Summon Life (Action Powers)

From Action
Revision as of 12:58, 17 August 2009 by Starfox (talk | contribs) (→‎Trauma Symbiote: format)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action
Main article: Powers (Action)

Crucible of Life

Limit Break

You can create artificial life, a chimera, an amalgam of physical and mental abilities from different creatures. You can only create physical, living creatures this way; Plants, Plant Elemental, Animal, or Folk. The sum of the creature's attributes can be no higher than your powers skill; it is rare to see a chimera with much in the way of Mind.

The creature created this way is barely alive; while it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes Spark of Life. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.

Finally, it can be used to repair and animate dead bodies, making them living automatons.

Sex Domination

Basic Action

You can only use this power against someone you have just brought to orgasm. This requires an opposed Impress roll. If you succeed, you can use a Trigger Action (Finisher) against him, just as if you had defeated him in combat.

Spark of Life

Limit Break

This brings a spark of life to a dead matter. It can be used on someone who has been revived by Awaken the Dead as long as the body has been repaired enough that it is viable, and can also be used to give life to a body created with Fleshcraft or grown with Crucible of Life.

This is a highly dangerous power, and the creature brought to life often suffers from some defect. In other cases, the creator is overcome with revulsion for his new project. It is mostly included as a plot device. Also note that a creature awakened this way is not sentient; at best it can function on an animal level of intelligence. Greater intelligence that that requires the Flower of Knowledge power.

Trauma Symbiote

Inherent

This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.