Fighter (D&D class): Difference between revisions

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{{IMPORT
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|page=D&D/Classes/Fighter
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|wiki=Hastur
Optional rules for the [[Fighter (D&D class)|fighter]] class.
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|log=Project:Hastur (import)
}}{{D&D}}
== Options ==


=== Fighter Adept (sketch) ===
== Class variants ==


'''Skills''': 2 skill points per level. Class skills:
* [[Fighter Adept (D&D Fighter variant)|Fighter Adept]] - Unarmored fighter.
Climb,
* [[Militant (D&D Fighter variant)|Militant]] - Skill orientation.
Craft,
* [[Bravo (D&D Fighter variant)|Bravo]] - Street smarts but less armor.
Escape Artist,
* [[Warrior Monk (D&D Fighter variant)|Warrior Monk]] - Unarmed fighter.
Heal,
Jump,
Knowledge (Arcana),
Perform,
Ride,
Spot, and
Swim.


'''Weapon and Armor Proficiency''': Fighter adepts are proficient with all basic and martial weapons. No proficiency with armor or shields.
'''AC Bonus''' (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
'''Saving Throw Progression''': Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.
'''Evasion (Ex)''': At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept is not wearing armor. A helpless cleric adept does not gain the benefit of evasion.
=== Thug (poor name) ===
UA 51 - A civilized fighter with street smarts but less armor.
=== Variant feats ===
PHII 44 - Specific abilities to replace bonus feats at certain levels.
=== Veteran ===
Skill orientation.
'''Gain'''. Six sill points each level. Class skills:
Appraise,
Climb,
Craft,
Diplomacy,
Gather Information,
Handle Animal,
Heal,
Intimidate,
Jump,
Knowledge (all),
Listen,
Perform,
Profession,
Ride,
Sense Motive,
Spot,
Survival,
Swim, and
Use Rope.
'''Lose''': Less bonus feats. Get a bonus feat every four levels, that is at level 4, 8, 12, 16, 20.
[[Category:D&D]]
[[Category:D&D]]

Latest revision as of 09:47, 21 May 2007

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Unofficial rules compendium

Optional rules for the fighter class.

Class variants