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Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play. | Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play. | ||
− | + | === Spell List Additions === | |
+ | {{ : Sor-Wiz Spell List Additions (Apath) }} | ||
== Elemental Arcane School Spell Lists == | == Elemental Arcane School Spell Lists == |
Revision as of 23:46, 2 October 2013
Unofficial rules compendium | |
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Spells
Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
Spell List Additions
Sorcerer/Wizard Spell List Additions
Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.
Level 0
Abjuration:
benign dispel,
purge evidence (lesser),
stall flight (lesser).
Conjuration:
create tool,
energy orb,
ground mist,
summon zero.
Divination:
know direction,
merciful insight.
Enhancement:
honeyed words,
mutual attraction.
Evocation:
burst of flame,
telekinetic projectile.
Illusion:
color cantrip,
neglect.
Necromancy:
bleeding wound,
blind spot.
Transmutation:
alter race,
crack,
pushing ray.
Level 1
Abjuration:
protection from evil,
red repellent.
Conjuration:
fireflies.
Divination:
riddle resolver.
Enhancement:
taunt.
Evocation:
Illusion:
Necromancy:
bone armor,
rouse undead I.
Transmutation:
armor,
magic fang.
Level 2
Abjuration:
Conjuration:
dimension door (lesser),
glitterdust.
Divination:
Enhancement:
hideous laughter,
stupefy spell.
Evocation:
Illusion:
creature image,
phantom armor,
fey gold,
mirror image,
shadow armaments,
shadow fighting,
shadow wounds,
unseen musician.
Necromancy:
repulsiveness,
rouse undead II.
Transmutation:
deepockets,
fool's gold,
launch bullet,
reproduction.
Level 3
Abjuration:
purge evidence,
stall flight.
Conjuration:
creeping mist.
Divination:
Enhancement:
forget,
scapegoat.
Evocation:
Illusion:
silence
shadow creation,
shadow fighting (mass).
Necromancy:
feign death,
poison,
rouse undead III.
Transmutation:
magic fang (greater),
object shape I,
transfer enchantment.
Level 4
Abjuration:
Conjuration:
Divination:
trial by fire
Enhancement:
stun spell.
Evocation:
Illusion:
shadow necromancy (lesser),
shadow polymorph,
shadow shape,
spectral wounds.
Necromancy:
rouse undead IV,
speak with dead.
Transmutation:
magic vestment,
meld into stone,
object shape II.
Level 5
Abjuration:
Conjuration:
devil contract,
shadow creation (greater),
word of recall.
Divination:
Enhancement:
forget (mass).
Evocation:
Illusion:
Necromancy:
rouse undead V,
singing sword curse.
Transmutation:
animate objects,
object shape III.
Level 6
Abjuration:
teleport beacon.
Conjuration:
Divination:
true seeing,
x-ray eyes.
Enhancement:
modify memory,
stun spell (mass).
Evocation:
Illusion:
shadow necromancy,
shadow polymorph (greater),
shadow shape (greater),
shadow heal/harm,
zone of silence.
Necromancy:
rouse undead VI.
Transmutation:
control winds,
mark of justice,
object shape IV.
Level 7
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
feign death (greater),
rouse undead VII.
Transmutation:
magic phalanx,
object shape V,
spellstaff.
Level 8
Abjuration:
Conjuration:
true creation.
Divination:
Enhancement:
Evocation:
Illusion:
shadow necromancy (greater),
shadow shape (true).
Necromancy:
rouse undead VIII.
Transmutation:
Level 9
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
rouse undead IX.
Transmutation:
Elemental Arcane School Spell Lists
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air
Level 0
- Message: Whisper conversation at distance.
Level 1
- Alter Winds: Increases/decreases natural wind strength.
- Feather Fall: Objects or creatures fall slowly.
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Level 2
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Glide: No fall damage, move 60 ft./round while falling.
- Gust of Wind: Blast of wind blows away or knocks down creatures.
- Levitate: Subject moves up and down at your direction.
