Difference between revisions of "Blast Air (Action Powers)"
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=== Gust of Wind === | === Gust of Wind === | ||
− | + | Basic Action | |
− | Gust of Wind does [[Damage_Types_(Action)#Blunt|Blunt]] damage, but causes no [[ | + | You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. |
+ | The base of the triangle can be as wide as your [[Mind (Action)|Mind]] and both the other sides have the same length and can be as long as your [[Shoot (Action)|Shoot]]. All measurements are in meters. | ||
+ | {{:Area (Action Powers)}} | ||
+ | Gust of Wind does [[Damage_Types_(Action)#Blunt|Blunt]] damage, but causes no [[Hit (Action)|Hits]]. Instead, targets are pushed one meter away from you for each point the damage result exceeds the soak value, and a flier is also moved the same distance downwards. | ||
Gust of wind can also rearrange the battlefield. | Gust of wind can also rearrange the battlefield. | ||
Flames are extinguished and sand or open liquids blown into a spray. | Flames are extinguished and sand or open liquids blown into a spray. | ||
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You create a cloud of toxic air in a diameter equal to your [[Mind (Action)|Mind]]. The cloud is impenetrable to most senses, giving a penalty of -1 per meter of foul air in between. The cloud lasts for a scene unless dispelled or dispersed by strong wind. It is heavier than air, and will sink into lower-lying areas. You can move it your [[Mind (Action)|Mind]] meters as a Basic Action. | You create a cloud of toxic air in a diameter equal to your [[Mind (Action)|Mind]]. The cloud is impenetrable to most senses, giving a penalty of -1 per meter of foul air in between. The cloud lasts for a scene unless dispelled or dispersed by strong wind. It is heavier than air, and will sink into lower-lying areas. You can move it your [[Mind (Action)|Mind]] meters as a Basic Action. | ||
Without spending an action you can make a [[Shoot (Action)|Shoot]] attack any living, breathing creature who spent any time during his current action (including trigger actions) in the cloud. | Without spending an action you can make a [[Shoot (Action)|Shoot]] attack any living, breathing creature who spent any time during his current action (including trigger actions) in the cloud. | ||
− | The cloud does [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] but has no damage value. | + | The cloud does [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] damage but has no damage value. |
Per the rules for [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] damage, if the attack roll of the attack exceeds both the target's effective [[Dodge (Action) | Dodge]] and his [[Toughness (Action) | Toughness]], he takes one [[Hit (Action)|Hit]]. | Per the rules for [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] damage, if the attack roll of the attack exceeds both the target's effective [[Dodge (Action) | Dodge]] and his [[Toughness (Action) | Toughness]], he takes one [[Hit (Action)|Hit]]. | ||
=== Whirlwind === | === Whirlwind === | ||
{{Template:Burst (Action Powers)}} The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher. | {{Template:Burst (Action Powers)}} The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher. | ||
− | + | Whirlwind pulls objects and creatures (including fliers) into the air, then lets them fall down again in a random spot within the area. It does [[Damage Types (Action)#Concussion | concussion damage]] soaked by [[Reflexes (Action)|Reflexes]]. Objects are not damaged directly, but might be blown about and will suffer falling damage if they are not anchored. Flames are extinguished and open liquids blown into a spray. | |
− | Whirlwind pulls objects and creatures into the air, then lets them fall down again | ||
===Wind Burst=== | ===Wind Burst=== |
Latest revision as of 10:43, 21 April 2023
Templates for Action |
- Main article: Powers (Action)
Belomancy
Limit Break
As a preparation for using this power, you prepare a number of arrows, writing a possible answer to a question on each arrow. You must also add at least one blank arrow to the mix. When using this power, you ask a question and draw an arrow; it the power was successful, the arrow with the most relevant and correct answer will be drawn. If none of the answers were relevant or correct, you will draw a blank arrow.
Belomancy can only answer questions about things you will encounter within the next six hours, and can only give out information you would automatically notice during such encounters. Typical questions include "Which way to the dragon" or "what monster will I meet behind this door". Deeply analytical questions, such as "Who killed the duke", "what is the nature of life" or "should I get married" always draw a blank.
The difficulty of the check is either 5 + the number of arrows in the quiver, or the Shoot of whoever the divination is directed against. As an alternative, a single arrow can be tossed in the air, if it is a direction you want. This has a minimum difficulty of 10.
Cutting Wind
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Cutting Wind does cutting damage and tosses the target about. Targets are pushed one meter away from you for each point the damage result exceeds the soak value, and a flier is also moved the same distance downwards.
Gust of Wind
Basic Action
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Gust of Wind does Blunt damage, but causes no Hits. Instead, targets are pushed one meter away from you for each point the damage result exceeds the soak value, and a flier is also moved the same distance downwards. Gust of wind can also rearrange the battlefield. Flames are extinguished and sand or open liquids blown into a spray. Furniture and vehicles are tossed about and shoddy constructions might collapse.
Poison Cloud
Limit Break
You create a cloud of toxic air in a diameter equal to your Mind. The cloud is impenetrable to most senses, giving a penalty of -1 per meter of foul air in between. The cloud lasts for a scene unless dispelled or dispersed by strong wind. It is heavier than air, and will sink into lower-lying areas. You can move it your Mind meters as a Basic Action. Without spending an action you can make a Shoot attack any living, breathing creature who spent any time during his current action (including trigger actions) in the cloud. The cloud does Neurotoxin damage but has no damage value. Per the rules for Neurotoxin damage, if the attack roll of the attack exceeds both the target's effective Dodge and his Toughness, he takes one Hit.
Whirlwind
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. The target can use Body as Dodge if Body is higher. Whirlwind pulls objects and creatures (including fliers) into the air, then lets them fall down again in a random spot within the area. It does concussion damage soaked by Reflexes. Objects are not damaged directly, but might be blown about and will suffer falling damage if they are not anchored. Flames are extinguished and open liquids blown into a spray.
Wind Burst
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. The target can use Body as Dodge if Body is higher. Strong winds twists the target and buffets it in all directions at once. Wind Burst does Concussion damage soaked by Reflexes. After the attack all enemies are pushed back on meter per Hit taken.