Difference between revisions of "Wizard (Apath)"
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The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. | The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. | ||
− | === Air | + | {| class="wikitable" |
− | + | |valign=top width="24%"|'''Air''' <br> | |
'''Level 0 ''' | '''Level 0 ''' | ||
* '''Message:''' Whisper conversation at distance. | * '''Message:''' Whisper conversation at distance. | ||
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* '''Suffocation, Mass:''' One creature/level suffocates. | * '''Suffocation, Mass:''' One creature/level suffocates. | ||
* '''Winds of Vengeance:''' Gives you the ability to fly and attack with wind. | * '''Winds of Vengeance:''' Gives you the ability to fly and attack with wind. | ||
− | + | |valign=top width="24%"|'''Earth''' <br> | |
− | |||
− | |||
'''Level 0 ''' | '''Level 0 ''' | ||
* '''Acid Splash:''' Orb deals 1d3 acid damage. | * '''Acid Splash:''' Orb deals 1d3 acid damage. | ||
Line 159: | Line 157: | ||
* '''Gate:''' Connects two planes for travel or summoning. | * '''Gate:''' Connects two planes for travel or summoning. | ||
* '''World Wave:''' Earth moves you across distances. | * '''World Wave:''' Earth moves you across distances. | ||
− | + | |valign=top width="24%"|'''Fire''' <br> | |
− | |||
− | |||
'''Level 0 ''' | '''Level 0 ''' | ||
* '''Spark:''' Ignites flammable objects. | * '''Spark:''' Ignites flammable objects. | ||
Line 232: | Line 228: | ||
* '''Gate:''' Connects two planes for travel or summoning. | * '''Gate:''' Connects two planes for travel or summoning. | ||
* '''Meteor Swarm:''' Four meteors each deal 6d6 fire damage. | * '''Meteor Swarm:''' Four meteors each deal 6d6 fire damage. | ||
− | + | |valign=top width="24%"|'''Water''' <br> | |
− | |||
− | |||
'''Level 0 ''' | '''Level 0 ''' | ||
* '''Ray of Frost:''' Ray deals 1d3 cold damage. | * '''Ray of Frost:''' Ray deals 1d3 cold damage. | ||
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* '''Tsunami:''' Wave damages and sweeps up all in its path. | * '''Tsunami:''' Wave damages and sweeps up all in its path. | ||
* '''World Wave:''' Earth moves you across distances. | * '''World Wave:''' Earth moves you across distances. | ||
+ | |} | ||
+ | == Alternate Elements == | ||
=== Metal === | === Metal === |
Revision as of 09:30, 20 October 2013
Unofficial rules compendium | |
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Spells
Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
Spell List Additions
Sorcerer/Wizard Spell List Additions
Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.
Level 0
Abjuration:
benign dispel,
purge evidence (lesser),
stall flight (lesser).
Conjuration:
create tool,
energy orb,
ground mist,
summon zero.
Divination:
know direction,
merciful insight.
Enhancement:
honeyed words,
mutual attraction.
Evocation:
burst of flame,
telekinetic projectile.
Illusion:
color cantrip,
neglect.
Necromancy:
bleeding wound,
blind spot.
Transmutation:
alter race,
crack,
pushing ray.
Level 1
Abjuration:
protection from evil,
red repellent.
Conjuration:
fireflies.
Divination:
riddle resolver.
Enhancement:
taunt.
Evocation:
Illusion:
Necromancy:
bone armor,
rouse undead I.
Transmutation:
armor,
magic fang.
Level 2
Abjuration:
Conjuration:
dimension door (lesser),
glitterdust.
Divination:
Enhancement:
hideous laughter,
stupefy spell.
Evocation:
Illusion:
creature image,
phantom armor,
fey gold,
mirror image,
shadow armaments,
shadow fighting,
shadow wounds,
unseen musician.
Necromancy:
repulsiveness,
rouse undead II.
Transmutation:
deepockets,
fool's gold,
launch bullet,
reproduction.
Level 3
Abjuration:
purge evidence,
stall flight.
Conjuration:
creeping mist.
Divination:
Enhancement:
forget,
scapegoat.
Evocation:
Illusion:
silence
shadow creation,
shadow fighting (mass).
Necromancy:
feign death,
poison,
rouse undead III.
Transmutation:
magic fang (greater),
object shape I,
transfer enchantment.
Level 4
Abjuration:
Conjuration:
Divination:
trial by fire
Enhancement:
stun spell.
Evocation:
Illusion:
shadow necromancy (lesser),
shadow polymorph,
shadow shape,
spectral wounds.
Necromancy:
rouse undead IV,
speak with dead.
Transmutation:
magic vestment,
meld into stone,
object shape II.
Level 5
Abjuration:
Conjuration:
devil contract,
shadow creation (greater),
word of recall.
Divination:
Enhancement:
forget (mass).
Evocation:
Illusion:
Necromancy:
rouse undead V,
singing sword curse.
Transmutation:
animate objects,
object shape III.
Level 6
Abjuration:
teleport beacon.