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Summon Monster II: Summons elemental creature.
- Whispering Wind: Sends a short message 1 mile/level.
Level 3
- Cloak of Winds: A screen of strong wind around you.
- Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Fly: Subject f lies at a speed of 60 ft.
- Gaseous Form: Become insubstantial and f ly slowly.
- Lightning Bolt: Electricity deals 1d6/level damage.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Wind Wall: Def lects arrows, smaller creatures, gasses.
Level 4
- Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each.
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures.
- Shout: Deafens all within cone, 5d6 sonic damage.
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Elemental Body II: You become a Medium elemental.
- Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Suffocation: Target quickly suffocates to death.
- Summon Monster V: Summons elemental creature to fight for you.
Level 6
- Chain Lightning: 1d6/level damage, 1 more bolt/level.
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding but up to 12 HD.
- Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.
- Summon Monster VI: Summons elemental creature to fight for you.
Level 7
- Control Weather: Changes weather in local area.
- Elemental Body IV: Turns you into a Huge elemental.
- Fly, Mass: One creature/level gains ability to f ly.
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures.
- Stormbolts: 1d8 damage/level (max 20d8) to targets.
- Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
- Gate: Connects two planes for travel or summoning.
- Suffocation, Mass: One creature/level suffocates.
- Winds of Vengeance: Gives you the ability to fly and attack with wind.
Earth
Level 0
- Acid Splash: Orb deals 1d3 acid damage.
Level 1
- Expeditious Excavation: Moves 5-ft. cubes of earth.
- Grease: Makes 10-ft. square or one object slippery.
- Stone Fist: Your unarmed strikes are lethal.
Level 2
- Create Pit: Creates an extradimensional pit.
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Glitterdust: Blinds targets, outlines invisible things.
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Shatter: Sonic energy damages objects or creatures composed of crystal.
- Stone Call: 2d6 damage to all creatures in area.
- Summon Monster II: Summons elemental creature.
Level 3
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Shifting Sand: Creates difficult terrain, erases tracks.
- Spiked Pit: As create pit, but filled with spikes.
- Stinking Cloud: Nauseating vapors, 1 round/level.
Level 4
- Acid Pit: Creates a pit with acid at the bottom.
- Calcific Touch: Touch slows target, 1d4 Dex damage.
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Stone Shape: Sculpts stone into any shape.
- Stoneskin: Grants DR 10/adamantine.
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Elemental Body II: You become a Medium elemental.
- Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes.
- Passwall: Creates passage through wood or stone wall.
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V: Summons elemental creature to fight for you.
- Transmute Mud to Rock: Two 10-ft. cubes per level.
- Transmute Rock to Mud: Two 10-ft. cubes per level.
- Wall of Stone: Creates a stone wall that can be shaped.
Level 6
- Acid Fog: Fog deals acid damage.
- Elemental Body III: Turns you into a Large elemental.
- Flesh to Stone: Turns subject creature into statue.
- Move Earth: Digs trenches and builds hills.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Stone to Flesh: Restores petrified creature.
- Summon Monster VI: Summons elemental creature to fight for you.
- Wall of Iron: 30 hp/four levels; can topple onto foes.
Level 7 , but affects multiple creatures.
- Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation
- Planar Adaptation
- Rampart: Creates 5-ft. thick earthen barrier.
- Reverse Gravity: Objects and creatures fall upward.
- Statue: Subject can become a statue at will.
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Iron Body: Your body becomes living iron.
- Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
- Clashing Rocks: 20d6 damage to target creature.
- Gate: Connects two planes for travel or summoning.
- World Wave: Earth moves you across distances.
Fire
Level 0
- Spark: Ignites flammable objects.
Level 1
- Burning Hands: 1d4/level fire damage (max 5d4).
- Dancing Lantern: Animates a lantern that follows you.
Level 2
- Burning Gaze: 1d6 fire damage to target by looking at it.
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Fire Breath: Exhale a cone of f lame at will.
