Difference between revisions of "Transmute Force (Action Powers)"
m (→Wall of Force: basic action) |
m (→Bastion of Force: maneuver protection) |
||
Line 4: | Line 4: | ||
Stance | Stance | ||
− | You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. You and allies can use your [[Create (Action)|Create]] skill instead of the normal [[ | + | You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. You and allies can use your [[Create (Action)|Create]] skill instead of the normal [[Dodge (Action)|Dodge]], [[Impress (Action)|Impress]], and [[Maneuver (Action)|Maneuver]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] skill as the difficulty if that would be higher. |
If you leave the protected area, the stance ends. | If you leave the protected area, the stance ends. |
Revision as of 11:56, 31 May 2011
Templates for Action |
- Main article: Powers (Action)
Bastion of Force
Stance
You create an immobile defensive sphere with a diameter equal to your Mind in meters. You and allies can use your Create skill instead of the normal Dodge, Impress, and Maneuver skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create skill as the difficulty if that would be higher.
If you leave the protected area, the stance ends.
Craft Force
Basic Action
You can create simple objects out of intangible force fields. You can make these items semitransparent or merely translucent, but not fully solid-looking. They glow, but you can make this glow so faint it is only visible in the dark. In this way, you can create basic tools, arms, and armor of no more than Blacksmith sophistication. These items' hardness exceeds that or normal metal but they lack a certain solidity and they perform as ordinary items of their type. The duration is minutes equal to the Action Result. The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.
Force Armor
Basic Action or Limit Break
Your target's skin is protected by a very tight and form-fitting force field. He gains 2 points of armor, increasing Toughness. You can take this schtick several times gaining 2 additional points of armor each time to a maximum of 10 points. If you use this as a Basic Action, it lasts until the end of the round, if you use it as a Limit Break it lasts for one scene or about 15 minutes.
Force Shield
Stance
You create an armored shield in front of you that gives you 5 points of armor, increasing your Toughness. The shield is only good in one direction (about a 180 degree arc), but you can change its orientation each time you take an action, including trigger actions.
Wall of Force
Basic Action, Stance, and Trigger Action
You can create a wall of night-invulnerable force. A wall of force is transparent and permits speech and interactions, but stops powers and attacks.
As a basic action you can create a 3 by 3 meter surface of force. You can spend multiple basic actions to build a large contionous force field, but no dimension of such a force field can be more than your Create in meters. Once created, maintaining the wall from round to round counts as a Stance for you.
The wall is stationary relative to its frame of reference - if created i a vehicle it moves with that vehicle. It is unaffected by gravity and can be placed wholly or partially inside material objects, but any creature inside the wall when it appears is pushed to either side of it - the creature chooses which side.
If your concentration is broken (typically a Setback) the wall disappears. If it takes damage matching twice your Create it disappears, but you can choose to take a Trigger Action to sustain the wall, exerting yourself to increase the limit to three times your Create for the current shot.
Wireframe Visualization
Inherent
You can visualize something you are creating as an intangible image, which you can then use as a model and blueprint, simply filling out the empty spots. This makes building tasks using Create skill Routine for you, which means you can opt to roll ±0 in the Create skill, even when working on entirely new construction. This never applies to opposed tasks.