Difference between revisions of "Move Fey (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Fairy Pact ===
 
=== Fairy Pact ===
Basic Action
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Limit Break or Finisher
  
You make a pact with another creature, that you must be touching. The creature need not be willing, but you must make a [[Ride (Action)|Ride]] vs. [[Dodge (Action)|Dodge]] check against an unwilling creature.
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You make a pact with another creature, that you must be touching. The creature need not be willing, but you must make a [[Ride (Action)|Ride]] vs. [[Dodge (Action)|Dodge]] check against an unwilling creature. A failed roll cannot be attempted again until the next scene.  
  
 
When you use other powers that are also Basic Actions, you can choose to have them originate at the target of your fairy pact. If you do, use range and cover penalties from you or from the target, whichever is worse. This hides the fact that you are the one who used the power, but a creature that observes you closely can still see that you used a power.
 
When you use other powers that are also Basic Actions, you can choose to have them originate at the target of your fairy pact. If you do, use range and cover penalties from you or from the target, whichever is worse. This hides the fact that you are the one who used the power, but a creature that observes you closely can still see that you used a power.
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The target can take a trigger action to aim the power for you. If they do, only count range and cover from their position, not yours. The target must be aware that you are using a power; Fairy Pact allows no communication.
 
The target can take a trigger action to aim the power for you. If they do, only count range and cover from their position, not yours. The target must be aware that you are using a power; Fairy Pact allows no communication.
  
Fairy pact lasts until you use it again to link to another creature.
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Fairy pact lasts until the end of the scene or until you use it again to link to another creature. A fairy pact made as a Finisher is a [[Curse (Action)|Curse]] and can potentially last forever.
  
 
=== Fairy Shortcut ===
 
=== Fairy Shortcut ===

Revision as of 22:11, 4 April 2018

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Templates for Action
Main article: Powers (Action)

Fairy Pact

Limit Break or Finisher

You make a pact with another creature, that you must be touching. The creature need not be willing, but you must make a Ride vs. Dodge check against an unwilling creature. A failed roll cannot be attempted again until the next scene.

When you use other powers that are also Basic Actions, you can choose to have them originate at the target of your fairy pact. If you do, use range and cover penalties from you or from the target, whichever is worse. This hides the fact that you are the one who used the power, but a creature that observes you closely can still see that you used a power.

The target can take a trigger action to aim the power for you. If they do, only count range and cover from their position, not yours. The target must be aware that you are using a power; Fairy Pact allows no communication.

Fairy pact lasts until the end of the scene or until you use it again to link to another creature. A fairy pact made as a Finisher is a Curse and can potentially last forever.

Fairy Shortcut

Limit Break

You can teleport a number of creatures willing to follow your directions equal to your Mind from one wilderness location to another similar wilderness location. If you begin in faerie, you can teleport to another location in fairy or to the mundane world. If you are in the mundane world, you can only teleport to a similar location in faerie but can use the power again to teleport again; an encounter is likely in the interval. You need not know of an empty location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination.

You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. The teleport is subtle, targets will often be surprised that they arrived so soon. A Spot roll can detect that something odd happened.

Transfer Focus

Limit Break

You transfer your focus to another character who is within sight. That character can choose to immediately perform a Limit Break, at normal shot cost. If he has no shots left, he also takes a Hit from backlash.

Transfer Power

Basic Action

You channel one or more Fortune Points to another character you can see. You spend these points, and the target receives them, replenishing any lost Fortune points. If this leaves the target with more than a full Fortune pool, the points must be spent before the end of the round or they return to you.