- Flaming Sphere: Ball of fire deals 3d6 fire damage.
- Pyrotechnics: Turns fire into light or thick smoke.
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
- Summon Monster II: Summons elemental creature.
Level 3
- Campfire Wall: Creates a shelter around a campfire.
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Fireball: 1d6 fire damage per level, 20-ft. radius.
- Flame Arrow: Arrows deal +1d6 fire damage.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Fire Shield: Creatures attacking you take fire damage;
- Fire Trap: Opened object deals 1d4 damage +1/level.
- Firefall: Fire bursts upward, dealing 2d6 fire damage.
- Passing through wall deals 2d6 damage +1/level.
- Summon Monster IV: Summons elemental creature to fight for you.
- Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
- you’re protected from heat or cold.
Level 5
- Elemental Body II: You become a Medium elemental.
- Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
- Geyser: Creates a geyser of boiling water.
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V: Summons elemental creature to fight for you.
Level 6
- Contagious Flame: Rays do 4d6 fire damage, then move on to new targets.
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
- Summon Monster VI: Summons elemental creature to fight for you.
Level 7
- Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds.
- Elemental Body IV: Turns you into a Huge elemental.
- Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
- Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Incendiary Cloud: Deals 6d6 fire damage/round.
- Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
- Fiery Body: You gain various fire-related powers.
- Gate: Connects two planes for travel or summoning.
- Meteor Swarm: Four meteors each deal 6d6 fire damage.
Water
Level 0
- Ray of Frost: Ray deals 1d3 cold damage.
Level 1
- Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy.
- Obscuring Mist: Fog surrounds you.
- Touch of the Sea: Swim speed becomes 30 ft.
Level 2
- Accelerate Poison: Hastens targeted poison’s onset.
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Fog Cloud: Fog obscures vision.
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Slipstream: Wave boosts creature’s speed.
- Summon Monster II: Summons elemental creature.
Level 3
- Aqueous Orb: Creates rolling sphere of water.
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Sleet Storm: Hampers vision and movement.
- Water Breathing: Subjects can breathe underwater.
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
- Solid Fog: Blocks vision and slows movement.
- Summon Monster IV: Summons elemental creature to fight for you.
- Wall of Ice: Ice plane creates wall or hemisphere creates dome.
Level 5
- Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
- Cone of Cold: 1d6/level cold damage.
- Elemental Body II: You become a Medium elemental.
- Geyser: Creates a geyser of boiling water.
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V: Summons elemental creature to fight for you.
Level 6
- Elemental Body III: Turns you into a Large elemental.
- Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
- Freezing Sphere: Freezes water or deals cold damage.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
Level 7
- Control Weather: Changes weather in local area.
- Elemental Body IV: Turns you into a Huge elemental.
- Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
- Summon Monster VII: Summons elemental creature to fight for you.
- Vortex: Creates a whirlpool in water.
Level 8
- Horrid Wilting: Deals 1d6/level damage within 30 ft.
- Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
- Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
- Seamantle: Sheathes you in protective water.
- Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
- Gate: Connects two planes for travel or summoning.
- Tsunami: Wave damages and sweeps up all in its path.
- World Wave: Earth moves you across distances.
Metal
Level 0
- Mending
Level 1
- Gravity Bow
- Magic Weapon
- Shocking Grasp
Level 2
- Defensive Shock
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Glitterdust
- Make Whole
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Shatter
- Silk To Steel
- Summon Monster II: Summons elemental creature.
Level 3
- Chill metal
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Heat metal
- Keen edge
- Lightning bolt
- Magic weapon (greater)
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Versatile weapon ‘‘‘
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Malfunction
- Shout
- Stoneskin
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Elemental Body II: You become a Medium elemental.
- Lightning Arc
- Major Creation
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Rapid Repair
- Rusting Grasp
- Soothe Construct
- Summon Monster V: Summons elemental creature to fight for you.
- Unbreakable Construct
Level 6
- Chain Lightning
- Disintegrate
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- Wall Of Iron
Level 7
- Control Construct
- Elemental Body IV: Turns you into a Huge elemental.
