Difference between revisions of "Imbue Force (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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+ | === Bronze Bell Stance === | ||
+ | Stance | ||
+ | |||
+ | Create a protective sphere of energy around you. Gain an Armor bonus of +5 against melee attacks only. Does not combine with any other armor. | ||
+ | === Extended Touch === | ||
+ | Basic Action | ||
+ | |||
+ | Push an opponent by making a [[Melee (Action)|Melee]] attack that does [[Body (Action)|Body]] +4 damage. You push the target one meter per wound point inflicted. If the target is thrown, he also loses a shot regaining his balance. | ||
+ | |||
+ | === Extended Strike === | ||
+ | Basic Attack | ||
+ | |||
+ | Attack an opponent bare-handed from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses. | ||
+ | |||
+ | === Force Deflect === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Make a [[Melee (Action)|Melee]] roll with the final damage rating of the attack, including Outcome, as the difficulty. If you make this roll, you are not affected by that attack. Attacks with no damage rating cannot be deflected. | ||
+ | |||
+ | === No-Strike === | ||
+ | Trigger Action | ||
+ | |||
+ | You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in hand-to-hand combat. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your [[Mind (Action)|Mind]] rating. | ||
+ | |||
+ | Example: Chou, with a [[Melee (Action)|Melee]] of 15, is fighting Lin, with a [[Dodge (Action)|Dodge]] of 15. Chou attacks and ends up with an Action Result of 13. Chou decides to use No-Strike. Chou takes damage equal to Lin's [[Mind (Action)|Mind]] +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15. |
Revision as of 13:46, 26 January 2010
Templates for Action |
- Main article: Powers (Action)
Bronze Bell Stance
Stance
Create a protective sphere of energy around you. Gain an Armor bonus of +5 against melee attacks only. Does not combine with any other armor.
Extended Touch
Basic Action
Push an opponent by making a Melee attack that does Body +4 damage. You push the target one meter per wound point inflicted. If the target is thrown, he also loses a shot regaining his balance.
Extended Strike
Basic Attack
Attack an opponent bare-handed from a distance. The range of your strike in meters is equal to your Mind. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive Dodge against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other Dodge bonuses.
Force Deflect
Trigger Action (Defense)
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Make a Melee roll with the final damage rating of the attack, including Outcome, as the difficulty. If you make this roll, you are not affected by that attack. Attacks with no damage rating cannot be deflected.
No-Strike
Trigger Action
You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in hand-to-hand combat. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your Mind rating.
Example: Chou, with a Melee of 15, is fighting Lin, with a Dodge of 15. Chou attacks and ends up with an Action Result of 13. Chou decides to use No-Strike. Chou takes damage equal to Lin's Mind +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15.