Difference between revisions of "Dodge Metal (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
  
=== Metal Armor ===
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=== Gothic Frame ===
Basic Action or Limit Break
+
Stance
  
You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -1. If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day.
+
Your skin turns into elaborate metal armor, giving you a [[Toughness (Action)|Toughness]] of [[Body (Action) | Body]] +6. The armor is obvious, [[Items_(Action)#Large | Large]], and [[Items_(Action)#Noisy|Noisy]].
  
 
=== Metal Block ===
 
=== Metal Block ===
Trigger Action
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Trigger Action (Defense)
  
Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If a melee attack against you fails, your blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken. A metal weapon normally has a [[Toughness (Action)|Toughness]] equal to its damage value (including your [[Body (Action)|Body]]. A Hit reduces its [[Toughness (Action)|Toughness]] by one, a Damage Setback means it breaks.
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Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot.  
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If an attacker that uses a metal melee weapon misses, his weapon takes damage, reducing it's damage bonus by 1 (to a minimum of +0).
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A single [[Transmute_(Action_Powers_Technique)#Repair|Repair]] fixes all this damage.
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=== Metal Hide ===
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Stance
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Your skin turns into shiny metal, giving you a [[Toughness (Action)|Toughness]] of [[Body (Action) | Body]] +3. This is obvious when close but not at a distance or in poor visibility, similar to [[Items_(Action)#Medium|Medium]] size armor.
  
 
=== Resist Piercing ===
 
=== Resist Piercing ===

Latest revision as of 09:44, 10 August 2023

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Templates for Action
Main article: Dodge (Action Powers)

Gothic Frame

Stance

Your skin turns into elaborate metal armor, giving you a Toughness of Body +6. The armor is obvious, Large, and Noisy.

Metal Block

Trigger Action (Defense)

Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot. If an attacker that uses a metal melee weapon misses, his weapon takes damage, reducing it's damage bonus by 1 (to a minimum of +0). A single Repair fixes all this damage.

Metal Hide

Stance

Your skin turns into shiny metal, giving you a Toughness of Body +3. This is obvious when close but not at a distance or in poor visibility, similar to Medium size armor.

Resist Piercing

Basic Action

Add your Mind to your soak attribute against piercing damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.