Difference between revisions of "Orphic (FiD)"

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'''Trauma Condition - Turbulence
 
'''Trauma Condition - Turbulence
An orphic has three lesser trauma conditions, rather than one severe one.
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You must use a performing art to activate your powers, which may attract attention but can be disguised as a normal performance. It is hard to tell when you use powers or not.
 +
As an orphic your first power must be the animal, flux, illusion, life, mind, order, or time power. These are marked in yellow on the power list below. When gaining further powers you can select any orphic power you wish.
  
# As an orphic your first power must be the animal, flux, illusion, life, mind, order, or time power. Thereafter you can select any orphic power you wish.
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'''Special Abilities'''
# You must make some kind of performance to use your powers, which attracts attention but can also provide cover for your power use, making it seem to be just a normal performance. It is hard to see that what you do is supernatural.
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# '''Epic''' By playing for 5 minutes with an audience of scale appropriate to your tier you reduce the stress cost of a power by two. Your crew suffices if all of them are present. This applies to all downtime power use.
# Orphics have a hard time with relationships. You can be charming in the short term, but your long-term relationships are troubled; jealousy, infidelity, broken friendships, overzealous fans and similar over-emotional events conspire to leave you lonely. 
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# '''Influence:''' You may expend your '''special armor''' to reduce harm from a Resolve action consequence or to push yourself on a Resolve action.
 
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# '''Inspiration:''' Two times per score you can assist a teammate without paying stress. Tell us what performance inspired them.
'''Special Abilities'''<br>
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# '''Listener:''' When you gather info you get +1d and improve your position one step. You get +1d to the engagement roll for that operation.
In addition to the listed powers, you have access to these special abilities.
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# '''Social Butterfly:''' You never roll less than 2d indulging in vice. When indulging in vice you may pick which dice result to use to reduce Weight. For example, if you rolled a 2 and a 5 you could choose to reduce your Weight by either 2 or 5. Your crew also benefits from this if they indulge with you, and can use your vice.
 
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# '''Star:''' You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. Gain +1 stash during payoff if you performed during the score.
* '''Star Quality''' By playing for 5 minutes with an audience of scale appropriate to your tier you reduce the stress cost of a power by two. Your crew suffices if all of them are present. This applies to all downtime power use.
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# '''Tete-a-tete:''' Push a Resolve action to do one of the following: ''get a scene alone with someone—learn a secret—escape a location''.
 
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# '''Powers:''' [[Air Powers (FiD)|Air]], <span style="background-color:yellow">[[Animal Powers (FiD)|Animal]]</span>, <span style="text-decoration: line-through;background-color:red">[[Barrier Powers (FiD)|Barrier]]</span>, [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], <span style="background-color:yellow">[[Flux Powers (FiD)|Flux]]</span>, <span style="background-color:yellow">[[Illusion Powers (FiD)|Illusion]]</span>, <span style="text-decoration: line-through;background-color:red">[[Kinesis Powers (FiD)|Kinesis]]</span>, <span style="background-color:yellow">[[Life Powers (FiD)|Life]]</span>, [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], <span style="background-color:yellow">[[Mind Powers (FiD)|Mind]]</span>, <span style="background-color:yellow">[[Order Powers (FiD)|Order]]</span>, [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], <span style="background-color:yellow">[[Time Powers (FiD)|Time]]</span>, and [[Water Powers (FiD)|Water]].  
'''Powers
 
[[Air Powers (FiD)|Air]],
 
<span style="background-color:yellow">[[Animal Powers (FiD)|Animal]]</span>,
 
<span style="text-decoration: line-through;background-color:red">[[Barrier Powers (FiD)|Barrier]]</span>,
 
[[Darkness Powers (FiD)|Darkness]],
 
[[Death Powers (FiD)|Death]],
 
[[Earth Powers (FiD)|Earth]],
 
[[Electricity Powers (FiD)|Electricity]],
 
[[Fire Powers (FiD)|Fire]],
 
[[Ice Powers (FiD)|Ice]],
 
<span style="background-color:yellow">[[Flux Powers (FiD)|Flux]]</span>,
 
<span style="background-color:yellow">[[Illusion Powers (FiD)|Illusion]]</span>,
 
<span style="text-decoration: line-through;background-color:red">[[Kinesis Powers (FiD)|Kinesis]]</span>,
 
<span style="background-color:yellow">[[Life Powers (FiD)|Life]]</span>,
 
[[Light Powers (FiD)|Light]],
 
[[Metal Powers (FiD)|Metal]],
 
<span style="background-color:yellow">[[Mind Powers (FiD)|Mind]]</span>,
 
<span style="background-color:yellow">[[Order Powers (FiD)|Order]]</span>,
 
[[Plant Powers (FiD)|Plant]],
 
[[Space Powers (FiD)|Space]],
 
<span style="background-color:yellow">[[Time Powers (FiD)|Time]]</span>,
 
[[Water Powers (FiD)|Water]].
 
  
 
'''Strangers in the Night
 
'''Strangers in the Night
: ˄ ˅ Tam Tam, owner of a music shop
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: ˄ ˅ Celest, orphic.
: ˄ ˅ Celest, orphic
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: ˄ ˅ Haia, mysterious heir.
: ˄ ˅ Yagatan, music agent
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: ˄ ˅ Kalli, adventurous fan.
: ˄ ˅ Kalle, adventurous fan
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: ˄ ˅ Tam Tam, crafter.
: ˄ ˅ Haia, mysterious heir
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: ˄ ˅ Yagatan, music agent.
  
'''Items
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'''Items  
: ☐ Notes and lyrics that allows one use of a power on the list of orphic powers that you do not know. 
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: ☐ Bandolier for Fine Wine or Trance Powder ☐, ☐, ☐, ☐, ☐
: ☐ A memento that reduces the stress cost of a power by three. Only one use per score.
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: ☐ Memento that reduces the stress cost of a power by one. One use.
: ☐ Strong drink or drug that increases the effect of Sway actions against the consumer. Distinct pleasant taste and smell.
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: ☐ Music sheet that allows one use of a power on the list of orphic powers that you do not know.  
: ☐ Fine cosmetics and disguise kit
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: ☐ Fine Disguise Kit
: ☐ A musical instrument or striking outfit that allows you to push any resolve action (not just powers) at the cost of only one stress. You must carry no more than a light load to use this.
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: ☐ Stagewear that allows you to push any resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load.
  
 
'''XP
 
'''XP
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At the end of each session, for each item below, mark 1 xp (in your playbook or
 
At the end of each session, for each item below, mark 1 xp (in your playbook or
 
an attribute) or 2 xp if that item occurred multiple times.
 
an attribute) or 2 xp if that item occurred multiple times.
* You addressed a challenge using powers or charm.
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* ''You addressed a challenge using powers or charm.
* You expressed your beliefs, drives, heritage, or background.
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* ''You expressed your beliefs, drives, heritage, or background.
* You struggled with issues from your vice or traumas during the session.
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* ''You struggled with issues from your vice or traumas during the session.
  
 
'''Starting Actions
 
'''Starting Actions

Latest revision as of 15:44, 13 September 2024

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Powers (FiD)Fox in the Dark logo

Orphic magic is worked through performance, using one or more of acting, music, song, dance, or other performing arts. Mostly used to charm and influence, a masterful orphic can calm the waves through song and even enchant death itself. Orphics may be known as bards, songmasters, thespians, and by a myriad of titles for performers.

Trauma Condition - Turbulence You must use a performing art to activate your powers, which may attract attention but can be disguised as a normal performance. It is hard to tell when you use powers or not. As an orphic your first power must be the animal, flux, illusion, life, mind, order, or time power. These are marked in yellow on the power list below. When gaining further powers you can select any orphic power you wish.

Special Abilities

  1. Epic By playing for 5 minutes with an audience of scale appropriate to your tier you reduce the stress cost of a power by two. Your crew suffices if all of them are present. This applies to all downtime power use.
  2. Influence: You may expend your special armor to reduce harm from a Resolve action consequence or to push yourself on a Resolve action.
  3. Inspiration: Two times per score you can assist a teammate without paying stress. Tell us what performance inspired them.
  4. Listener: When you gather info you get +1d and improve your position one step. You get +1d to the engagement roll for that operation.
  5. Social Butterfly: You never roll less than 2d indulging in vice. When indulging in vice you may pick which dice result to use to reduce Weight. For example, if you rolled a 2 and a 5 you could choose to reduce your Weight by either 2 or 5. Your crew also benefits from this if they indulge with you, and can use your vice.
  6. Star: You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. Gain +1 stash during payoff if you performed during the score.
  7. Tete-a-tete: Push a Resolve action to do one of the following: get a scene alone with someone—learn a secret—escape a location.
  8. Powers: Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Strangers in the Night

˄ ˅ Celest, orphic.
˄ ˅ Haia, mysterious heir.
˄ ˅ Kalli, adventurous fan.
˄ ˅ Tam Tam, crafter.
˄ ˅ Yagatan, music agent.

Items

☐ Bandolier for Fine Wine or Trance Powder ☐, ☐, ☐, ☐, ☐
☐ Memento that reduces the stress cost of a power by one. One use.
☐ Music sheet that allows one use of a power on the list of orphic powers that you do not know.
☐ Fine Disguise Kit
☐ Stagewear that allows you to push any resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using powers or charm.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Consort 1
Sway 2
4 points by choice, no higher than 2 in any one