships out to sea, almost majestically. The stress to get every thing done in time and to take care of all things to be left in Sasserine is slowly replaced by anticipation of the long journey ahead. The fabled Isle of Dread, our destination, full of dangers, treasure and unknown knowledge waiting to be explored, here we come.
Noon.
It took several hours of uneventful sailing before I begun missing the library of the Witchwardens. Thankfully I have my alchemical laboratory. A few hours of moving stuff around, without really accomplishing anything, made me feel better. I put up a simple map of our voyage on the wall by my bed and marked our progress so far. It's not much more than a dot as of yet. I also made sure the nest for Rara Avis is set safely next to the window. Night time my dear peregrine falcon sleeps indoors with me.
The course is still north, and we're making good way. It's still a funny feeling to be traveling north when our destination is so far to the south.
Evening.
When the first day at sea was nearing it's end, the shocker lizard of Liamae, the Jade Ravens sorceress, brought a message from Lavinia Vanderboren in which she invites us to dinner this evening.
After midnight.
We took in most of the sails and lay alongside the Blue Nixie. Some ropes was tied between the ships and a seat was attached to them using a pulley. This was used to ferry the guests to the dinner and let the crews visit each others ships. I, of course, flew to the other ship. Jennikki was planning to swing over but somehow she managed to dive head first into the sea. I was mostly surprised she didn't just swim across in the first place. She's almost aquatic anyways.
The guests included, apart from our little clique, Avner Meravanchi, Skald, Urol Forol and Father Feres from the Sea Wyvern, and Lavinia, Captain Sarim Pepper, and the Jade Ravens from the Blue Nixie. Kirith??? was disappointed that she wasn't invited. I sensed that she has a better upbringing than she admits. It seems she's trying to hide her family background. I should know. Amella Venkalie stayed on the Sea Wyvern to keep an eye on things when we were off.
During dinner I sat between Avner and Father Feres. It's awful that my brother don't know of us being relatives. That womanizer couldn't keep his hands to himself. In the end I had to leave the table to get away from him. The father wasn't the most interesting conversationalist either. But everyone wasn't as unfortunate. Aiken flirted with Lavinia (or was it the other way around), Jennikki went for a swim with Kaskus Kiel, the druid of the Jade Ravens, and Blood seemed to get along all to well with Liamae. After dinner a few of the crew gathered with some instruments and there were dancing. Captain Pepper asked me, and I accepted immediately, to some extent to avoid Avner. After dancing we conversed and I found him quite interesting. The old Captain has a lot of stories to tell.
When the evening was coming to an end and we were returning to our ship Aiken, the show off, were to walk on the rope between the ships. When he was midway the rope snapped and he fell, not that far though, since he grabbed on to the other rope and avoided a big splash. At the same time something fell from the crow's nest on the Sea Wyvern. I flew over and it turned out to be a steam mephit. A quick web held it in place. It had the very bad taste to use an acid spray on me! I gave it a couple of magic missiles and then it cast stinking cloud. Since I couldn't see it, I couldn't harm it anyway so I flew out of the cloud and started dispelling it. When the stinking cloud was gone the steam mephit had died from bullets and bolts. Avner boldly bragged about how he had slayed it, although everyone knew it was one of Amellas crossbow bolts he held as proof of his deeds.
When we discovered that the rope had been cut through an investigation was started. Someone was behind these sabotages and we was set to find who. My good bird of pray, Rara Avis, had seen a glass jar with a creature cramped inside in the crow's nest, but had no idea of when it appeared or how. My main theory is that someone with a way of using invisibility did it. Going through the ship with detect magic didn't give any results, but it's not that hard to hide magic items from detections. Kirith??? and Skald were among the suspects. We will have to keep an eye on anything suspicious, but we kept the investigation to only the officers. It could damage moral among the superstitious sailors. Their world is full of bad omen.
Day 10
Afternoon.
Today we sighted a merchant ship. They told us about a ship full of goblin pirates that had demanded toll but let them pass when it was payed.
Day 13
Noon.
We will soon arrive at Fort Blackwell. I'm definitely looking forward to some fresh supplies to improve on the cuisine.
Evening.
