Difference between revisions of "Imbue Fey (Action Powers)"

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Make a very precise [[Melee (Action)|Melee]] attack against the higher of your target's [[Dodge (Action)|Dodge]] or [[Body (Action)|Body]]. This attack does damage based on [[Reflexes (Action)|Reflexes]] instead of [[Body (Action)|Body]]. If you are using a melee weapon, it must be one that does [[Damage_Types_(Action)#Piercing| Physical Piercing]] damage.
 
Make a very precise [[Melee (Action)|Melee]] attack against the higher of your target's [[Dodge (Action)|Dodge]] or [[Body (Action)|Body]]. This attack does damage based on [[Reflexes (Action)|Reflexes]] instead of [[Body (Action)|Body]]. If you are using a melee weapon, it must be one that does [[Damage_Types_(Action)#Piercing| Physical Piercing]] damage.
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=== Soul Shard ===
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Inherent
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When you score a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] with a [[Melee (Action)|Melee]] attack, you can steal a part of the target's soul instead of inflicting another type of setback. This is a material object that can either be a part of the target's body (such as a tooth, fingertip, or a large tuft of hair) or it can be a crystal or gemstone. The possessor of this object has access to the target's [[True_Name_(Action_Powers)|True Name]], but using the [[True_Name_(Action_Powers)|True Name]] destroys the object or returns the body part to the former owner, making the Soul Shard a 1-use object.

Revision as of 09:41, 24 June 2020

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Main article: Powers (Action)

Borrow Power

Limit Break

Make a Melee attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. The target loses the use of the power for the same period.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Fairy Binding

Basic Action

You can make a Melee Attack. Damage is your Mind +4 (or more if using an implement). This is Neurotoxin damage soaked with Body.

The target hit undergoes a partial fairy transformation. Instead of each Hit you would inflict, the target instead loses one point of Reflexes and one shot from his shot counter. If the target's Reflexes are reduced to zero, he is transformed into some fairy terrain feature; a fairy ring, tree, pool or the like according to the location and his nature. This is a Curse. Such a fairy terrain feature typically has some boon or blessing that can be used by others. Lesser transformations and Reflex losses reverse themselves when the target next recovers Hits.

Typical partial transformations add rock-like protrusions, makes plants or mushrooms grow on the target, changes skin color, and such.

Fairy Soul

Inherent

You can use your body to do melee attacks that do Mind +2 Physical Piercing damage, or more if you are using an Implement to improve damage.

Fairy Sting

Basic Action

Make a very precise Melee attack against the higher of your target's Dodge or Body. This attack does damage based on Reflexes instead of Body. If you are using a melee weapon, it must be one that does Physical Piercing damage.

Soul Shard

Inherent

When you score a Damage Setback with a Melee attack, you can steal a part of the target's soul instead of inflicting another type of setback. This is a material object that can either be a part of the target's body (such as a tooth, fingertip, or a large tuft of hair) or it can be a crystal or gemstone. The possessor of this object has access to the target's True Name, but using the True Name destroys the object or returns the body part to the former owner, making the Soul Shard a 1-use object.