Difference between revisions of "Dodge Metal (Action Powers)"

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m (Metal Hide, Plate)
m (wk)
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Stance
 
Stance
  
Your skin turns into shiny metal, giving you a [[Toughness (Action)|Toughness]] of [[Body(Action) | Body]] +3.
+
Your skin turns into shiny metal, giving you a [[Toughness (Action)|Toughness]] of [[Body (Action) | Body]] +3.
  
 
===Plate ===
 
===Plate ===
 
Stance
 
Stance
  
Your skin turns into shiny metal, giving you a [[Toughness (Action)|Toughness]] of [[Body(Action) | Body]] +6. You take a -1 penalty to [[Move (Action)|Move]] and become [[Items_(Action)#Noisy|Noisy]].
+
Your skin turns into shiny metal, giving you a [[Toughness (Action)|Toughness]] of [[Body (Action) | Body]] +6. You take a -1 penalty to [[Move (Action)|Move]] and become [[Items_(Action)#Noisy|Noisy]].
  
 
=== Resist Piercing ===
 
=== Resist Piercing ===

Revision as of 10:01, 16 November 2021

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Main article: Dodge (Action Powers)

Metal Block

Trigger Action (Defense)

Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot. If an attacker that uses a metal melee weapon misses, his weapon takes damage, reducing it's damage bonus by 1 (to a minimum of +0). A single Repair fixes all this damage.

Metal Hide

Stance

Your skin turns into shiny metal, giving you a Toughness of Body +3.

Plate

Stance

Your skin turns into shiny metal, giving you a Toughness of Body +6. You take a -1 penalty to Move and become Noisy.

Resist Piercing

Basic Action

Add your Mind to your soak attribute against piercing damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.