Difference between revisions of "Chi (FiD)"

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Chi embodies the inner power of living creatures, which can be channeled through disciplined practice. It focuses on self-improvement, the manipulation of inner energy, and control of your immediate environment.
 
Chi embodies the inner power of living creatures, which can be channeled through disciplined practice. It focuses on self-improvement, the manipulation of inner energy, and control of your immediate environment.
  
'''Touchstones''':
+
'''Touchstones''':  
Lee (Enter the Dragon, 1973),
+
Wang Chi (''Big Trouble in Little China,'' 1986),
Wang Chi (Big Trouble in Little China, 1986),
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Wong Fei-hung (''Once Upon a Time in China,'' 1991),
Wong Fei-hung (Once Upon a Time in China, 1991),
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Li Mu Bai (''Crouching Tiger, Hidden Dragon,'' 2000), 
Li Mu Bai (Crouching Tiger, Hidden Dragon, 2000).
+
Aang (''Avatar: The Last Airbender,'' 2005–2008).
  
 
=== Trauma Condition—Inner Peace ===
 
=== Trauma Condition—Inner Peace ===
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To utilize chi effectively, one must maintain inner peace and freedom of movement.  
 
To utilize chi effectively, one must maintain inner peace and freedom of movement.  
 
Powers that affect only you or creatures you touch, including enemies you attack with your bare body, gain improved position.
 
Powers that affect only you or creatures you touch, including enemies you attack with your bare body, gain improved position.
Powers used while carrying a medium or heavy load and powers used at a distance suffer a loss of outcome.
+
Powers used while carrying a medium or heavy load and powers used at a distance longer than five times your tier in meters suffer a loss of effect.
  
 
=== Special Abilities ===
 
=== Special Abilities ===
In addition to the listed powers, you have access to these special abilities.
+
# '''Challenge (Heaven’s Mandate):''' When you confidently challenge a specific opponent, there is a lull in the battle. Select one: ''conversation is possible—there is a pause while you duel—everyone else has time to run away.''
 
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# '''Champion (The Stone Stands):''' You may expend your Special Armor to resist consequences of an enemy attack or to push physical actions.
# '''Challenge:''' When you confidently challenge a specific opponent, there is a lull in the battle. Select one: ''conversation is possible—there is a pause while you duel—everyone else has time to run away.''
+
# '''Daredevil (Tiger’s Leap):''' When you roll a desperate action, you get +1d to your roll.  
# '''Champion:''' You may expend your '''special armor''' to resist consequences of an enemy attack or to push you physically.
+
# '''Perfect Balance (Transcendent Body):''' You can push yourself to do one of the following: ''a physical feat that transcends normal human limits—engage a gang at your scale (p 211) on equal footing—an unarmed attack that is potent and cannot be absorbed by armor or damage absorption''.
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.  
+
# '''Remember Your Teachings (Echoes of the Master)''': Spend 1 Stress to draw on your teachings to gain Assistance (+1d) in a flashback. Make a gather information roll as part of this flashback.
# '''Man of Iron:''' Touching someone with a melee weapon counts as touch for Trauma Condition—Inner Peace. You do not suffer a loss of outcome when wearing a medium or heavy load. This negates some of the penalties of Trauma Condition—Inner Peace, see above. 
+
# '''Spirit of Iron (Harmony of the Forge):''' A melee weapon attack counts as touching the target. You do not suffer a loss of outcome when wearing a medium or heavy load. This improves Trauma Condition—Inner Peace, see above.
# '''Perfect Man:''' You can push yourself to do one of the following: ''perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—your unarmed attacks become potent''.
+
# '''Vigorous (Breath of Life):''' You recover from harm faster. Permanently fill in two of your healing clock segments. Take +1d to healing treatment rolls. You can spend 2 stress to instantly make a healing roll with a bonus of +2d (from this ability and your medicine bag).
# '''Remember Your Teachings''' Draw on teachings to gain assistance from a flashback. This flashback costs at least 1 stress, but may give you insights in addition to assistance.
 
# '''Vigorous:''' You recover from harm faster. Permanently fill in two of your healing clock segments. Take +1d to healing treatment rolls.
 
 
# '''Powers:''' [[Air Powers (FiD)|Air]], [[Animal Powers (FiD)|Animal]], [[Barrier Powers (FiD)|Barrier]], [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], [[Flux Powers (FiD)|Flux]], [[Illusion Powers (FiD)|Illusion]], [[Kinesis Powers (FiD)|Kinesis]], [[Life Powers (FiD)|Life]], [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], [[Mind Powers (FiD)|Mind]], [[Order Powers (FiD)|Order]], [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], [[Time Powers (FiD)|Time]], and [[Water Powers (FiD)|Water]].
 
# '''Powers:''' [[Air Powers (FiD)|Air]], [[Animal Powers (FiD)|Animal]], [[Barrier Powers (FiD)|Barrier]], [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], [[Flux Powers (FiD)|Flux]], [[Illusion Powers (FiD)|Illusion]], [[Kinesis Powers (FiD)|Kinesis]], [[Life Powers (FiD)|Life]], [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], [[Mind Powers (FiD)|Mind]], [[Order Powers (FiD)|Order]], [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], [[Time Powers (FiD)|Time]], and [[Water Powers (FiD)|Water]].
  
