Difference between revisions of "Kurell (Greyhawk Action)"
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=== Pathfinder Traits === | === Pathfinder Traits === | ||
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* [[Religious_Traits_(Greyhawk)#Covetous_Dedication|Covetous Dedication]] | * [[Religious_Traits_(Greyhawk)#Covetous_Dedication|Covetous Dedication]] | ||
+ | * [[Religious_Traits_(Greyhawk)#Premeditated Murder | Premeditated Murder]] | ||
=== Action Domains === | === Action Domains === |
Revision as of 23:35, 20 December 2013
Greyhawk Action! |
Neutral Evil, Fourth Generation Oerdian god
Kurell is the brother of Zilchus. He was spurned in favor of his brother and in turn spurned Atroa, who loved him. This made him the Oerdian god of jealousy and envy, and by extension thievery. He is an ascended mortal.
Kurell (kuh-REL) is an Oeridian god once loved by Atroa, but he spurned her to pursue Sotillion, his brother Zilchus' lover. This failure caused him to lose both goddesses as well as the favor of his brother, Now, his jealous feelings keeps him alone, even though the others involved would surely forgive him if he would ask. His only allies are the more temperamental, morose, and reactionary deities Joramy, Ralishaz, and Trithereon. His symbol is a grasping hand holding a broken coin. He is a patron of thieves, although other gods such as Norebo and Olidammara are more popular than he, which makes him jealous and fills him with an irrational fervor to steal away their worshipers.
Desires must be seized, for experiencing the act of taking brings joy. Suffering must be avenged, for only retribution alleviates loss. Those that have wealth do not deserve it, nor the power and luck who brought them to where they are, and for that they should be scorned. You must take what is rightfully yours when the time is right or forever be shackled to misery, poverty, and nothingness.
Clerics of Kurell are very self-centered and not particularly interested in proselytizing unless they perceive an immediate benefit for themselves. Their instruction involves teaching by example rather than quoting doctrine. Many make their living as thieves, and spend their time planning acts of revenge against their enemies. They travel in search of great things to steal, to escape their rivals, or to forget their past.
Alignment: Chaotic Neutral
Weapon: Short sword
Pathfinder Domains
Chaos, Darkness (Night), Luck (Fate), Travel (Exploration), Trickery (Thievery).