Difference between revisions of "Blast Space (Action Powers)"

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(Forced Teleport)
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Trigger Action (Finisher)
 
Trigger Action (Finisher)
  
Until the end of the round, when you [[Move_Space_(Action_Powers)#Dimension_Door|Dimension Door]], [[Move_Space_(Action_Powers)#Teleport|Teleport]], or [[Summon_Space_(Action_Powers)#Plane_Shift|Plane Shift]], you can bring the target along. You need to touch him when you teleport, but not when you use this power.
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Until the end of the scene, when you [[Move_Space_(Action_Powers)#Dimension_Door|Dimension Door]], [[Move_Space_(Action_Powers)#Teleport|Teleport]], or [[Summon_Space_(Action_Powers)#Plane_Shift|Plane Shift]], you can bring the target of Forced Teleport along. You need to touch him when you teleport, but not when you use this power.
  
 
=== Teleport Pull ===
 
=== Teleport Pull ===

Revision as of 07:52, 26 June 2010

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Main article: Powers (Action)

Disrupting Shockwave

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Shockwave does Wounding damage soaked by Toughness, trying to teleport a part of each target.

Disruption Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Disruption Bolt does Wounding damage soaked by Toughness, trying to teleport a part of the target.

Forced Teleport

Trigger Action (Finisher)

Until the end of the scene, when you Dimension Door, Teleport, or Plane Shift, you can bring the target of Forced Teleport along. You need to touch him when you teleport, but not when you use this power.

Teleport Pull

Trigger Action (Combo)

When you cause a Hit on a target with a Shoot attack, you can chose to cause no damage and instead teleport the target to a location adjacent to you where he can stand safely.