As we entered Fort Blackwell, I really looked forward to visit a new town. It turned out that it wasn't really a town but rather a village surviving on the passing trade. Father Feres asked if anybody would encompany him to the Heironeous monastery. I and some others, but not Blood, did. It was a rather small missionary station, much smaller than I expected. The others stayed ashore, drinking and whatever it is sailors do during a short shore leave, probably for the rest of the night. I returned to the Sea Wyvern and my bed.
Day 14
Morning.
We left early in the morning and as we now turn south we are finally traveling in the correct direction.
Day 17
Noon.
Rara Avis spotted a ship on port bow, just beyond the horizon that is on a course that will intercept us. We suspect it to be the goblin pirates that we were told of earlier.
Evening.
The ship has kept it's distance but is now trailing us. It seems their ship can use the weak wind better than ours.
Day 18
Morning.
The goblins are still following us, but keep their distance.
Day 19
Morning.
Skald noticed that during the night the goblin pirates, who's ship has blackened sails, had crept up quite close to us. But still didn't attack. They are now back at the same position as yesterday.
Afternoon.
I suggested to the captain that we try to fool the pirates that we loose speed and get behind the Blue Nixie as they probably won't attack as we have two ships against their one. To make sure we still had a way of communicating, Aiken sent his parrot familiar to live with Lavinia on the Blue Nixie. The pirates didn't react to this during the day.
Day 20
Late morning.
The pirates apparently got closer during the night but still made no move to attack. Perhaps just to make sure that they wouldn't loose us during the night. Father Feres has taken ill. It seems he has a fever and has been put to bed.
Noon.
Father Feres is getting worse. Since Jennikki is visiting the Blue Nixie, Blood has been trying to take care of him, so far with limited success.
Afternoon.
It turns out that Father Feres doesn't have the fever but is infected with a embryo of a magical beast, called blue slaad. I've read about those. They impregnate their victim and then their offspring grow within the host until they are bigger than the host body and burst out causing the death of the host in a messy way. Cinnamon flew off to get hold of Jennike and make sure she prepares remove disease for tomorrow. There's not much else we could do.
Almost midnight.
The pirates closed in on us again during the early hours of the night. The captain tried to use one of the very good tricks I suggested, but failed to carry it through. This time I think they saw through us and now they know we are trying to provoke them to attack and will keep thier distance.
Day 21
Morning.
Finally the pirates have left us alone. Jennikki used her remove disease spell with great effect. It seems we got rid of two problems at once.
Day 22
Afternoon.
We have reached the mouth of a greater river. We went upstreams to get fresh water, when the wind failed us. I levitated up to a high altitude to get a really good look at the river from above. I found out a few inaccuracies of my otherwise very exact maps. I was joined by Rara Avis. It was a quite entertaining way to spend time with my familiar this way. Kind of in her element so to speak. A very thick fog slowly engulfed the ships below us. Soon it was impossible to see anything but tree tops and mast tops sticking out of and my rope disappearing into the soft, moist, white fog completely hiding the decks below. After contemplating the interesting scene I descended back down to the ship and adjusted the maps.
Late evening.
We anchored for the night on the spot and I had just gone to bed, but not fallen asleep yet when I felt a slight bump to the hull. I ignored it, but could not quite fall asleep. There was a nagging feeling that something was awry. When I heard sounds of fighting I hurriedly got dressed and went up on deck, well at least almost. A floatsome ooze was blocking the only exit to deck. When it was killed it had killed Skald, but I saved Soller Vark from the same fate. It cost us a potion, but that is a small price for a life. We retrieved Skalds body to make sure it would get a proper burial. We also salvaged some other things stuck in the ooze.
Day 23
Morning.
I have identified the items we got from the wreckage that the ooze brought with it. It turned out to be a pair of gauntlets of ogre power and a ring of mind shielding. At least the gauntlets might be useful. Skald also left a very strong magical bow. Father Feres suggested that he would take care of delivering it to his family. Until that time we decided to put it in the ships locker. It might still get used by the captain to defend the ship and that's when the gauntlets will come in handy.
Noon.
