Difference between revisions of "Spot Schticks (Action)"

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Inherent
 
Inherent
  
Whenever you are in danger of triggering a [[Create_Schticks_(Action)#Set_Trap|trap or alarm]], you can make a [[Spot (Action)|Spot]] against the [[Create (Action)|Create]] of the trapmaker - on a success you spor the trap just as you are about to blunder into it, and can stop doing whatever would trigger the trap. When you [[/Detect_(Action_Powers_Technique)#Scan|Scan]] for traps, you get a +3 modifier.
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Whenever you are in danger of triggering a [[Create_Schticks_(Action)#Set_Trap|trap or alarm]], you can make a [[Spot (Action)|Spot]] against the [[Create (Action)|Create]] of the trapmaker - on a success you spor the trap just as you are about to blunder into it, and can stop doing whatever would trigger the trap. When you [[Detect_(Action_Powers_Technique)#Scan|Scan]] for traps, you get a +3 modifier.

Revision as of 13:01, 7 June 2012

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Heroic Action Role-Play

Found Ya!

Trigger Action (Combo)

When you successfully Scan and spot someone who is Sneaking, you can immediately take a Basic Action against that creature. If you found several creatures, you can still only take one action.

Investigator

Limit Break

You are a forensics expert, able to analyze clues and physical remains and create a coherent image of what happened at a scene you are investigating. Certain details might need to be verified in a lab, but you can get a general idea of what happened and clues to what kind of people were involved. As more information is added from witnesses and technical reports, you can flesh out your image of what happened. You can put all of this down into reports that other investigators can read and understand, and you can quickly skim such reports to find similar cases which can offer additional insights.

Lip Reading

Basic Action

You have the rather unique ability to decipher what people are saying merely from looking at their lips moving. As long as you can get a reasonably good view of a speaker's lips and know the language, you can get the gist of what is said. Certain parts may be obscure or missing, depending on your skill roll or the needs of the plot.

Medium

Limit Break

You are sensitive to psychic impressions, and can often catch the mood of a place and get glimpses of important events that happened there in the past. You can commune and catch glimpses of information from spirits. Make a Spot check to seek answers from spirits, which is much the same as Contacts, only the answers are colored by the nature of the spirits of the place.

This is not a Power, but it assumes spirits exist in the setting; if they do not this schtick won't work.

Observant

Inherent

You get a +5 bonus (instead of the usual +3) on Keep Watch stunts. When you do a Scan or Surveilance stunt the the roll is Confident.

Ranger

Inherent

You are a master at observing nature and its ways. When you Track the penalty is one per day old the trail is rather than one per hour, as long as there has been no significant precipitation or other manner of trail destruction. You are not distracted by natural sounds and obstructions, your Spot checks are never penalized because of such things. You can identify animals, plants, and minerals on sight.

Sensitive

Basic Action

When you use this power, you are aware if there are any active Magic, Spiritual, and Gift powers within ten meters times the result of your Spot roll. Within one meter per point rolled, you can pinpoint and identify such powers.

This cannot be used to spot things that are hiding, in order to pinpoint the supernatural, you must be able to see the mundane shell that holds it. If that is concealed, even by mystical means, all you can learn is how and what power is used; you cannot pinpoint its location.

Tactics

Inherent

You have a good sense of personal and small unit tactics. You can sense at what shot creatures within Spot meters will act, and you can sense the groups minions and are organized in, who leads who, and creature's typical combat mode and role. All of these actions are automatic and take no time to use. You cannot read creatures whose Spot is higher than yours.

When the GM has you make a roll to discern enemy tactics or deployments, such rolls are Confident.

Target Acquired

Trigger Action (Focus)

When you spot a Sneaking enemy or an enemy fails to Sneak on you, you can focus.

Total Recall

Limit Break

You have perfect recall; years afterwards, you can call up the precise words of a conversation or recall details of a room seen only at a glance. This allows you to analyze as scene from memory as though you were actually present there now. You can retroactively use the Spot skill to notice things you didn't think of looking for when you were actually there, which in turn might give more information from other skills such as Know. The game master can play up a small flashback from the time you learned the information recalled, which will often give some additional insight into your problem or your character's background.

The Limit Break refers to the act of remembering, it is not something you have to do to record the memory in the first place.

Trapfinder

Inherent

Whenever you are in danger of triggering a trap or alarm, you can make a Spot against the Create of the trapmaker - on a success you spor the trap just as you are about to blunder into it, and can stop doing whatever would trigger the trap. When you Scan for traps, you get a +3 modifier.