Difference between revisions of "Wizard (FiD)"

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{{FiD}}{{FiD-Powers}}
 
{{FiD}}{{FiD-Powers}}
Wizards study magic powers with a philosophical, sometimes even scientific mindset and record their lore in tomes and libraries.
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Wizards study magic with a methodical and analytical mindset, blending mystical traditions with disciplined research and experimentation. Their knowledge is meticulously recorded in tomes and libraries.
This is a powerful power framework, both competent and flexible.
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This magical framework is both versatile and reliable.
Wizardry is eclectic.
 
Their methods include alchemy,
 
astrology,
 
esotericism,
 
geomancy,
 
herbalism,
 
lithomancy,
 
mysticism,
 
numerology,
 
pyramidology
 
rune lore,
 
sigils,
 
and the like.
 
Some of these may be the center of magical traditions of their own besides their use in wizardry.
 
  
'''Trauma Condition - Spellbook
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Wizardry is eclectic; amongst its methods are such diverse elements as: 
A wizard must speak out loud and gesture to use powers.
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alchemy, 
The more powerful the power and the further the reach, the louder and wider this needs to be.
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astrology, 
Their powers are recoded in tomes called spellbooks, and a wizard that can't access their spellbook cannot do long-term projects, except for a study project to create a new spellbook.
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esotericism, 
If you can't use your spellbook when preparing for a score add one die to the requirements of all powers. So a basic power now requires 1 dice, an advanced power requires 3 dice, and so on.
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geomancy, 
This penalty increases by 1d on each score until the spellbook is recovered or rewritten, a long term project with an 8-tick clock.  
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herbalism, 
 +
lithomancy,
 +
mysticism,
 +
numerology,
 +
pyramidology,
 +
rune lore,
 +
sigils,
 +
and a nice embroidered robe.
  
'''Special Abilities'''<br>
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'''Touchstones'''
In addition to the listed powers, you have access to these special abilities.
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Prospera (''The Tempest'' 2010 film adaptation), 
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Willow Rosenberg (''Buffy the Vampire Slayer (TV Series)'' 1997–2003), 
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Harry Potter (''Harry Potter and the Philosopher's Stone'' 2001), 
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Merlin (''BBC’s Merlin (TV Series)'', 2008–2012).
  
# '''Arcane Ward:''' You may expend your special armor to reduce harm from magic or to push yourself when using powers.
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=== Trauma Condition—Spellbook ===
# '''Casual Blaster''' When you use a power to make an attack that is fine and/or potent, you can opt to remove these qualities. For each quality you choose ''not'' to use, the stress cost and die requirement of the power use is each reduced by one.
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As a wizard, your magic demands precision. The volume and breadth of your words and gestures determine the power and reach of your spells, but they can draw unwanted attention.
# '''Crafty Creator''' Add increased effect to all tinker action rolls relating to powers. For you tinker is always an appropriate aspect to use when working on a long term power projects, and you get +1d on downtime Tinker rolls.
 
# '''Loremaster''' You may always use study for a set up action for yourself, either in the moment or as a flashback. On a partial success, improve position. On a full success, improve position or increase effect. On a critical success, improve position and increase effect.
 
# '''Magic Ward:''' You know how to sanctify an area with arcane substances and methods so it is anathema  to creatures tied a selected power. This takes a minute and consumes one set of ritual supplies from your load.
 
# '''Ritual:''' You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned. See p 222.
 
# '''Powers:''' [[Air Powers (FiD)|Air]],<span style="text-decoration: line-through;background-color:red">[[Animal Powers (FiD)|Animal]]</span>,[[Barrier Powers (FiD)|Barrier]],[[Darkness Powers (FiD)|Darkness]],[[Death Powers (FiD)|Death]],[[Earth Powers (FiD)|Earth]],[[Electricity Powers (FiD)|Electricity]],[[Fire Powers (FiD)|Fire]],[[Ice Powers (FiD)|Ice]],[[Flux Powers (FiD)|Flux]],[[Illusion Powers (FiD)|Illusion]],[[Kinesis Powers (FiD)|Kinesis]],<span style="text-decoration: line-through;background-color:red">[[Life Powers (FiD)|Life]]</span>,[[Light Powers (FiD)|Light]],[[Metal Powers (FiD)|Metal]],[[Mind Powers (FiD)|Mind]],[[Order Powers (FiD)|Order]],[[Plant Powers (FiD)|Plant]],[[Space Powers (FiD)|Space]],[[Time Powers (FiD)|Time]], and[[Water Powers (FiD)|Water]].
 
  
'''Intelligent Friends and Rivals
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Each spell requires a material focus, such as bat guano, dried spiders, or other symbolic items, carried in pouches, belts, or vests. Alternatively, you may substitute visible symbolic representations for material components. 
: ˄ ˅ Rawlin, bookbinder and copyist
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These symbols may be embroidered onto your clothing, requiring voluminous garments such as robes or pointed hats. 
: ˄ ˅ Xigatin, wizard
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If lost, these objects are easily recovered between scores, but they can also be improvised by finding materials or drawing the symbols.
: ˄ ˅ Trollico, specialist in one esotheric method
 
: ˄ ˅ Lavatir, haughty master of wizardry
 
: ˄ ˅ Telmo, librarian
 
  
'''Items
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Wizard powers are recorded in spellbooks. These tomes embody your gathered knowledge and magical identity. Risking it on a score increases the danger. Losing your spellbook prevents Stress recovery until you complete an 8-clock long-term Study project to recreate it.
: ☐-☐ Staff (or similar large item like a tome or big crustal ball) that increases the effect of powers by 1.
 
: ☐, ☐, ☐ Ritual supplies that can reduce the stress cost of a power by two
 
: ☐, ☐, ☐ Scroll that allows one use of a power on the list of wizard powers that you do not know
 
: ☐, ☐ Pointy hat that acts as armor for insight and resolve.
 
: ☐ Crystal ball that gives +1d on action rolls for study and survey when using powers.
 
  
'''XP
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=== Special Abilities ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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# '''Arcane Ward:''' You may expend your Special Armor to either reduce harm from powers or push yourself while using powers.
At the end of each session, for each item below, mark 1 xp (in your playbook or
+
# '''Casual Blaster:''' When you use a power to make an attack with fine or potent qualities, you can opt to remove one or both. For each quality you choose ''not'' to use, the stress cost of the power use is reduced by one.
an attribute) or 2 xp if that item occurred multiple times.
+
# '''Enchanter:''' When you invent or craft (p. 224) [[Alchemy (FiD)|Alchemy]], [[Armaments (FiD)|Armaments]], and [[Magic Items (FiD)|Magic Items]], take +1d to your roll. You can make new Designs and Formulas. You begin with one Design or Formula already known.
* You addressed a challenge using powers or lore.
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# '''Magic Ward:''' Using occult rituals, you ward an area, either repelling or attracting creatures associated with a specific [[Powers_(FiD)#Forms|Form]] of Power (e.g., repelling demons or luring spirits). This process takes about a minute and can affect an area based on your tier (p. 221). You can create wards that overlap for multiple [[Powers_(FiD)#Forms|Forms]] in the same area.
* You expressed your beliefs, drives, heritage, or background.
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# '''Ritualist:''' You can use occult [[Rituals (FiD)|Ritual]] to summon a supernatural effect or being. You know the arcane Procedure to perform a specific ritual and can research Procedures for new rituals. See p. 222.
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# '''Studious:''' When you use Study to gather information about a target, either in the present or in a flashback, you can ask one additional question about their weaknesses or habits. On a full success, you discover a method to gain potency against such a target that anyone can use, usually a material or rune it is vulnerable to.
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# '''Wizard Words:''' You may always use Study for a Set Up action, either in the moment or as a flashback. On a partial success, improve position. On a full success, improve position or increase effect. On a critical success, improve position and increase effect. This does not prevent others from using Set Up actions.
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# '''Powers:''' [[Air Powers (FiD)|Air]], <span style="text-decoration: line-through;background-color:red">[[Animal Powers (FiD)|Animal]]</span>, [[Barrier Powers (FiD)|Barrier]], [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], [[Flux Powers (FiD)|Flux]], [[Illusion Powers (FiD)|Illusion]], [[Kinesis Powers (FiD)|Kinesis]], <span style="text-decoration: line-through;background-color:red">[[Life Powers (FiD)|Life]]</span>, [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], [[Mind Powers (FiD)|Mind]], [[Order Powers (FiD)|Order]], <span style="text-decoration: line-through;background-color:red">[[Plant Powers (FiD)|Plant]]</span>, [[Space Powers (FiD)|Space]], [[Time Powers (FiD)|Time]], and [[Water Powers (FiD)|Water]].
 +
 
 +
=== Arcane Associates ===
 +
: ˄ ˅ Laramir, a mentor. 
 +
: ˄ ˅ Quillon, an artisan of books. 
 +
: ˄ ˅ Rilmo, a librarian. 
 +
: ˄ ˅ Solric, an esoteric specialist. 
 +
: ˄ ˅ Xeltrin, a wizard.
 +
 
 +
=== Inventory ===
 +
: ◯ Familiar Cohort. 
 +
: ☐, ☐, ☐ Scroll. 
 +
: ☐ Spellbook. 
 +
: ☐☐ Wizard's Staff.
 +
 
 +
* '''Familiar''' ◯: An animal, tiny monster, or item that is [[Mind_Powers_(FiD)|Intelligent]] and can talk. This is an expert (pet) (p. 96) that primarily provides companionship. If lost, it can be replaced between scores using methods suited to its form.
 +
* '''Scroll''' ☐: Allows a single use of a power of a [[Powers (FiD)#Forma|Power Form]] available to your playbook that you do not know. '''Playbook.'''
 +
* '''Spellbook''' ☐: Use powers with Study instead of whatever action the task normally uses, but requires minutes for each use. Losing your spellbook prevents recovery until addressed (see Trauma Condition—Spellbook). '''Playbook.'''
 +
* '''Wizard's Staff''' ☐☐: An arcane rod or staff that reduces the stress cost of using [[Powers (FiD)#Forma|Powers of known Forms]] by one. This does not apply to unfamiliar [[Powers (FiD)#Forma|Forms]], such as those accessed from scrolls. It also functions as a [[Armaments_(FiD)#Heavy_Melee_Weapons|Potent Emergency Heavy Weapon]]. '''Playbook.'''
 +
 
 +
=== XP ===
 +
* ''Every time you roll a desperate action, mark xp in that action's attribute.'' 
 +
* ''At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) for each item below, or 2 xp if that item occurred multiple times:'' 
 +
* You addressed a challenge using powers or lore.
 +
* You expressed your beliefs, drives, heritage, or background.
 
* You struggled with issues from your vice or traumas during the session.
 
* You struggled with issues from your vice or traumas during the session.
  
'''Starting Actions
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=== Starting Actions ===
: Study 2
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: Hunt 1 
: Tinker 1
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: Study 2
: 4 points by choice, no higher than 2 in any one
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: 4 points by choice, no higher than 2 in any one.

Latest revision as of 22:40, 27 December 2024

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Powers (FiD)Fox in the Dark logo

Wizards study magic with a methodical and analytical mindset, blending mystical traditions with disciplined research and experimentation. Their knowledge is meticulously recorded in tomes and libraries. This magical framework is both versatile and reliable.

Wizardry is eclectic; amongst its methods are such diverse elements as: alchemy, astrology, esotericism, geomancy, herbalism, lithomancy, mysticism, numerology, pyramidology, rune lore, sigils, and a nice embroidered robe.

Touchstones: Prospera (The Tempest 2010 film adaptation), Willow Rosenberg (Buffy the Vampire Slayer (TV Series) 1997–2003), Harry Potter (Harry Potter and the Philosopher's Stone 2001), Merlin (BBC’s Merlin (TV Series), 2008–2012).

Trauma Condition—Spellbook

As a wizard, your magic demands precision. The volume and breadth of your words and gestures determine the power and reach of your spells, but they can draw unwanted attention.

Each spell requires a material focus, such as bat guano, dried spiders, or other symbolic items, carried in pouches, belts, or vests. Alternatively, you may substitute visible symbolic representations for material components. These symbols may be embroidered onto your clothing, requiring voluminous garments such as robes or pointed hats. If lost, these objects are easily recovered between scores, but they can also be improvised by finding materials or drawing the symbols.

Wizard powers are recorded in spellbooks. These tomes embody your gathered knowledge and magical identity. Risking it on a score increases the danger. Losing your spellbook prevents Stress recovery until you complete an 8-clock long-term Study project to recreate it.

Special Abilities

  1. Arcane Ward: You may expend your Special Armor to either reduce harm from powers or push yourself while using powers.
  2. Casual Blaster: When you use a power to make an attack with fine or potent qualities, you can opt to remove one or both. For each quality you choose not to use, the stress cost of the power use is reduced by one.
  3. Enchanter: When you invent or craft (p. 224) Alchemy, Armaments, and Magic Items, take +1d to your roll. You can make new Designs and Formulas. You begin with one Design or Formula already known.
  4. Magic Ward: Using occult rituals, you ward an area, either repelling or attracting creatures associated with a specific Form of Power (e.g., repelling demons or luring spirits). This process takes about a minute and can affect an area based on your tier (p. 221). You can create wards that overlap for multiple Forms in the same area.
  5. Ritualist: You can use occult Ritual to summon a supernatural effect or being. You know the arcane Procedure to perform a specific ritual and can research Procedures for new rituals. See p. 222.
  6. Studious: When you use Study to gather information about a target, either in the present or in a flashback, you can ask one additional question about their weaknesses or habits. On a full success, you discover a method to gain potency against such a target that anyone can use, usually a material or rune it is vulnerable to.
  7. Wizard Words: You may always use Study for a Set Up action, either in the moment or as a flashback. On a partial success, improve position. On a full success, improve position or increase effect. On a critical success, improve position and increase effect. This does not prevent others from using Set Up actions.
  8. Powers: Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Arcane Associates

˄ ˅ Laramir, a mentor.
˄ ˅ Quillon, an artisan of books.
˄ ˅ Rilmo, a librarian.
˄ ˅ Solric, an esoteric specialist.
˄ ˅ Xeltrin, a wizard.

Inventory

◯ Familiar Cohort.
☐, ☐, ☐ Scroll.
☐ Spellbook.
☐☐ Wizard's Staff.
  • Familiar ◯: An animal, tiny monster, or item that is Intelligent and can talk. This is an expert (pet) (p. 96) that primarily provides companionship. If lost, it can be replaced between scores using methods suited to its form.
  • Scroll ☐: Allows a single use of a power of a Power Form available to your playbook that you do not know. Playbook.
  • Spellbook ☐: Use powers with Study instead of whatever action the task normally uses, but requires minutes for each use. Losing your spellbook prevents recovery until addressed (see Trauma Condition—Spellbook). Playbook.
  • Wizard's Staff ☐☐: An arcane rod or staff that reduces the stress cost of using Powers of known Forms by one. This does not apply to unfamiliar Forms, such as those accessed from scrolls. It also functions as a Potent Emergency Heavy Weapon. Playbook.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) for each item below, or 2 xp if that item occurred multiple times:
  • You addressed a challenge using powers or lore.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Hunt 1
Study 2
4 points by choice, no higher than 2 in any one.