Difference between revisions of "Imbue Fey (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Borrow Power ===
 
=== Borrow Power ===
Limit Break
+
Limit Break or Finisher
  
Make a [[Melee (Action)|Melee]] attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. The target loses the use of the power for the same period.
+
Make a [[Melee (Action)|Melee]] attack on another creature; if you hit you borrow a power and can use it for the rest of the scene.  
 +
If you know a power target has that you want, you can pick that power. Otherwise you get a random power from the target.
 +
The target loses the use of the power for the same period.
 +
If performed as a Finisher, this power lasts until the end of the story.
  
 
{{:Meta Power (Action)}}
 
{{:Meta Power (Action)}}
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You can make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Melee Attack]]. Damage is your [[Mind (Action)|Mind]] +4 (or more if using an implement). This is [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] damage soaked with [[Body (Action)|Body]].
 
You can make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Melee Attack]]. Damage is your [[Mind (Action)|Mind]] +4 (or more if using an implement). This is [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] damage soaked with [[Body (Action)|Body]].
  
The target hit undergoes a partial fairy transformation. Instead of each [[Hit (Action)|Hit]] you would inflict, the target instead loses one point of [[Reflexes (Action)|Reflexes]] and one shot from his shot counter. If the target's [[Reflexes (Action)|Reflexes]] are reduced to zero, he is transformed into some fairy terrain feature; a fairy ring, tree, pool or the like according to the location and his nature. This is a [[Curse (Action)|Curse]]. Such a fairy terrain feature typically has some boon or blessing that can be used by others. Lesser transformations and Reflex losses reverse themselves when the target next recovers [[Hit (Action)|Hits]].
+
The target hit undergoes a partial fairy transformation.  
 
 
 
Typical partial transformations add rock-like protrusions, makes plants or mushrooms grow on the target, changes skin color, and such.
 
Typical partial transformations add rock-like protrusions, makes plants or mushrooms grow on the target, changes skin color, and such.
 +
Instead of each [[Hit (Action)|Hit]] you would inflict, the target instead loses one point of [[Reflexes (Action)|Reflexes]] and one shot from his shot counter. If the target's [[Reflexes (Action)|Reflexes]] are reduced to zero, he is transformed into some fairy terrain feature; a fairy ring, tree, pool or the like according to the location and his nature. This is a [[Curse (Action)|Curse]]. Such a fairy terrain feature typically has some boon or blessing that can be used by others. Lesser transformations and Reflex losses reverse themselves when the target next recovers [[Hit (Action)|Hits]].
  
 
=== Fairy Soul ===
 
=== Fairy Soul ===
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=== Fairy Sting ===
 
=== Fairy Sting ===
Basic Action
+
Trigger Action (Combo)
 +
 
 +
When you make a Melee attack, before you make the attack roll, you can use this combo to make a very precise melee attacks that do damage based on your [[Reflexes (Action)|Reflexes]] instead of [[Body (Action)|Body]].
 +
 
 +
=== Fairy Strike ===
 +
Inherent
  
Make a very precise [[Melee (Action)|Melee]] attack against the higher of your target's [[Dodge (Action)|Dodge]] or [[Body (Action)|Body]]. This attack does damage based on [[Reflexes (Action)|Reflexes]] instead of [[Body (Action)|Body]]. If you are using a melee weapon, it must be one that does [[Damage_Types_(Action)#Piercing| Physical Piercing]] damage.
+
You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Piercing| Piercing]] damage, soaked by [[Toughness (Action)|Toughness]].
 +
On a damage setback, the damage also has the effects of [[Damage_Types_(Action)#Infection|Infection]] damage. You can cure this [[Damage_Types_(Action)#Infection|Infection]] with a touch.
  
