Difference between revisions of "Dodge (Action)"
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− | Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to | + | Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodge, others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not a skill, it is more of a measure of your heroic potential. |
==Unskilled Use== | ==Unskilled Use== |
Revision as of 13:27, 15 September 2008
Heroic Action Role-Play |
Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodge, others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not a skill, it is more of a measure of your heroic potential.
Unskilled Use
Impress skill defaults to Reflexes. It can be fully used unskilled, but very few Action heroes will lack this skill.
Use in Action
Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses, but can be used to gauge your ability to do basic stunts like run, simple but opposed climbs, and so on.
Knowledge
Dodge has no knowledge element.
Contacts
Dodge has no contacts element.
Stunts
Most dodge stunts are strictly defensive.
Active Dodge
Trigger Action (Defense)
When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.