We got wind in our sails and went out to sea. Someone thought it would be funny to pretend to be the ghost of Skald. I'm growing tired of those tricks to lower the morale of the crew. We will make sure we get to the bottom of this. Is that a good phrase when on a ship? Father Feres held a sermon as we carried out a burial at sea. It was very inspiring and seemed to lighten the harts of the crew.
Afternoon.
During supper our unknown saboteur tried to poison Cinnamon. I hadn't filled my mind fully with spells during the morning so I added detect poison to my repertoire for the day. It turned out to be arsenic in her fruits. I will use that same spell on every little space on this ship to find where the saboteur has hidden his poison so we can find out who it is.
Evening.
I have worked very hard to try to find out if there is any poison, or more specifically arsenic aboard this ship. Several hours spent detecting. There were some bad looks from some of the crew when I left the forecastle cargo hold after hours of searching and spelling for their good. To make sure that they knew I did what was for their own best I decided to talk to them. They didn't seem to get comforted. Well, they should learn to mind their own business, anyway.
Very late evening.
When I at last got in bed for my well deserved sleep after a particularly hard day of tedious spell casting, Cinnamon suddenly appeared with a wand and asked to get it identified. She had been following Father Feres all day and found out some suspicious facts. He didn't pray much. His prayer book was worn on the binder, but the pages were practically unused. After yet another hour of hard work I identified the wand as a wand of healing. I will finally go to bed now.
Day 24
Noon
The crew has finished making the new manhole to get a second exit, we did find to be needed during the fight with the ooze. We have tried to find ways to find that saboteur...
Day 28
Evening.
Jennikki has finished talking to fish and is now down below talking to the ships cats. I don't know if I should be envious that she can talk to the cats or if she's just gone nuts.
Day 29
Evening.
Today Jennikki and Cinnamon spent the afternoon swimming after getting really messed up from searching the dirtiest place they could find on the entire ship, the bilge.
Day 30
Morning.
Finally it's come to searching the whole cargo hold. It's going to take the entire day. It'll be me with Aiken for heavy lifting, Cinnamon with Jennikki for the lifting and Amella with the cargo manifest.
Noon.
This is taking a very long time. Luckily enough Aiken move the heavy crates for me. I just levitate and point.
Afternoon.
About the same time as we found a crate that should have been very heavy but moved quite easily, I noticed that the sun that sipped through the trapdoors had shifted and the ship was taking the waves in a different way than it should had we stayed on the right course. It turned out that it was Rowyn Kellani who, disguised as Peter Blood, had ordered the new course straight for land. She kept the crew from realizing what was happening by using a bardic trick to keep them listening to her. We foiled her plans and after a quite hard fight we succeeded in subduing her. She's in an awful state. Her hair is a mess, her skin looks kind of sick and she's hurt from the fight, not to mention her mental state. She's all "you'd better kill me". She really needs to change her ways and straighten up. Somebody should make sure she gets a new look on life. And I mean someone other than Avner. Not that it wouldn't be a good project for him, but I'm not entirely sure of his intentions. I brought Rowyns books with me as I thought I would have a lot of time on my hands, but I haven't been bored enough to make me reread those works of questionable literary quality. Now I can at least return them to their, former if not rightful, owner
Day 31
Morning.
It's been decided that I should make some alchemical lead that Cinnamon then will add to some of the shackles on board. Those will then be used to keep Rowyn from getting her spells back.
Evening.
I've finished making the alchemist lead. It's good to be done with it, but now I have to decide how to handle this whole Rowyn affair. I feel responsible for getting her into this trouble she is in. It would be easier just to keep away, but Jennikki and my conscience keeps nagging. I might visit her anyway. Her books wasn't worth discussing, but she might have some interesting stories to tell. Maybe she even knows some spells I don't. She might even teach me, but that would make it look like I'm only after her spells. Maybe I should keep away, anyway...
Day 32
Morning.
I have made up my mind. She's in trouble and I have to help her. She might be evil, but who knows what lies ahead. She might get through this with a new look on life.
Day 36
Morning.
As Lavinia had promised Forol to explore the ruins of Tamoachan, an old olman city, we prepared to assist him in his adventuring. All of our clique will join him, or rather let him accompany us but stay behind until we will say it is safe for him to follow. We will not loose the only one on this expedition who has ever been at our destination.
Noon.