- Lightning Rod
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Statue
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Call Construct [UM]
- Greater Shout
- Iron Body
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Stormbolts
- Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
- Gate: Connects two planes for travel or summoning.
- Meteor Swarm
- Repel Metal Or Stone
- Ride The Lightning
Wood
Level 0
- Light
Level 1
- Alter Winds
- Animate Rope
- Charm Person
Level 2
- Cat’s Grace
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Entangle
- Protection From Arrows
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- Summon Monster II: Summons elemental creature.
- Web
- Whispering Wind
Level 3
- Cloak Of Winds
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Tongues
- Tree Shape
- Wind Wall
Level 4
- Charm Monster
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Hallucinatory Terrain
- Minor Creation
- Plant Growth
- River Of Wind
- Secure Shelter
- Sirocco
- Summon Monster IV: Summons elemental creature to fight for you.
Level 5
- Command Plants
- Elemental Body II: You become a Medium elemental.
- Fabricate
- Fickle Winds [Um]
- Mirage Arcana
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Sending
- Summon Monster V: Summons elemental creature to fight for you.
- Telepathic Bond
Level 6
- Battlemind Link [UM]
- Cat’s Grace (Mass)
- Elemental Body III: Turns you into a Large elemental.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- Tree Stride
Level 7
- Control Weather
- Elemental Body IV: Turns you into a Huge elemental.
- Liveoak
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Scouring Winds
- Summon Monster VII: Summons elemental creature to fight for you.
Level 8
- Charm Monster (Mass)
- Euphoric Tranquility ‘‘‘
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Transmute Metal To Wood
Level 9
- Control Plants
- Gate: Connects two planes for travel or summoning.
- Refuge
- Winds of Vengeance
Void
Level 0
- Guidance
Level 1
- Gravity Bow
- Keen Senses
- Shield
- True Strike
Level 2
- Continual Flame
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elemental Touch: Gain energy damage touch attack.
- Haunting Mists
- Invisibility
- Masterwork Transformation
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
- See Invisibility
- Share Memory
- Summon Monster II: Summons elemental creature.
Level 3
- Arcane Sight
- Clairaudience/Clairvoyance
- Dispel Magic
- Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura: Creates an aura of energy around you.
- Nondetection
- Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
- Seek Thoughts
- Tapestry’s Embrace
- Twilight Knife
Level 4
- Detonate: 1d8/level energy damage to nearby creatures.
- Dragon’s Breath: Gives you a dragon’s breath weapon.
- Elemental Body I: Turns you into a Small elemental.
- Minor Creation
- Moonstruck
- Summon Monster IV: Summons elemental creature to fight for you.
- Wandering Star Motes
Level 5
- Elemental Body II: You become a Medium elemental.
- Fabricate
- Major Creation
- Mind Fog
- Planar Adaptation: Resist harmful effects of a plane.
- Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V: Summons elemental creature to fight for you.
- Telepathic Bond
- Teleport
Level 6
- Elemental Body III: Turns you into a Large elemental.
- Greater Dispel Magic
- Legend Lore
- Mage’s Lucubration
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Summons elemental creature to fight for you.
- True Seeing
Level 7
- Elemental Body IV: Turns you into a Huge elemental.
- Greater Teleport
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Simulacrum
- Summon Monster VII: Summons elemental creature to fight for you.
- Vision
Level 8
- Mind Blank
- Moment Of Prescience
- Orb Of The Void
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Summons elemental creature to fight for you.
- Whirlwind
Level 9
- Foresight
- Gate: Connects two planes for travel or summoning.
- Mage’s Disjunction
- Time Stop
External Links
- Treantmonk's Guide to Pathfinder Wizards: Being a God - Core content control guide
- Brewer's Guide to the Blockbuster Wizard - Blaster guide
- Professor Q's Guide to the Pathfinder Wizard - Control guide. Nice familiar section.
Spellcasting Guides
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat