Difference between revisions of "Ride (Action)"

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Revision as of 13:36, 24 November 2009

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Heroic Action Role-Play

You can ride or drive any vehicle or mount. Anything goes, as long as you can have a chase scene in it.

Unskilled Use

Impress skill defaults to Reflexes. You can manage basic non-emergency, non-stunt driving of a vehicle or mount common to your area.

Use in Action

You can drive vehicles and riding beasts like there's no tomorrow. Chase stunts are second nature to you. You may drive any vehicle once you figure its controls. You can make basic repairs and care for any vehicle you are familiar with.

When driving, you can use your Ride skill as Dodge, both for yourself, your passengers, and your vehicle.

Knowledge

You know intricate details about the history of the vehicles you are familiar with. You know the quirks of various specific models of your favored vehicle. You can quote statistics about their technical specifications to the dot. You are not quite as knowledgeable about vehicles you haven't used, but you have a good working knowledge of anything that moves. You know where to go to purchase vehicles, and how to negotiate good prices from sales staff. You are familiar with anecdotes about vehicles and famous drivers and pilots.

Contacts

You know mechanics, other expert drivers and vehicle sales people. In the case of mounts, you know riders, livery stable employees, breeders and owners. You know people involved in racing. These might include fans, sports writers, touts, and groupies of either sex. You also know many odd passengers, from limo-driven CEOs to poor bus-riding moms.

Stunts

Stunt Riding

Inherent

You can ride over hindering terrain, leap over hazards and difficult ground that would normally slow or hinder others. This is similar to Free Running but generally more difficult. The difficulty depends on the situation.

Obstacle Difficulty
Off road but flat. 5
Rubble or other slowing obstacle, heavy traffic. 10
Obstacle course, fences, walls up to 3m in height, tightrope, congested traffic. 15
Riding on walls. 20
Riding on ceilings. 25
Riding on flames, smoke, or the missiles of a ranged attack|30
You end your move still in the hazard. +5

Failure at stunt driving means you hesitate. You can up the ante and try anyway (as a Standard action), but if you fail this second attempt you suffer a Setback.