Difference between revisions of "Imbue Life (Action Powers)"
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Inherent | Inherent | ||
− | You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 | + | You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 soaked by [[Body (Action)|Body]] - or more if you are using an [[Implements_(Action)|Implement]] to improve damage. |
+ | This is [[Damage_Types_(Action)#Wounding|Wounding]] damage which has special rules. | ||
+ | Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. | ||
+ | |||
+ | === Fountain of Life === | ||
+ | Limit Break | ||
+ | |||
+ | You release a burst of life energy than enlivens allies and shocks enemies. | ||
+ | You affect all creatures who are within 2 meters of you. | ||
+ | Make a [[Melee (Action)|Melee]] attack against each enemy in the area doing [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] [[Items_(Action)#Stun|Stun]] damage soaked by [[Body (Action)|Body]]. | ||
+ | [[Damage_Types_(Action)#Wounding|Wounding]] damage has special rules. | ||
+ | Allies in the area (but not you) recover one [[Hit (Action)|Hit]] as long as their [[Body (Action)|Body]] is not higher than your [[Melee (Action)|Melee]]. | ||
+ | Depending on style, this can have side effects like flower petals all over the area. | ||
=== Life Attack === | === Life Attack === | ||
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Basic Action | Basic Action | ||
− | You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment of your choice. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Reflexes (Action)|Reflexes]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it | + | You make a living body shed any non-living attachments it might have, removing armor, clothes (as far as the genre allows), and other equipment of your choice. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Reflexes (Action)|Reflexes]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. |
=== Wounding Strike === | === Wounding Strike === | ||
Inherent | Inherent | ||
− | You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[ | + | You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[Body (Action)|Body]]. |
− | Wounding damage has special rules. | + | [[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules. |
+ | Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. | ||
=== Wounding Touch=== | === Wounding Touch=== | ||
{{: Touch Special (Action Powers)}} | {{: Touch Special (Action Powers)}} | ||
− | Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. | + | Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage soaked by [[Body (Action)|Body]]. |
+ | [[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them. |
Latest revision as of 09:54, 28 March 2023
Templates for Action |
- Main article: Powers (Action)
Anti-Healing
Inherent
You can use your body to do melee attacks that do Mind +2 soaked by Body - or more if you are using an Implement to improve damage. This is Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.
Fountain of Life
Limit Break
You release a burst of life energy than enlivens allies and shocks enemies. You affect all creatures who are within 2 meters of you. Make a Melee attack against each enemy in the area doing Body +2 Wounding Stun damage soaked by Body. Wounding damage has special rules. Allies in the area (but not you) recover one Hit as long as their Body is not higher than your Melee. Depending on style, this can have side effects like flower petals all over the area.
Life Attack
Basic Action
Make a Normal Melee Attack attack. The difficulty of this attack is always the target's base Dodge score - no defensive modifiers apply.
Shed the Unliving
Basic Action
You make a living body shed any non-living attachments it might have, removing armor, clothes (as far as the genre allows), and other equipment of your choice. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.
Wounding Strike
Inherent
You can make melee attacks that do Body +4 Wounding damage, soaked by Body. Wounding damage has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.
Wounding Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Wounding Touch does Wounding damage soaked by Body. Wounding damage has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.