We followed Forols map and it turned out to be essentially correct. We did meet a basilisk as Urol Forol had been talking about. We were well prepared and it fell quickly. We entered the complex and found three more beings, a mumbling monster, a fire breathing giant bat and a willow wisp which we slew. Now I must record our findings. I will write more of this expedition when we're back on the ship.
Evening.
There were three different parts of the complex. The first we explored had a statue and a well. That statue was of the (comparatively) good god ??? of the olmans. We found some treasure in the well, that had survived the flaming sphere that burnt exceptionally hot this one time.
In the second part there was a firewall trap in a very interesting map room. The map was actually a model of a city that this structure once were part of. Sadly enough it had seen better days, as had the city, nowadays hardly more than ruins, but it was interesting to study anyway.
The last part also had a map room but far better preserved, but of an unknown city. I and Forol recorded it as well as possible. There were a sarcophagus in the middle that Cinnamon disarmed some trap on before it was opened. I also found an almanac in the form of a large circular stone table. There were also several interesting wall painting. Forol and I copied all of this between us. There's a lot of material to study, notes to compare and mysteries to solve.
Now I have something to do during this long journey, as if I hadn't before; talking to Rowyn and making sure she's doing well, checking the navigational charts and correcting them if need be (It also makes sure Forol won't get us too far off course.), refining magical items in the laboratory. I just hope I get it all done before we get to Farshore. I will start on Aiken's gloves soon enough.
Day 39
Evening.
Aiken's gloves are finished. They turned out ok. I'm getting used to crafting magical items. I will have to improve my eardrops.
Lavinia called for a meeting to discuss the tactics for tomorrow. The rounding of the peninsula marking the borders to the seas claimed by the scarlet brotherhood, known pirates, was the event that caused her worries. She suggested we split the ships up and try to sneak by one at a time. The Blue Nixie would go first. I thought that there would be safety in numbers but didn't want to make a fuss about it.
Day 40
Noon.
Early in the morning, as we were nearing the outer peninsula, the wind died down. Jennikki luckily had a wind spell prepared. She stood at the very stern, filling the sails with a formidable storm originating from her own body. Cinnamon flew around in it, heedless of any dangers of injury. Myself I stayed sheltered from the wind forward of the quarterdeck. With this wind we made good way no matter of doldrums.
My trusty falcon was once agian the first to notice another ship on the horizon. It was further out to sea and had probably been patrolling the islands to the east. It turned out to be a galley trying to reach us before we could round the peninsula and turn south and south-west again. With their oars they hoped to catch sailing ships helpless in the calm seas. But they had no such luck with us.
I quickly calculated that we would never be close, but we would have rounded the peninsula and far be away, well before the pirates would get there. Content I looked at Jennikki when I noticed a sailor walking up to her with a drink of water. My shout of warning was completely lost in the wind. It took quite a while of fencing, bashing and spelling before the sailor, who actually was Rowyn in disguise, was dealt with. She was once again knocked unconscious and locked back into Avners cabin, where she had been put when the pirates was first spotted.
We didn't lose any significant speed from the fight.
Evening.
It's a good thing that Blood has joined Lavinia on the Blue Nixie, otherwise there would have been no way of stopping him from hanging Rowyn. He has already painted himself into a corner by telling the crew that if she tried anything she would be executed, not that he wouldn't like to do it anyway. I on the other hand can't let her be killed as it's partly our fault she's in this mess. We should help her get out of it.
As most of Rowyns anger is directed at Jennikki she suggested that she'd fight a duel with Rowyn to satisfy her. Rowyn overheard this suggestion and said she'd gladly agree as long as it was to the death. Jennikki didn't seem to grasp how bad an idea that would be. Either she would be defeated and Rowyn wouldn't hesitate to kill her or if Jennikki won and didn't kill Rowyn, she'd probably be in an even worse mood.
We finally decided to maroon her, but not until she had healed some.
Day 41
We put her crate and some supplies on a beach.
Day 49
Fort Greenrock burnt to ruins by lizzardmen!
Day 53
Noon.
