Difference between revisions of "Dodge (Action)"
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=== Run & Dodge === | === Run & Dodge === |
Revision as of 11:01, 16 February 2011
Heroic Action Role-Play |
Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodge, others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not really a skill, it is more of a measure of your heroic potential. It is very much recommended that you raise this skill as high as possible, even if you are not a combat character. Dodge defaults to Reflexes and an outcome matching this attribute on a stunt directed against Dodge will often result in a Setback.
Use in Action
Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses, but can be used to gauge your ability to do basic stunts like run, simple climbs, and so on.
Knowledge
Dodge has no knowledge element.
Contacts
Dodge has no contacts element.
Stunts
Basic combat, movement and evasion stunts.
Active Dodge
Trigger Action (Defense)
When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.
Run & Dodge
Basic Action
Make a normal Move. Until your next action, you get a +3 bonus to Dodge.