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=== Inventory ===
 
=== Inventory ===
 
: ☐ or ☐☐ Potent melee weapon.
 
: ☐ or ☐☐ Potent melee weapon.
: Medicine Bag.
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: Medicine Bag.
 
: ☐ Light Camping Gear.
 
: ☐ Light Camping Gear.
 
: ☐ Scroll.
 
: ☐ Scroll.
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* '''Potent Weapon''' ☐ or ☐☐: A Peach wood sword or other spiritual weapon potent against the supernatural. Certain creatures take less or even no damage from mundane weapons. This can be either a hand ☐ or heavy ☐☐ melee weapon.
 
* '''Potent Weapon''' ☐ or ☐☐: A Peach wood sword or other spiritual weapon potent against the supernatural. Certain creatures take less or even no damage from mundane weapons. This can be either a hand ☐ or heavy ☐☐ melee weapon.
 
* '''Light Camping Gear''' ☐ Personalized bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action when roughing it. No effective rest without camp gear. '''Playbook'''.
 
* '''Light Camping Gear''' ☐ Personalized bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action when roughing it. No effective rest without camp gear. '''Playbook'''.
* '''Medicine Bag''' : A bag of medicinal herbs, giving +1d on healing treatment rolls to anyone you use it on. '''Playbook'''.
+
* '''Medicine Bag''' : A bag of medicinal herbs, giving +1d on healing rolls to anyone you use it on. '''Playbook'''.
 
* '''Scroll''' ☐: Allows a single use of a power available to your playbook but not known to you. '''Consumable, Playbook'''.
 
* '''Scroll''' ☐: Allows a single use of a power available to your playbook but not known to you. '''Consumable, Playbook'''.
  

Revision as of 21:05, 22 December 2024

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Chi embodies the inner power of living creatures, which can be channeled through disciplined practice. It focuses on self-improvement, the manipulation of inner energy, and control of your immediate environment.

Touchstones: Wang Chi (Big Trouble in Little China, 1986), Wong Fei-hung (Once Upon a Time in China, 1991), Li Mu Bai (Crouching Tiger, Hidden Dragon, 2000), Aang (Avatar: The Last Airbender, 2005–2008).

Trauma Condition—Inner Peace

Chi is the positive force of life, an energy required for life but that only a few of us master. To utilize chi effectively, one must maintain inner peace and freedom of movement. Powers that affect only you or creatures you touch, including enemies you attack with your bare body, gain improved position. Powers used while carrying a medium or heavy load and powers used at a distance longer than five times your tier in meters suffer a loss of effect.

Special Abilities

  1. Challenge (Heaven’s Mandate): When you confidently challenge a specific opponent, there is a lull in the battle. Select one: conversation is possible—there is a pause while you duel—everyone else has time to run away.
  2. Champion (The Stone Stands): You may expend your Special Armor to resist consequences of an enemy attack or to push physical actions.
  3. Daredevil (Tiger’s Leap): When you roll a desperate action, you get +1d to your roll.
  4. Perfect Balance (Transcendent Body): You can push yourself to do one of the following: a physical feat that transcends normal human limits—engage a gang at your scale (p 211) on equal footing—an unarmed attack that is potent and cannot be absorbed by armor or damage absorption.
  5. Remember Your Teachings (Echoes of the Master): Spend 1 Stress to draw on your teachings to gain Assistance (+1d) in a flashback. Make a gather information roll as part of this flashback.
  6. Spirit of Iron (Harmony of the Forge): A melee weapon attack counts as touching the target. You do not suffer a loss of outcome when wearing a medium or heavy load. This improves Trauma Condition—Inner Peace, see above.
  7. Vigorous (Breath of Life): You recover from harm faster. Permanently fill in two of your healing clock segments. Take +1d to healing treatment rolls. You can spend 2 stress to instantly make a healing roll with a bonus of +2d (from this ability and your medicine bag).
  8. Powers: Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Challengers

˄ ˅ Daiyu, a martial artist
˄ ˅ Jian, a healer
˄ ˅ Kazuo, the shadow
˄ ˅ Lin, a chi master
˄ ˅ Yun Wei, heir to power

Inventory

☐ or ☐☐ Potent melee weapon.
◯ Medicine Bag.
☐ Light Camping Gear.
☐ Scroll.
  • Potent Weapon ☐ or ☐☐: A Peach wood sword or other spiritual weapon potent against the supernatural. Certain creatures take less or even no damage from mundane weapons. This can be either a hand ☐ or heavy ☐☐ melee weapon.
  • Light Camping Gear ☐ Personalized bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action when roughing it. No effective rest without camp gear. Playbook.
  • Medicine Bag ◯: A bag of medicinal herbs, giving +1d on healing rolls to anyone you use it on. Playbook.
  • Scroll ☐: Allows a single use of a power available to your playbook but not known to you. Consumable, Playbook.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with prowess or wisdom.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Prowl 1
Skirmish 2
4 points by choice, no higher than 2 in any one.