It was time to fill our fresh water supplies again. There was a very tall waterfall falling of the cliff side into the ocean. As we approached I left the the boat and flew out to take in the magnificent view. It's a wondrous feeling levitating slowly up a waterfall, watching the water fall in front of you. Jenninkki started waving and the small boat put in the sea to get the water was brought back on board. I returned to see what was going on. It turned out Jennikki had been talking to some animals living there. There were some kind of monster living where the waterfall hit the sea. I deducted that it was a hydra that was living there preying on unsuspecting sailors. We setup an ambush and killed the monster. It never hit any of us but it took a long time to kill it, especially since it regenerates damage. Finally it was killed by a fire ball and a cannon ball from the ships cannon. Finally it had been tested in combat and it worked well.
Day 59
We reached Renkrue today. I ordered some scrolls to learn new spells. Balame Theron
Day 60
Noon.
Early morning we set out up the river. We had a slow pace sailing upstreams. It was very hot and the slow steady wind also hot gave no relief. After noon we met a strange man who wanted to barter, or rather try to fool us into buying something from him at ridiculous prices. Apparently someone of the others got something useful out of him.
Evening.
During the afternoon we got attacked by archers on the river bank. They were hard to make out in the woods, but I got them pointed out and Rara Avis helped too. I got some of them in my fire balls and they retreated. There were several arrows on the deck and when I checked them out I noticed that they were poisoned.
Late night.
Just before dusk we choose a place to anchor for the night. It was a flooded swamp which had turned into a shallow lake. Jennikki dived in shapechanged into some animal and swam around. After a while it turned out she had encountered some kind of monster resembling a lobster that very nearly killed both Jennikki and Cinnamon who were the first to notice Jennikki predicament and rushing to her help.
Day 61
Reading of spells from an altar.
Day 62
Return to Renkrue and to party.
Day 63
Off again. After some discussions the others finally understood the importance of visiting one of the smaller islands to find a good spot for a teleport. I choose Ruja, which is the northern most off the two small islands.
Day 66
Noon
Early in the morning we prepared to set off from the boats. There was a constant fog surrounding these waters resulting from a hot stream meeting a cold stream. We choose to ride summoned hippogriffs, boosted by several spells to incredible speeds, to find the island chosen by me to be the way station for teleporting. With my sure guidance we flew straight to the island and took a short tour over it. We noticed a clearing with a palisade and a few houses by the northern coast. We landed on the beach outside the palisades and hailed the guards. There were a few half built ships on the beach that seemed very crude. We got to talk to a female lieutenant. She let us enter to talk to the prince who was the leader of the small colony. I noted that they were dressed in old fashioned armour and seemed to be from the old kingdoms of the east.
When we met he plainly told us they had problems with a dragon trying to destroy their colony. He drew us a map of where their patrols had gone into the jungle and told us to kill the dragon. Only then would he listen to whatever we wanted. I answered "Yes, my liege." to which Aiken responded as we left "But he's not your liege." I answered sarcastically "No, but he didn't seem to know it."
We left the prince's adobe and noticed that most of the huts seemed to be built by lizard men. We asked how they got there and was told that a ship apparently had dumped them there after the princes mother had given the order to deport him as far away as possible. We also got the story about what had happened concerning the dragon.
There were some debate about what to do. I suggested that we should follow the trail and try to talk to any sentient races we could find in the jungle. I guessed it'd lizard men.
wooden ... where the armour and cloths of a soldier of the colonists were
came to a place where someone had put a lot of fruit on the ground. When we approached a lot of monkeys scurried up into the trees around us and screamed at us. I suggested that it was an improvised alarm, but the ranger and druid had to investigate it anyway and didn't come up with any other explanation.
When continuing we got aware of something stirring in the jungle and that we approached an ambush. Before walking into it we stopped and tried to talk to whoever was out there. It turned out to be some kind of bear men that wasn't really in the talking mood. There were some entangle and web that hold them until the druid finally
it turned out to be some sort of zebra-centaurs.
I was somewhat annoyed that Jennikke seemed to like human eating totally
savage bear men more that humans, that admittedly wasn't the best of
people, but could be reasoned with. She was very bloodthirsty and wanted
to kill the prince. At least she, unlike the bear men, could be reasoned
with and saw the wisdom in my suggestions. We decided to get the
remains of the giant lizards young, and return it to the mother. Then we
would talk to the son of the centaur and tell him that our goal was to
get the colonists away from their island.
