Difference between revisions of "Icarus Burning"

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* '''[[Rituals (IB)|Rituals]]'''  
 
* '''[[Rituals (IB)|Rituals]]'''  
 
|valign=top|
 
|valign=top|
'''Mundane Playbooks
+
'''Playbooks
# '''[[Captain (IB)|Captain]]'''
+
# '''[[Captain (IB)|Captain]]''' [[Captain (FiD)|Captain]]
# '''[[Fighter (IB)|Fighter]]'''  
+
# '''[[Cyborg (IB)|Cyborg]]'''  
# '''[[Knight (IB)|Knight]]'''  
+
# '''[[Daemon (IB)|Daemon]]''' Neural Pilot Helm
# '''[[Mastermind (IB)|Mastermind]]'''
+
# '''[[Face (IB)|Face]]''' [[Mountebank (FiD)|Mountebank]]
# '''[[Mountebank (IB)|Mountebank]]'''
+
# '''[[Lancer (IB)|Lancer]]''' [[Sharpshooter (FiD)|Sharpshooter]],[[Fighter (FiD)|Fighter]] Mark
# '''[[Occultist (IB)|Occultist]]'''
+
# '''[[Logist (IB)|Logist]]''' [[Sage (FiD)|Sage]] Study
# '''[[Ranger (IB)|Ranger]]'''
+
# '''[[Mastermind (IB)|Mastermind]]''' [[Mastermind (FiD)|Mastermind]]
# '''[[Rogue (IB)|Rogue]]'''
+
# '''[[Phoenix (IB)|Phoenix]]''' Old Timer
# '''[[Sage (IB)|Sage]]'''
+
# '''[[Posthuman (IB)|Posthuman]]'''  
# '''[[Savant (IB)|Savant]]'''
+
# '''[[Rigger (IB)|Rigger ]]''' [[Savant (FiD)|Savant]] Rig Praxic?
# '''[[Sharpshooter (IB)|Sharpshooter]]'''
+
# '''[[Rover  (IB)|Rover]]''' [[Ranger (FiD)|Ranger]]/bandit
# '''[[Swashbuckler (IB)|Swashbuckler]]'''  
+
# '''[[Shadow (IB)|Shadow]]''' [[Rogue (FiD)|Rogue]], Rig/Hack
# '''[[Warrior (IB)|Warrior]]'''
+
 
# '''[[Weapon Master (IB)|Weapon Master]]'''  
+
# '''[[Sophilian (IB)|Sophilian]]''' Humanist Study
 +
 
 
----
 
----
 
'''Shared Special Abilities
 
'''Shared Special Abilities
# '''[[Additional Playbook (IB)|Additional Playbook]]
+
# '''[[Additional Playbook (FiD)|Additional Playbook]]
# '''[[Crew Perk (IB)|Crew Perk]]
+
# '''[[Crew Perk (FiD)|Crew Perk]]
# '''[[Humans (IB)|Humans]]
 
# '''[[Races (IB)|Other Races]]
 
  
 
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# '''[[Wardens (IB)|Wardens]]'''
 
# '''[[Wardens (IB)|Wardens]]'''
  
|valign=top|
+
'''FiD Crew Playbooks
 
+
# '''[[Cabal (FiD)|Cabal]]'''
'''[[Powers (IB)|Power]] [[Powers (IB)#Forms|Forms]]
+
# '''[[Cartel (FiD)|Cartel]]'''
# '''[[Abyss Powers (IB)|Abyss]]'''
+
# '''[[Cult (FiD)|Cult]]'''
# '''[[Air Powers (IB)|Air]]'''
+
# '''[[Delvers (FiD)|Delvers ]]'''
# '''[[Animal Powers (IB)|Animal]]'''
+
# '''[[Glimmers (FiD)|Glimmers]]'''
# '''[[Barrier Powers (IB)|Barrier]]'''
+
# '''[[Manhunters (FiD)|Manhunters]]'''  
# '''[[Darkness Powers (IB)|Darkness]]'''
+
# '''[[Soldiers (FiD)|Soldiers]]'''
# '''[[Death Powers (IB)|Death]]'''
+
# '''[[Travelers (FiD)|Travelers]]'''
# '''[[Earth Powers (IB)|Earth]]'''
+
# '''[[Troupe (FiD)|Troupe]]'''  
# '''[[Electricity Powers (IB)|Electricity]]'''
+
# '''[[Wardens (FiD)|Wardens]]'''
# '''[[Fire Powers (IB)|Fire]]'''
 
# '''[[Flux Powers (IB)|Flux]]'''
 
# '''[[Ice Powers (IB)|Ice]]'''
 
# '''[[Illusion Powers (IB)|Illusion]]'''
 
# '''[[Kinesis Powers (IB)|Kinesis]]'''  
 
# '''[[Life Powers (IB)|Life]]'''
 
# '''[[Light Powers (IB)|Light]]'''
 
# '''[[Metal Powers (IB)|Metal]]'''
 
# '''[[Mind Powers (IB)|Mind]]'''  
 
# '''[[Order Powers (IB)|Order]]'''
 
# '''[[Plant Powers (IB)|Plant]]'''
 
# '''[[Space Powers (IB)|Space]]'''
 
# '''[[Time Powers (IB)|Time]]'''  
 
# '''[[Water Powers (IB)|Water]]'''
 
 
|}
 
|}
 
{{tocright}}
 
{{tocright}}

Revision as of 15:41, 6 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark space hack

Presentation ActionsPowersDowntime

Playbooks

Actions

  1. Attune
  2. Command
  3. Consort
  4. Finesse
  5. Hunt
  6. Prowl
  7. Skirmish
  8. Study
  9. Survey
  10. Sway
  11. Tinker
  12. Wreck

Inventory
Crafting

Playbooks

  1. Captain Captain
  2. Cyborg
  3. Daemon Neural Pilot Helm
  4. Face Mountebank
  5. Lancer Sharpshooter,Fighter Mark
  6. Logist Sage Study
  7. Mastermind Mastermind
  8. Phoenix Old Timer
  9. Posthuman
  10. Rigger Savant Rig Praxic?
  11. Rover Ranger/bandit
  12. Shadow Rogue, Rig/Hack
  1. Sophilian Humanist Study

Shared Special Abilities

  1. Additional Playbook
  2. Crew Perk

Crew Playbooks

  1. Cabal
  2. Cartel
  3. Cult
  4. Delvers
  5. Glimmers
  6. Manhunters
  7. Soldiers
  8. Travelers
  9. Troupe
  10. Wardens

FiD Crew Playbooks

  1. Cabal
  2. Cartel
  3. Cult
  4. Delvers
  5. Glimmers
  6. Manhunters
  7. Soldiers
  8. Travelers
  9. Troupe
  10. Wardens

House Rules

Yes, this is still Starfox. Of course there are house rules.

  • Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
  • To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
  • Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
  • Breaking Reputation badly enough you will gain Xp, but may reduce your Reputation.
  • Hunting Ground is not used. Page 93.
  • Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
  • Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.

Related

Campaigns

Projects

External Links