Difference between revisions of "Folk (Action)"
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* [[Minotaurs (Action)|Minotaurs]] - Bovine half beasts | * [[Minotaurs (Action)|Minotaurs]] - Bovine half beasts | ||
* [[Satyrs (Action)|Satyrs]] - Goat half-beasts | * [[Satyrs (Action)|Satyrs]] - Goat half-beasts | ||
+ | |||
+ | == External Links == | ||
+ | * [http://hastur.net/abbe/al-qadim/races/index.html Al-Qadim Races] | ||
+ | * [http://hastur.net/t3/wiki/Races/Al-Qadim T3 Races] |
Revision as of 16:49, 26 January 2010
Heroic Action Role-Play |
If it talks to you before it eats you, it is probably folk.
Creatures tied to the Mind power form.
These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are Humans, but most aliens in science fiction and most intelligent nonhuman races are also Folk.
Fantasy Races
- Dwarfs - Industrious people of the earth
- Elves - Clever party people
- Drow - Dark Cousins of the Elves
- Giants - Survivors of ancient days
- Gnomes - Diminutive tricksters
- Halflings - Diminutive hedonists
- Humans - The people of the center
- Ogres - Slow but powerful
- Orks - The people of rage
Beast Folk
- Briaurs - Antelope-elf halfbeasts
- Centaurs - Horse-human halfbeasts
- Gnolls - Rough and tumble savages
- Minotaurs - Bovine half beasts
- Satyrs - Goat half-beasts