Difference between revisions of "Dodge Metal (Action Powers)"
m (Metal Block) |
m (Metal Armor Resist Piercing) |
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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+ | === Metal Armor === | ||
+ | Basic Action or Limit Break | ||
+ | |||
+ | You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -1. If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day. | ||
=== Metal Block === | === Metal Block === | ||
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Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the [[GM]]'s whim. | Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the [[GM]]'s whim. | ||
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+ | === Resist Piercing === | ||
+ | Basic Action | ||
+ | |||
+ | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Piercing| piercing]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous. |
Revision as of 21:20, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Metal Armor
Basic Action or Limit Break
You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing Toughness, but suffers a Reflex penalty of -1. If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day.
Metal Block
Trigger Action
Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the GM's whim.
Resist Piercing
Basic Action
Add your Mind to your soak attribute against piercing damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.