Difference between revisions of "Aerie (4E)"

From Action
Jump to navigation Jump to search
Line 14: Line 14:
 
'''Skill Bonuses''': +2 Acrobatics, +2 Stealth.<br>
 
'''Skill Bonuses''': +2 Acrobatics, +2 Stealth.<br>
 
'''Ability''': Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties. <br>
 
'''Ability''': Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties. <br>
'''Ability''': Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). They provoke attacks of opportunity normally for doing so. Aeries have only a fraction of the normal carrying capacity, but their gear is correspondingly lighter.  
+
'''Ability''': Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). They provoke attacks of opportunity normally for doing so. Aeries have only a fraction of the normal carrying capacity, but their gear is correspondingly lighter. <br>
 
'''Ability''': Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (which is versatile for an Aerie but they cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. Aeries are not automatically proficient in these weapons. Aeries gain [[Feats (4E)#Weapon Finesse (Genre)|Weapon Finesse]] as a bonus feat.<br>
 
'''Ability''': Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (which is versatile for an Aerie but they cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. Aeries are not automatically proficient in these weapons. Aeries gain [[Feats (4E)#Weapon Finesse (Genre)|Weapon Finesse]] as a bonus feat.<br>
 
'''Ability''': You gain the ''unexpected cover'' racial power.
 
'''Ability''': You gain the ''unexpected cover'' racial power.

Revision as of 15:06, 13 November 2008

Error: Image is invalid or non-existent.

Greyhawk for 4E

Racial Traits

Average Height: 4"-8"
Average Weight: 2-3 ounces.

Ability Scores: +2 Dex, +2 Cha. Special Strength penalty, Aeries halve their Strength score after all other modifiers have been applied.
Size: Tiny
Speed: 2, Fly 5 (Hover, Altitude limit 2)(
Vision: Normal

Languages: Elven, Common
Skill Bonuses: +2 Acrobatics, +2 Stealth.
Ability: Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties.
Ability: Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). They provoke attacks of opportunity normally for doing so. Aeries have only a fraction of the normal carrying capacity, but their gear is correspondingly lighter.
Ability: Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (which is versatile for an Aerie but they cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. Aeries are not automatically proficient in these weapons. Aeries gain Weapon Finesse as a bonus feat.
Ability: You gain the unexpected cover racial power.

Unexpected cover Aerie Racial Power
You slip into a hiding place much to small for anyone else.
At-Will
Standard Action      Personal
Requirement: You must be in a square where there is some terrain or a friendly creature. A wall qualifies, but empty ground or thin air does not.

Effect: You gain full concealment. The benefit lasts as long as you maintain the requirement or until the beginning of your next turn.

Feats

Power Flight

Prerequisite: Aerie

Benefit: you gain the use of the aerie power flight feat power.

Aerie Power Flight Aerie Feat Power
Wings buzzing, you rise above your normal altitude limit.
Encounter
Move Action      Personal
Effect: You take a normal flying move and ignore the altitude limit on flight until the end of your turn. If you end your turn at too high an altitude, you crash.

Fast Flight [Aerie, Paragon]

Prerequisite: Aerie, Level 11

Benefit: Increase your flight speed by two.

True Flight [Aerie, Epic]

Prerequisite: Aerie, Level 21

Benefit: You ignore the altitude limit on flight.

Physical Qualities

Aeries are tiny fey, small enough to land in a human palm and have tall pointed ears, long thin limbs and a body of heroic proportions. They fly on gossamer wings trailing stardust.

Their skin, eyes, and hair have a wide range of colors, and can change over time. Aeries living among other humanoids tend to e similar to them in colors. Aeries living in the wild have a wider range, immitating local flowers or other natural phenomena, with skin in pale lavender hues and hair and eyes of bright primary colors.

In the wild, they often go naked or dress in garlands of leaves and flowers, but those that live close to other folk tend to mimic their style of clothing, which can often look quite humorous.

Aeries have lifespans comparable to humans. They are egg-laying, planting their egg in flower-buds where they magically gestate and "birth" as the bud goes into flower. At least, this is what scholars think; aeries themselves rarely discuss this.

Playing an Aerie

Concerned with enjoying fun and beauty, aeries are creatures of conflicting drives. Generally stay-at-homes who enjoy the good life, they can be intensely curious when not overtaken by shyness or laziness. Aeries sometimes get attached to larger folk and follow them around, often adopting traits similar to their companion.

Aeries prosper in any place of great natural beauty or that satisfies their curiosity. A few aeries even live in cities, usually as invisible observers. In areas dominated by evil they sometimes maintain small hidden havens of beauty. Aeries love to craft beautiful and intricate things, and can get mesmerized by artful devices.

Aeries prefer to remain out of sight of combat and only fight if their chosen glade or nest is threatened. Even then, their reaction might be to run to larger allies for help. When they do fight, aeries present a brave front and advance with spells and weapons at the ready.

Aerie Characteristics: Curious, playful, chatty, nimble. Aeries are creatures of whim, and can shift from shy to extrovert or from lazy to energetic on a moment's notice.

Male Names: Acorn, Brook, Buzzer, Greenhood, Leaf, Sparkle, Sureshot, Tallears, Thorn, Zap.

Female Names: Belle, Dew, Honeycup, Mist, Petal, Rosie, Star, Twinkle.