Difference between revisions of "Move Space (Action Powers)"

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(Skyride Teleport, -Dimension Door */)
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You compress space, making travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your [[Mind (Action)|Mind]] to the [[Move (Action)|Move]] of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your [[Reflexes (Action)|Reflexes]].
 
You compress space, making travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your [[Mind (Action)|Mind]] to the [[Move (Action)|Move]] of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your [[Reflexes (Action)|Reflexes]].
  
=== Dimension Door ===
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=== Skyride Teleport ===
Basic Action
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Limit Break
  
You can disappear, only to appear moments later in another location. You [[Teleport (Action)|teleport]] to another location; roll for this as if it was a ranged attack against a [[Dodge (Action)|Dodge]] of 5, with normal [[Range_(Action)|Range]] modifiers. [[Cover_(Action)|Cover]] is very common when teleporting. On a failed roll, you either fail to teleport or suffer a [[Setback (Action)|Setback]], as appropriate.
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You [[Teleport (Action)|teleport]] a numberof creatures up to your [[Mind (Action)|Mind]] to another location that is open to the sky and whose location you are aware of. You must be under the open sky yourself, and the target spot must be large and deserted, with no intelligent creatures within a kilometer or so.
  
 
=== Stretch Space ===
 
=== Stretch Space ===

Revision as of 11:42, 17 June 2011

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Main article: Powers (Action)

Compress Space

Limit Break

You compress space, making travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your Mind to the Move of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your Reflexes.

Skyride Teleport

Limit Break

You teleport a numberof creatures up to your Mind to another location that is open to the sky and whose location you are aware of. You must be under the open sky yourself, and the target spot must be large and deserted, with no intelligent creatures within a kilometer or so.

Stretch Space

Limit Break

You stretch distance in an area, making any path traced through this area longer. You affect a real-world area with a diameter up to your Ride skill. All distances in this area is multiplied by your Ride skill, making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.

Teleport

Limit Break

You can disappear, only to appear moments later in another location. You teleport to another location you have Teleport Bound and on the same plane of existence.

Teleportal

Limit Break

You set up a magical portal, trough which anyone can teleport. Choose two locations on the same plane of existence that you you have Teleport Bound; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until the end of the next round, but you can maintain it for longer by using this power each round.