Difference between revisions of "Recon Fire (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Analyze Fire===
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=== Heat Haze ===
''Create
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Stance
Basic Action
 
  
You can analyze the properties of any fire within range, even if it is inside a container or otherwise separated from you. Fire includes any combustion or energy releasing chemical or nuclear reaction, including the digestion of food in living creatures. You learn what is burning, how hot it is, what damage it can do, what type and how much fuel it uses and how long the fuel will last and any other mundane detail you can come up with about fire. You also learn whether it has been affected by any powers recently.
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You can become invisible and move without having to make additional [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] rolls, but only in fire or brightly lit areas. {{ : Invisibility (Action) }}
 
 
=== Fiery Visions ===
 
''Ride
 
Limit Break
 
 
 
You can see trough any open flame. You must either know the flame is there, or focus on an area to see trough the largest flame present there. A larger flame gives you a clearer vision. Considering how ubiquitous fire is in most fantasy settings, this is quite handy, especially if used at evening gathering hours. Range is your [[Mind (Action)|Mind]] in kilometers but there are no range modifiers. The power lets you look through several fires with each use, letting you look around for the information you seek.
 
{{ : Scry (Action)}}
 
  
 
===Heat Sight===
 
===Heat Sight===
 
Inherent
 
Inherent
  
You discern the temperature of objects and creatures within your [[Mind (Action)|Mind]] meters. This sense extends like a sense of touch to this distance, which means you can "see" in complete darkness, as long as everything is not of a uniform temperature, something that is very rare except in undisturbed cellars, caves and other places with an isolated climate. You are blind if surrounded by heat insulating or very cold materials, such as underwater or in a snow storm.
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You discern the temperature of objects and creatures within your [[Mind (Action)|Mind]] meters. This sense extends like a sense of touch to this distance, which means you can "see" in complete darkness, as long as everything is not of a uniform temperature, something that is very rare except in undisturbed cellars, caves and other places with an isolated climate. {{ : Awareness (Action) }}
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This sense is blinded if surrounded by heat insulating or cold materials, such as underwater or in a snow storm.
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You can extend this sense to an area at a distance, with normal range penalties.
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Normally, you detect any type of heat or fire, but by concentrating on a particular type (by such factors as fuel, temperature, origin etc) you can eliminate all others.
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===Smoke Form===
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Stance
  
You can sense the presence of fire at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of fire, but by concentrating on a particular type (by such factors as fuel, temperature, origin etc) you can eliminate all others.
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You assume the form of a cloud of smoke. In this form, you can fly at your normal [[Move (Action)|Move]], and you can move through holes and small openings, though this last stunt takes time and is uncomfortable. You become [[Gifts_(Action_Powers_Form)#Insubstantial_Form|Insubstantial]], [[Incorporeal_(Action)|Incorporeal]], and [[Vulnerability_(Action)|vulnerable]] to gusts of wind. You can [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] as if you were in cover if there is any natural smoke or vapors about, as there often is at night or around where people live. You smell strongly of smoke, which makes you stand out in mist.

Latest revision as of 11:39, 30 March 2021

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Main article: Powers (Action)

Heat Haze

Stance

You can become invisible and move without having to make additional Sneak rolls, but only in fire or brightly lit areas. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost.

Heat Sight

Inherent

You discern the temperature of objects and creatures within your Mind meters. This sense extends like a sense of touch to this distance, which means you can "see" in complete darkness, as long as everything is not of a uniform temperature, something that is very rare except in undisturbed cellars, caves and other places with an isolated climate. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. This sense is blinded if surrounded by heat insulating or cold materials, such as underwater or in a snow storm. You can extend this sense to an area at a distance, with normal range penalties. Normally, you detect any type of heat or fire, but by concentrating on a particular type (by such factors as fuel, temperature, origin etc) you can eliminate all others.

Smoke Form

Stance

You assume the form of a cloud of smoke. In this form, you can fly at your normal Move, and you can move through holes and small openings, though this last stunt takes time and is uncomfortable. You become Insubstantial, Incorporeal, and vulnerable to gusts of wind. You can Sneak as if you were in cover if there is any natural smoke or vapors about, as there often is at night or around where people live. You smell strongly of smoke, which makes you stand out in mist.