Difference between revisions of "Dodge Space (Action Powers)"
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Inherent | Inherent | ||
− | You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from | + | You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from Hammerspace. |
Objects in this space are not generally accessible to others but do not have plot immunity and can be stolen with an interaction Setback. | Objects in this space are not generally accessible to others but do not have plot immunity and can be stolen with an interaction Setback. | ||
This overcomes the limitations of the [[Items_(Action)#Stowed|Stowed]] limitation. | This overcomes the limitations of the [[Items_(Action)#Stowed|Stowed]] limitation. |
Revision as of 14:15, 11 September 2020
Templates for Action |
- Main article: Dodge (Action Powers)
Hammerspace
Inherent
You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than Large relative to you. It is not an action to draw, stow, or change one piece of gear to another from Hammerspace. Objects in this space are not generally accessible to others but do not have plot immunity and can be stolen with an interaction Setback. This overcomes the limitations of the Stowed limitation.
Hard Lessons
Focus
When you miss an opponent who used an Active Defense, or when you hit someone but fail to inflict damage, you can use this schtick to focus.
Reverse Bullets
Trigger Action (Defense)
You set up a spatial defense field that redirects attacks targeted at you.
You gain a +3 bonus to Dodge. If you are missed by a Shoot attack while using this power, the attacker takes damage equal to your Reflexes plus his negative attack outcome (wider miss means more damage). The target must be within Dodge meters for you to reflect damage. The damage is of the same type as his original attack.