Difference between revisions of "Fighter (D&D class)"

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Optional rules for the [[Fighter (D&D class)|fighter]] class.
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== Variants ==
 
  
[[Fighter Adept (D&D class Fighter)|Fighter Adept]]
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== Class variants ==
Monkish fighter.
 
'''Skills''': 2 skill points per level. Class skills:
 
Climb,
 
Craft,
 
Escape Artist,
 
Heal,
 
Jump,
 
Knowledge (Arcana),
 
Perform,
 
Ride,
 
Spot, and
 
Swim.
 
  
'''Weapon and Armor Proficiency''': Fighter adepts are proficient with all basic and martial weapons. No proficiency with armor or shields.
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* [[Fighter Adept (D&D Fighter variant)|Fighter Adept]] - Unarmored fighter.
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* [[Militant (D&D Fighter variant)|Militant]] - Skill orientation.
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* [[Bravo (D&D Fighter variant)|Bravo]] - Street smarts but less armor.
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* [[Warrior Monk (D&D Fighter variant)|Warrior Monk]] - Unarmed fighter.
  
'''AC Bonus''' (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
 
 
These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
 
 
'''Saving Throw Progression''': Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.
 
 
'''Evasion (Ex)''': At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept is not wearing armor. A helpless cleric adept does not gain the benefit of evasion.
 
 
 
[[Thug (D&D class Fighter)|Thug]]
 
UA 51 - A civilized fighter with street smarts but less armor.
 
 
<strike><!-- PhpWiki: D&D/Classes/Fighter/VariantFeats -->Variant feats</strike>
 
PHII 44 - Specific abilities to replace bonus feats at certain levels.
 
 
<strike><!-- PhpWiki: D&D/Classes/Fighter/Veteran -->Veteran</strike>
 
Skill orientation.
 
 
'''Gain'''. Six sill points each level. Class skills:
 
Appraise,
 
Climb,
 
Craft,
 
Diplomacy,
 
Gather Information,
 
Handle Animal,
 
Heal,
 
Intimidate,
 
Jump,
 
Knowledge (all),
 
Listen,
 
Perform,
 
Profession,
 
Ride,
 
Sense Motive,
 
Spot,
 
Survival,
 
Swim, and
 
Use Rope.
 
 
'''Lose''': Less bonus feats. Get a bonus feat every four levels, that is at level 4, 8, 12, 16, 20.
 
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 09:47, 21 May 2007

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Unofficial rules compendium

Optional rules for the fighter class.

Class variants