To make a long story short my plan worked. The great thunder lizard or tyrannosaurus got her dead child back and was healed. She grew fond of Cinnamon and followed her wherever she went. To find the centaurs son we had to enter a temple, left from an old civilazation reminding me of the olmans. At the request of the centaur mother we didn't take anything from the temple, not that there were anything worth taking except knowledge of the old civilization. It contained no valuables at all, probably due to plundering of the pirates in those waters.
The centaur son understood that our plan was the best way to get rid of the colonist without unnecessary bloodshed. They still demanded a price to avenge their fallen leader. It turned out that the prince was destitute. I was about to pay up, not for the princes sake, but to avoid a bloody conflict, when the idea to use loot from the dragon treasure came up. It just enough to buy peace.
All of the outcasts were put aboard the Blue Nixie due to space restrictions on the Sea Wyvern.
Evening.
I used the rest of the day to sketch as much of the temple as I could. It's a great way to familiarize with a place, to also try to get to know all of it's history and culture.
Day 67
Late morning.
Both the Blue Nixie and the Sea Wyvern entered the bay this morning where the 30 or so colonists were to board the Blue Nixie for transport to another but better colony, namely that of Farshore. Since it will take most of the day to load everyone onboard I will get back to the temple.
Day 70
The ceremony of crossing the equator.
Day 74
Early morning.
Late yesterday night the weather started to worsen, until today which brings us a full storm.
Day 75
Early Morning.
When I woke up I was told we were stuck in a sargasso. Once I had prepared my spells I joined the others in planning the days activities.
Journeys end...
Ships found: Rage, Sea Lion, Sea..., ???, Corpulence, Seagull
Day 80
Afternoon
After careful study of my maps and taking readings on the sextant I deduces that I should be able to see land about mid-day today, and sure enough, I did. The captain had a strange idea that I should drink of that horrid rum just for being first to spot land. I went along, even though it's awful taste. I really can't understand why the sailors consider it a privilege to drink it.
Day 81
Afternoon
Rara Avis once again showed his value by spotting a large creatures close to the northern part of Isle of Dread. It turned out to be a dragon turtle when studied at range. We made sure that our course would not take us any closer to it when suddenly a storm appeared centred on us. It blew directly toward the high cliff sides of Isle of Dread, but we tried to ride parallel to the coast, with moderate success. Jennike summoned lots and lots of small air elementals to work the rig, but the captain couldn't keep the course I suggested.
Evening
There is almost no visibility at all, but I have calculated our position and I am pretty sure we have drifted dangerously close reefs on the north-east coast of Isle of Dread. The storm have changed direction and is still trying to blow us toward the coast. Not more than an hour after we got a message to the captain about avoiding the reefs did we hit them. It was when one of the bigger waves had lifted the Sea Wyvern unusually high we came down hard on the reef. Even though everything had been strapped down and tightened several items broke loose and the ship made some creaking noises that was heard over the deafening storm. The pumps were manned but it wasn't enough. At the same time Cinnamon, who were in contact with the captain, told me that there were a giant worm in the water, taking bites out of the ship. Aiken was in the water using the cloak of the manta ray we found earlier and tried to attack the worm but not to much effect. A cold fireball or two seemed to get it to reconsider eating the ship and it swam away. Finally the captain managed to get the ship off the reef, but we were taking in too much water. He decided we had to moor the ship and the were sand banks and a sand beach that broke the otherwise steep cliffs.
Day 82
Morning
Waking up after a hard night, during which the storm gradually had lessened, but lasted most of, I looked out of the tent. There were activity on the beach and sailors were salvaging equipment out of the Sea Wyvern using the small row boats. After choosing spells for the day I joined on the beach and was about to suggest celebrating the arrival at Isle of Dread when a tyrannosaurus rex broke the tree line. Some fireballs and magic missiles aided by some sword work and an exceptionally well placed shot from Blood´s musket fell the beast. Jennikke made sure it would survive and when it later recovered enough to move, we made sure it retreated into the jungle. Finally I could celebrate by opening one of the three remaining bottles of good wine I had left. I offered some to Aiken and after being inquired I also offered some to Avner. It has survived the journey very well and is en excellent wine, or perhaps the circumstances improve of it's appreciation.