 
=== Soul Shard ===
 
=== Soul Shard ===
 
Inherent
 
Inherent
  
When you score a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] with a [[Melee (Action)|Melee]] attack, you can steal a part of the target's soul instead of inflicting another type of setback. This is a material object that can either be a part of the target's body (such as a tooth, fingertip, or a large tuft of hair) or it can be a crystal or gemstone. The possessor of this object has access to the target's [[True_Name_(Action_Powers)|True Name]], but using the [[True_Name_(Action_Powers)|True Name]] destroys the object or returns the body part to the former owner, making the Soul Shard a 1-use object.
+
When you score a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] with a [[Melee (Action)|Melee]] attack, you can steal a part of the target's soul instead of inflicting another type of setback.  
 +
The Soul Shard manifests a material object that can either be a part of the target's body (such as a tooth, fingertip, or a large tuft of hair) or it can be a crystal or gemstone depending on your style. The possessor of this object has access to the target's [[True_Name_(Action_Powers)|True Name]], but using the [[True_Name_(Action_Powers)|True Name]] destroys the object or returns the body part to the former owner, making the Soul Shard a 1-use object.
 +
 
 +
=== Statues ===
 +
Limit Break
 +
 
 +
A fey variant of the children's game, you call out "Statues!" and select an area with a diameter equal to your [[Mind (Action)|Mind]].
 +
You must be in this area.
 +
Creatures in the area are momentarily paralyzed.
 +
Reversing the normal rules of melee, to not be hit creatures must stand absolutely still.
 +
You then move among the targets, striking those who fail to stand absolutely still.
 +
Tough this would logically take more time than a normal attack, the power ignores this and the timing works like any other Limit Break.
 +
Make a [[Melee (Action)|Melee]] attack against the [[Dodge (Action)|Dodge]] or [[Maneuver (Action)|Maneuver]] of each target in the area, friend or foe. You can chose to use any attack you know or a basic unarmed strike doing [[Body (Action)|Body]] +0 damage.

Latest revision as of 09:11, 28 March 2023

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Templates for Action
Main article: Powers (Action)

Borrow Power

Limit Break or Finisher

Make a Melee attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. If you know a power target has that you want, you can pick that power. Otherwise you get a random power from the target. The target loses the use of the power for the same period. If performed as a Finisher, this power lasts until the end of the story.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Fairy Binding

Basic Action

You can make a Melee Attack. Damage is your Mind +4 (or more if using an implement). This is Neurotoxin damage soaked with Body.

The target hit undergoes a partial fairy transformation. Typical partial transformations add rock-like protrusions, makes plants or mushrooms grow on the target, changes skin color, and such. Instead of each Hit you would inflict, the target instead loses one point of Reflexes and one shot from his shot counter. If the target's Reflexes are reduced to zero, he is transformed into some fairy terrain feature; a fairy ring, tree, pool or the like according to the location and his nature. This is a Curse. Such a fairy terrain feature typically has some boon or blessing that can be used by others. Lesser transformations and Reflex losses reverse themselves when the target next recovers Hits.

Fairy Soul

Inherent

You can use your body to do melee attacks that do Mind +2 Physical Piercing damage, or more if you are using an Implement to improve damage.

Fairy Sting

Trigger Action (Combo)

When you make a Melee attack, before you make the attack roll, you can use this combo to make a very precise melee attacks that do damage based on your Reflexes instead of Body.

Fairy Strike

Inherent

You can make melee attacks that do Body +4 Piercing damage, soaked by Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.

Soul Shard

Inherent

When you score a Damage Setback with a Melee attack, you can steal a part of the target's soul instead of inflicting another type of setback. The Soul Shard manifests a material object that can either be a part of the target's body (such as a tooth, fingertip, or a large tuft of hair) or it can be a crystal or gemstone depending on your style. The possessor of this object has access to the target's True Name, but using the True Name destroys the object or returns the body part to the former owner, making the Soul Shard a 1-use object.

Statues

Limit Break

A fey variant of the children's game, you call out "Statues!" and select an area with a diameter equal to your Mind. You must be in this area. Creatures in the area are momentarily paralyzed. Reversing the normal rules of melee, to not be hit creatures must stand absolutely still. You then move among the targets, striking those who fail to stand absolutely still. Tough this would logically take more time than a normal attack, the power ignores this and the timing works like any other Limit Break. Make a Melee attack against the Dodge or Maneuver of each target in the area, friend or foe. You can chose to use any attack you know or a basic unarmed strike doing Body +0 damage.