Difference between revisions of "Melee weapons (Action)"
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m (halberd format) |
m (galeus, block -> deflect, some parry -> block) |
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| valign=top | [[Javelin (Action)|Javelin]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee| Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Throw| Throw]] | | valign=top | [[Javelin (Action)|Javelin]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee| Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Throw| Throw]] | ||
|- | |- | ||
− | | valign=top | [[Large Shield (Action)|Shield (large)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Large Shield (Action)|Shield (large)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Deflect | Deflect]], [[Items_(Action)#Stowed| Stowed]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
| valign=top | [[Mace (Action)|Mace]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | | | valign=top | [[Mace (Action)|Mace]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | | ||
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| valign=top | [[Shuriken (Action)|Shuriken]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Throw| Throw]] | | valign=top | [[Shuriken (Action)|Shuriken]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Throw| Throw]] | ||
|- | |- | ||
− | | valign=top | [[Small Shield (Action)|Shield (small)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | | + | | valign=top | [[Small Shield (Action)|Shield (small)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [Items_(Action)#Stun | Stun]], [[Items_(Action)#Block| Block]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
| valign=top | [[Spear (Action)|Spear]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Second_Strike | Butt Strike]], [[Items_(Action)#throw| Throw]], [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Stowed|Stowed]] | | valign=top | [[Spear (Action)|Spear]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Second_Strike | Butt Strike]], [[Items_(Action)#throw| Throw]], [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Stowed|Stowed]] | ||
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|- | |- | ||
| valign=top | [[Falchion (Action)|Falchion]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Great_Blow| Great Blow]], [[Items_(Action)#Improvised| Improvised]] | | valign=top | [[Falchion (Action)|Falchion]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Great_Blow| Great Blow]], [[Items_(Action)#Improvised| Improvised]] | ||
+ | |- | ||
+ | | valign=top | [[Galerus (Action)|Galerus ]]|| valign=top | 0H|| valign=top | [[Items_(Action)#Large| Large]]|| valign=top | [[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Block| Block]], [[Items_(Action)#Second_Strike | Offhand Strike]] | ||
|- | |- | ||
| valign=top | [[Katar (Action)|Katar]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Second_Strike | Offhand Strike]] | | valign=top | [[Katar (Action)|Katar]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Second_Strike | Offhand Strike]] | ||
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| valign=top | [[Beam sword (Action)|Beam Sword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#intercept| Intercept]], [[Items_(Action)#Parry| Parry]] | | valign=top | [[Beam sword (Action)|Beam Sword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#intercept| Intercept]], [[Items_(Action)#Parry| Parry]] | ||
|- | |- | ||
− | | valign=top | [[Light shield (Action)|Light Shield]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)# | + | | valign=top | [[Light shield (Action)|Light Shield]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)#Deflect | Deflect]], [[Items_(Action)#Second_Strike | Offhand Strike]] |
|- | |- | ||
| valign=top | [[Light staff (Action)|Light Staff]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +6|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Second_Strike | Double Strike]], [[Items_(Action)#Parry| Parry]] | | valign=top | [[Light staff (Action)|Light Staff]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Hyperspace |Hyperspace]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +6|| valign=top | [[Items_(Action)#Energy|Energy]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Second_Strike | Double Strike]], [[Items_(Action)#Parry| Parry]] |
Revision as of 07:49, 26 August 2018
Heroic Action Role-Play |
This is a list of Melee weapons for Action. Ranged weapons with the Throw property can also be used with the Melee skill.