Evening
I levitated up to look above the tree tops and to see the lay of the land, but as soon as I got up there I could see several large flying predators that I decidedly didn't want to fight and quickly descended again. Instead we spent most of the day preparing for a jurney on foot across most of Isle of Dread. We figured it would take about one week so we prepared for ten days.
Day 83
Noon
We started into the jungle early in the morning. It was much easier to travel through that it had appeared from the beach. Our ranger captain also used some spell that might have had something to do with that. After about an hour we reached an enormous crater. It was filled with enormous dinosaurs grazing the vegetation in the water filled, overgrown crater. We descided to take a closer look. I, Aiken, Jennikke and Cinnamon went straight through it and searched for meteorite minerals or metal. We found quite a lot and Aiken seamed to be really interested to use that for an new blade for his rapier. A few hours later we left the jungle and reached an old olman ruin city. There were a lot of cob web covering the entire city. Cinnamon scouted ahead and returned to tell us of lots of spiders of different sizes and a throne at a square. We descided to enter the city and see if we could find anything interesting, and when we got to the throne an old woman was sitting there. She was called Lithira and spoke an old dialect of olman. I realized that she spoke the old olman language I have studied, not the more modern dialects that the tribes around sasserine speak today. It was very interesting to hear that dialect used compared to written and I even learned new ways to express superiority and even godhood. We had an educating discussion until Jennike or Cinnamon said something Lithira didn't like and she turned into a large spider and left.
Afternoon
Just south of the city there were a tunnel going under the mountains so we wouldn't have to climb them. When leaving the tunnels some sailors were complaining that Avner ate more than his share. There were some large crabs in the way so Jennikke summoned a giant shark that ate two of them and I cold fire balled the last one. It was delicious meat and was enough for the whole crew and more. I have had a feeling of being watched during the day and when I asked Jennikke and Cinnamon of it they hadn't seen anything but would keep their eyes open.
Late evening
We found a nice spot to spend the night and put up the camp, using several tents. I, of course, have my own I only share with Rara Avis. We have several guards during the night and even I had a short time of guard duty early this evening, but now it's time to go to sleep. Suddenly there were darkness in the middle of the camp. I immediately dispelled it, and we could not find any real reason for it, other than testing our defences. Cinnamon found a small stone which radiated evil. Blood commented that it probably came from a swampier area inland. My own vast knowledge include some things about demons and that is what I gather is haunting us. The darkness spell-like ability and teleporting capability fits well with the vague description Jennikke could give of a strange creature she got a glimpse of. I just remembered that Lithtira, the were-spider, said some thing about four-eyes watching us. I have a feeling that that name has something to do with the demon that is watching us. I know I have read something about this, but I'm too tired to remember now.
Day 84
Morning
I slept uneasy tonight. I had bad dreams about demons with glasses and umberhulks, even demonic umberhulks with bat wings.
Noon
We still have a feeling of being watched as we carry on along this road along the coast.
Evening
We got attacked by four gargoyles. They charged down from the cliffs above us. Two went straight for Avner and two for sailors further to the rear of our caravan. Jennikke was right next to Avner to help keep ??? under control, should Avner fail to do so himself. I sent more magic missiles into the two gargoyles attacking Avner than I have ever done in a short time ever before, but still one of them survived and grappled Avner and flew out to sea. Jennikke flew after and got hold of them both. I fired even more magic missiles and downed the gargoyle holding Avner. However annoying he ever gets, he still is my brother and I have to make sure he survives this trip without any too ugly incidents. The last remaining gargoyle fled out to sea and probably back toward their peninsula. I fired even more magic missiles and fire balls after it, but it got away. Hopefully it will tell any other gargoyles that they'd better not mess with us.
Late evening
After my short watch I went to bed, and here I am, trying to go to sleep. I still am bothered by thoughts of four-eyes. There is something nagging in the back of my head. Four eyes... Maybe it's not a head with four eyes... maybe it's two heads... a demon with two heads... like demogorgon... Demogorgon! Let's really hope not!
Day 85
Early morning
I slept awfully. My dreams were full of demons and especially Demogorgon.