Difference between revisions of "Farshore (Savage Tide)"
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===Farshore=== | ===Farshore=== | ||
− | '''Farshore (Hamlet)''': Conventional; AL NG; Population | + | '''Farshore (Hamlet)''': Conventional; AL NG; Population 264; 2470 gp limit; Assets 33,100 gp; Isolated (230 humans, 8 half-elves, 11 halflings, 7 dwarves, 7 gnomes, 1 lizardfolk). |
===Fort Alkor=== | ===Fort Alkor=== |
Revision as of 10:39, 22 October 2007
A colony of Sasserine's on an islet south of the Isle of Dread, Farshore represents the most ambitious project to open up and explore the riches of the region. Information on Farshore can be found in Dungeon #143. This is a summary of important facts and tidbits, along with adventure hooks in the region.
Settlements
With the arrival of the refugees from the Great Kingdom, Farshore split into two settlements.
Farshore
Farshore (Hamlet): Conventional; AL NG; Population 264; 2470 gp limit; Assets 33,100 gp; Isolated (230 humans, 8 half-elves, 11 halflings, 7 dwarves, 7 gnomes, 1 lizardfolk).
Fort Alkor
Fort Alkor (Thorp): Conventional; AL LN; Population 46; 200 gp limit; Assets 920 gp; Isolated (46 humans).
The refugees from the Great Kingdom, pure Aerdi and culturally distinct from the Sasseriners formed their own settlement in the interior of the isle. They have begun to build a plantation, but suffer severely from lack of a work force. Financially dependent on Farshore, Prince Henry is trying to keep his people apart and to prevent them from simply being assimilated into Farshore.
Personalities of Farshore
Including Fort Alkor.
- Amella Venkalie - Ship's officer.
- Anna Samos - Lieutenant to * Prince Prince Henri d'Aventhal
- Avner Meravanchi - Dashing gentleman.
- Allanal Kio - Half-elven lookout on the Sea Wyvern.
- Dranys Sellis - Smith in Farshore
- Greffold “Redfoot” Fiddlebitter - Potter in Farshore
- Prince Prince Henri d'Aventhal - Noble in exile
- Professor Hevrik Aldwattle - Council member
- Hilda Swenten - Farmer from Farshore
- Jeran Emrikad - Archivist in Farshore
- Kaskus Kiel - Jade Raven, Human Druid. Tacturn, homesick.
- Lavina Vanderboren - Team matron.
- Liamae Teslikaria - Jade Raven, Sorceress.
- Losabeth - Thug in Sasserine.
- Maflus Fairwind - Innkeeper
- Manthalay Meravanchi - Council member, nominee for Lord Mayor
- Father Noltus Innersol - Missionary, council member
- Rodara Adoss - sailor with tattooing skill.
- Ruby the Weaver - Weaver in Farshore
- Captain Sarim Pepper - Sea captain.
- Soller Vark - Smuggling thug.
- Tavey Nesk - Cabin boy.
- Teherik Arrelion - Tanner in Farshore.
- Telda Syren - Apotechary in Farshore
- Tolin Kientai - Leader of the Jade Ravens, half elf ranger, brash and handsome.
- Vinkain Kabanja - Carpenter on the Sea Wyvern
- Captain Ulvar Kabbanja - Militia Captain, council member
- Urol Forol - Gnome scholar.
- Chaplain Vesserin Catherly - Farshore council member
- Zan Odalvin - Jade Raven, Dwarf Rogue. Fascinated by blades.
Adventure Hooks
Roughly in order of inconvenience or distance.
- Kawibusa, the lost tribe of Temute
- Wild folk of Temute (Depths of Rage map, D 83)
- Labor problems in Fort Alkor
- Alliance with the Olman
- Investigating Rat's End
- The Throne of Huhueteotl hods some strange ruins. (D 103)
- The Zombie Master in the Fangs of Zothilla
- Emrag the Dragon Turtle lairs in a bay on the north side
- Mantru: legends speak of a lost Olman village in the caldera of the central volcano (D 145)
- The Lost Citadel: High in the peaks above the western shore lies this shining citadel, where it is said old Olman lords sleep, awaiting a new golden age.
- Improve the smithy
- Hallow the cemetery
- Organize the miners (diamonds)
- Help the skinner find exotic skins
- Pottery
- Inventory of the infirmary
Ideas for defences
- Chain across harbour. Wall of Force?
- Stoneshape-cannons.
- Keep/barracs in harbour.
- Fireproofing roofs and houses.
- Additional watchtowers to waterfront.
- Stone Wall (spell) or palisade wall along harbour.
- Additional palisade walls for battlefield control.
- Ditch to be filled with oil to be lit.
- Force Wall in waterline to stop ships.
- Safe hide out for old and children or easily damaged goods.
- Evacuation routes.
- Cannon from Sea Wyvern.
- Using Hellfish as a fireship or as a hellburner.
Questions:
- What to do with our ships?
- Can we learn more of the attacking force? What does lefty know? Use of scry?
Activities
Week | Lady Red | Cinnamon | Jennikki | Aiken | Peter Blood |
1 | Magic Items | Magic Items | Magic Items | Magic Items | Train the militia |
2 | Trip to Tar pits Finding Phanatons Weapons of the Rakasta |
Trip to Tar pits Finding Phanatons Weapons of the Rakasta |
Trip to Tar pits Finding Phanatons Weapons of the Rakasta |
Trip to Tar pits Finding Phanatons Weapons of the Rakasta |
Train the militia |
3 | Build "keep" Northern waterfront palisade Southern waterfront palisade |
Charming the Olmans | Explore Temute Collecting boulders |
Work the election | Train the old kingdom troops |
4 | Improve rest of palisade Build safe warehouse Build cannon fort - Failed? |
Campaigning Raising stone circle |
Campaigning | Campaigning | Build waterfront lookout |
5 | Reclaiming the Sea Wyvern | Reclaiming the Sea Wyvern | Reclaiming the Sea Wyvern | Reclaiming the Sea Wyvern | Reclaiming the Sea Wyvern |