Imbue Fey (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Borrow Power
Limit Break
Make a Melee attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. The target loses the use of the power for the same period.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Fairy Binding
Basic Action
You can make a Melee Attack. Damage is your Mind +4 (or more if using an implement). This is Neurotoxin damage soaked with Body.
The target hit undergoes a partial fairy transformation. Instead of each Hit you would inflict, the target instead loses one point of Reflexes and one shot from his shot counter. If the target's Reflexes are reduced to zero, he is [fully transformed into some fairy terrain feature; a fairy ring, tree, pool or the like according to his nature. Such a fairy terrain feature typically has some boon or blessing that can be used by others. This is a Curse. Lesser transformations and Reflex losses reverse themselves when the target next recovers Hits.
Typical partial transformations add rock-like protrusions, makes plants or mushrooms grow on the target, changes skin color, and such.
Fairy Soul
Inherent
You can use your body to do melee attacks that do Mind +2 Physical Piercing damage, or more if you are using an Implement to improve damage.
Fairy Sting
Basic Action
Make a very precise Melee attack against the higher of your target's Dodge or Body. This attack does damage based on Reflexes instead of Body. If you are using a melee weapon, it must be one that does Physical Piercing damage.