Difference between revisions of "Air Form Description (Action Powers)"
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===Associations=== | ===Associations=== | ||
− | : '''Creature ''': [Air Elementals (Action Creatures)|Air Elementals] | + | : '''Creature ''': [[Air Elementals (Action Creatures)|Air Elementals]] |
: '''Skill ''': Melee | : '''Skill ''': Melee | ||
: '''Attribute ''': Reflexes | : '''Attribute ''': Reflexes |
Revision as of 13:59, 3 February 2010
Templates for Action |
- Main article: Air (Action Powers Form)
Air magics deal with gases and atmospheric conditions such as lightning, wind, precipitation and cloud formations. It can be quite useful in that it can alter the battlefield itself, rather than the abilities of the combatants, evening the odds in an unfair fight by preventing the use or overwhelming odds or allowing escape from a hopeless battle. It is most practical when invoked over a small area, possibly dangerously powerful if used over wide areas.
- Alternate Names: Wind, storm, weather.
Associations
- Creature : Air Elementals
- Skill : Melee
- Attribute : Reflexes
- Sense :
- Mood : Inspired, flexible
- Blast: Electricity