Conjuration:
Divination:
true seeing,
x-ray eyes.
Enhancement:
modify memory,
stun spell (mass).
Evocation:
Illusion:
shadow necromancy,
shadow polymorph (greater),
shadow shape (greater),
shadow heal/harm,
zone of silence.
Necromancy:
rouse undead VI.
Transmutation:
control winds,
mark of justice,
object shape IV.
Level 7
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
feign death (greater),
rouse undead VII.
Transmutation:
magic phalanx,
object shape V,
spellstaff.
Level 8
Abjuration:
Conjuration:
true creation.
Divination:
Enhancement:
Evocation:
Illusion:
shadow necromancy (greater),
shadow shape (true).
Necromancy:
rouse undead VIII.
Transmutation:
Level 9
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
rouse undead IX.
Transmutation:
Elemental Arcane School Spell Lists
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Earth Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7 , but affects multiple creatures.
Level 8
Level 9
|
Fire Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Water Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Alternate Elements
Metal
Level 0
- Mending
Level 1
- Gravity Bow
- Magic Weapon
- Shocking Grasp
Level 2
- Defensive Shock
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Glitterdust
- Make Whole
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Shatter
- Silk To Steel
- Summon Monster II: Summons elemental creature.
Level 3
- Chill metal
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Heat metal
- Keen edge
- Lightning bolt
- Magic weapon (greater)
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Versatile weapon ‘‘‘
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Malfunction
- Shout
- Stoneskin
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Elemental Body II: You become a Medium elemental.
- Lightning Arc
- Major Creation
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Rapid Repair
- Rusting Grasp
- Soothe Construct
- Summon Monster V: Summons elemental creature to fight for you.
- Unbreakable Construct
Level 6
- Chain Lightning
- Disintegrate
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- Wall Of Iron
Level 7
- Control Construct
- Elemental Body IV: Turns you into a Huge elemental.
- Lightning Rod
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Statue
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Call Construct [UM]
- Greater Shout
- Iron Body
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Stormbolts
- Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
- Gate: Connects two planes for travel or summoning.
- Meteor Swarm
- Repel Metal Or Stone
- Ride The Lightning
Wood
Level 0
- Light
Level 1
- Alter Winds
- Animate Rope
- Charm Person
Level 2
- Cat’s Grace
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Entangle
- Protection From Arrows
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Summon Monster II: Summons elemental creature.
- Web
- Whispering Wind
Level 3
- Cloak Of Winds
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Tongues
- Tree Shape
- Wind Wall
Level 4
- Charm Monster
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Hallucinatory Terrain
- Minor Creation
- Plant Growth
- River Of Wind
- Secure Shelter
- Sirocco
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Command Plants
- Elemental Body II: You become a Medium elemental.
- Fabricate
- Fickle Winds [Um]
- Mirage Arcana
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Sending
- Summon Monster V: Summons elemental creature to fight for you.
- Telepathic Bond
Level 6
- Battlemind Link [UM]
- Cat’s Grace (Mass)
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- Tree Stride
Level 7
- Control Weather
- Elemental Body IV: Turns you into a Huge elemental.
- Liveoak
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Scouring Winds
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Charm Monster (Mass)
- Euphoric Tranquility ‘‘‘
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Transmute Metal To Wood
Level 9
- Control Plants
- Gate: Connects two planes for travel or summoning.
- Refuge
- Winds of Vengeance
Void
Level 0
- Guidance
Level 1
- Gravity Bow
- Keen Senses
- Shield
- True Strike
Level 2
- Continual Flame
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Haunting Mists
- Invisibility
- Masterwork Transformation
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- See Invisibility
- Share Memory
- Summon Monster II: Summons elemental creature.
Level 3
- Arcane Sight
- Clairaudience/Clairvoyance
- Dispel Magic
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Nondetection
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Seek Thoughts
- Tapestry’s Embrace
- Twilight Knife
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Minor Creation
- Moonstruck
- Summon Monster IV: Summons elemental creature to fight for you.
- Wandering Star Motes
Level 5
- Elemental Body II: You become a Medium elemental.
- Fabricate
- Major Creation
- Mind Fog
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V: Summons elemental creature to fight for you.
- Telepathic Bond
- Teleport
Level 6
- Elemental Body III: Turns you into a Large elemental.
- Greater Dispel Magic
- Legend Lore
- Mage’s Lucubration
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- True Seeing
Level 7
- Elemental Body IV: Turns you into a Huge elemental.
- Greater Teleport
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Simulacrum
- Summon Monster VII: Summons elemental creature to fight for you.
- Vision
Level 8
- Mind Blank
- Moment Of Prescience
- Orb Of The Void
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Whirlwind
Level 9
- Foresight
- Gate: Connects two planes for travel or summoning.
- Mage’s Disjunction
- Time Stop
External Links
- Treantmonk's Guide to Pathfinder Wizards: Being a God - Core content control guide
- Brewer's Guide to the Blockbuster Wizard - Blaster guide
- Professor Q's Guide to the Pathfinder Wizard - Control guide. Nice familiar section.
Spellcasting Guides
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat