Difference between revisions of "Icarus Burning"
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* '''[[Rituals (IB)|Rituals]]''' | * '''[[Rituals (IB)|Rituals]]''' | ||
|valign=top| | |valign=top| | ||
− | ''' | + | '''Playbooks |
− | # '''[[Captain (IB)|Captain]]''' | + | # '''[[Captain (IB)|Captain]]''' [[Captain (FiD)|Captain]] |
− | # '''[[ | + | # '''[[Cyborg (IB)|Cyborg]]''' |
− | # '''[[ | + | # '''[[Daemon (IB)|Daemon]]''' Neural Pilot Helm |
− | # '''[[ | + | # '''[[Face (IB)|Face]]''' [[Mountebank (FiD)|Mountebank]] |
− | + | # '''[[Lancer (IB)|Lancer]]''' [[Sharpshooter (FiD)|Sharpshooter]],[[Fighter (FiD)|Fighter]] Mark | |
− | # '''[[ | + | # '''[[Logist (IB)|Logist]]''' [[Sage (FiD)|Sage]] Study |
− | # '''[[ | + | # '''[[Mastermind (IB)|Mastermind]]''' [[Mastermind (FiD)|Mastermind]] |
− | # '''[[ | + | # '''[[Phoenix (IB)|Phoenix]]''' Old Timer |
− | # '''[[ | + | # '''[[Posthuman (IB)|Posthuman]]''' |
− | # '''[[ | + | # '''[[Rigger (IB)|Rigger ]]''' [[Savant (FiD)|Savant]] Rig Praxic? |
− | # '''[[ | + | # '''[[Rover (IB)|Rover]]''' [[Ranger (FiD)|Ranger]]/bandit |
− | # '''[[ | + | # '''[[Shadow (IB)|Shadow]]''' [[Rogue (FiD)|Rogue]], Rig/Hack |
− | # '''[[ | + | |
− | # '''[[ | + | # '''[[Sophilian (IB)|Sophilian]]''' Humanist Study |
+ | |||
---- | ---- | ||
'''Shared Special Abilities | '''Shared Special Abilities | ||
− | # '''[[Additional Playbook ( | + | # '''[[Additional Playbook (FiD)|Additional Playbook]] |
− | # '''[[Crew Perk ( | + | # '''[[Crew Perk (FiD)|Crew Perk]] |
− | |||
− | |||
|valign=top| | |valign=top| | ||
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# '''[[Wardens (IB)|Wardens]]''' | # '''[[Wardens (IB)|Wardens]]''' | ||
− | + | '''FiD Crew Playbooks | |
− | + | # '''[[Cabal (FiD)|Cabal]]''' | |
− | + | # '''[[Cartel (FiD)|Cartel]]''' | |
− | + | # '''[[Cult (FiD)|Cult]]''' | |
− | + | # '''[[Delvers (FiD)|Delvers ]]''' | |
− | + | # '''[[Glimmers (FiD)|Glimmers]]''' | |
− | + | # '''[[Manhunters (FiD)|Manhunters]]''' | |
− | + | # '''[[Soldiers (FiD)|Soldiers]]''' | |
− | + | # '''[[Travelers (FiD)|Travelers]]''' | |
− | + | # '''[[Troupe (FiD)|Troupe]]''' | |
− | + | # '''[[Wardens (FiD)|Wardens]]''' | |
− | |||
− | |||
− | |||
− | |||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
− | # '''[[ | ||
|} | |} | ||
{{tocright}} | {{tocright}} |
Revision as of 15:41, 6 October 2025
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Starfox's Blades in the Dark space hack |
Presentation — Actions — Powers — Downtime
Playbooks
Inventory |
Playbooks
Shared Special Abilities |
Crew Playbooks FiD Crew Playbooks |
House Rules
Yes, this is still Starfox. Of course there are house rules.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Breaking Reputation badly enough you will gain Xp, but may reduce your Reputation.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign