This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.
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=== Background ===
See the [[#External Links|External Links]] for the official campaign guide, including campaign-specific traits. The campaign is run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
= Rules =
* [[Rules_(Apath)|House Rules]]
'''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide). Each such scar gives a +1 bonus on Intimidate checks, and Intimidate never suffers any penalties that otherwise apply to Charisma-based skills.
{|
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||'''d20''' |||'''Battle Scar or Amputation'''|||'''Game effect'''
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||1–5 |||Minor scar|||Interesting but otherwise cosmetic |||None
|-
|-
||6–8 |||Moderate scar|||Cut on face, +1 bonus on Charisma-based skill checks for first scar only, subsequent cuts as a major scar.
|valign="top" style="font-size: 50px; font-weight: bold; color: lightgrey; font-family: Time New Roman;"| “
|
Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.
|valign="bottom" style="font-size: 50px; font-weight: bold; color: lightgrey; font-family: Time New Roman;"| ”
|-
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||9–10||| Major scar|||Severe cut on face, -1 penalty on Charisma-based skill checks
||11–14 |||Loss of finger |||For every 3 fingers lost, –1 Dex
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||15–16 |||Impressive wound |||-1 Con
|-
||17 |||Loss of eye |||-4 penalty on all sight-based Perception checks
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||18||| Loss of leg |||Speed reduced to half, cannot charge
|-
||19||| Loss of hand |||Cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
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||20 |||Loss of arm |||-1 Str, cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
|}
|}
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[[Skull & Shackles]] is a pirate Adventure Path by Pazio. This page is about our campaign in the [[Greyhawk|World of Greyhawk]].
= Character Creation =
== Background ==
===Alignment===
The Shackles island have always been home to pirates and other desperadoes, but when the Savage Tide created the Eye of Abendego it became a pirate heaven. Shipping from all of the Pearl Sea must now pass near the shackles on their way to the Flanaess.
No evil characters. Lawful characters are allowed, but discouraged. NG, CG. N, and CN characters get 1 extra trait.
* '''Patrons''' - The following gods make good patrons for pirates
** [http://www.pathfinderwiki.com/wiki/Besmara Besmara] - CN Common god of piracy - Chaos, Trickery, War, Water, Weather. Weapon: Rapier.
** [[Kord (Greyhawk Action)|Kord]] - CG Suel/Common god of challenges, strength and bravery - Chaos, Glory (Heroism), Good, Strength. Weapon: Greatsword.
** [[Norebo (Greyhawk Action)|Norebo]] - CN Suel god of luck and gambling - Chaos, Luck, Trickery. Weapon: Dagger.
** [[Procan (Greyhawk Action)|Procan]] - CN Oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather. Weapon: Trident.
=== Class & Race ===
See the [[#External links|external links]] for the official campaign guide, including campaign-specific traits. The campaign is run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]]). <br>Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Note that the campaign takes place in the Common language region, so Common humans gain one additional trait as compensation for getting no native language.
* '''Recommended Classes''': Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Sorcerer, Wizard. <br>Members of these classes get an additional trait at character creation.
== Campaign ==
* '''Discouraged Classes''': Chevalier (except new archetypes from here), Monk, Inquisitor, Paladin.
* [[Characters (Skull & Shackles)|Cast of characters]]
* '''Class Options''' besides those in official Pathfinder
* [[Ship and Crew (Skull & Shackles)|Ship and Crew]] - The [[Wormwood (Skull & Shackles)|Wormwood]]
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* [[Articles (Skull & Shackles)|Articles]] - The pirate articles set up by the characters.
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
* [[Ports of Call (Skull & Shackles)|Ports of Call]] - Where, who, and how
Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.
The Shackles island have always been home to pirates and other desperadoes, but when the Savage Tide created the Eye of Abendego it became a pirate heaven. Shipping from all of the Pearl Sea must now pass near the shackles on their way to the Flanaess.
See the external links for the official campaign guide, including campaign-specific traits. The campaign is run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.