Difference between revisions of "Dodge Illusion (Action Powers)"
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(<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> Placeholder) |
(Monkey Roll) |
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
− | + | ===Monkey Roll=== | |
+ | Trigger Action (Result) | ||
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+ | After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your [[Reflexes (Action)|Reflexes]] to your [[Body (Action)|Body]] or [[Toughness (Body)|Toughness]] against this attack. | ||
+ | |||
+ | If the attack is a throw or causes knockdown, you do not involuntarily move or lose any shots as a result. |
Revision as of 14:22, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Monkey Roll
Trigger Action (Result)
After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your Reflexes to your Body or Toughness against this attack.
If the attack is a throw or causes knockdown, you do not involuntarily move or lose any shots as a result.