Difference between revisions of "Recon Dark (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Analyze Darkness ===
 
''Know
 
Basic Action
 
 
You can sense the presence of shadow or darkness at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. You can concentrate upon a specific form of darkness (a shadow, a dark room) and sense only that if you like.
 
 
You can sense darkness in a creature. You can sense if a creature is overcome by negative emotions, what emotion, and what it is directed against.
 
  
 
===Cloak of Night ===
 
===Cloak of Night ===
 
Stance
 
Stance
  
You cloak yourself in darkness. In this form you can [[Sneak (Action)|sneak]] as if you had concealment in dark areas, and both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from [[Detect (Action Powers Technique)|detection powers]]; in order to learn anything about you, the user of such a power must win a [[Spot (Action)|Spot]] roll against your [[Maneuver (Action)|Maneuver]].
+
You cloak yourself in darkness. {{ : Invisibility (Action) }}  In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from [[Scry (Action)|scrying]] and any power used to detect or analyze you; in order to learn anything about you, the user of such a power must score an Outcome matching your [[Reflexes (Action)|Reflexes]].
  
=== Detect Enemy ===
+
=== Dark Step ===
''Charm
+
Trigger Action (Defense, Combo)
Basic Action
 
  
You sense creatures that hate or intend harm to you, a group you represent, or someone who is present and under your protection. The range in meters is equal to your power skill roll when used blindly, or ten times that if you can perceive the creature in some fashion.
+
You step into shadow and [[Teleport (Action)|teleport]] a short distance - no more than your [[Mind (Action)|Mind]] in meters, ether as an active defense or after any basic action of your own. If done in response to an attack, this adds a +3 bonus to your [[Dodge (Action)|Dodge]] for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. After a Dark Step you can try to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]]. This power does not work in bright areas without shadows - there must be shades or darkness for you to step into
  
===Detect Falsehood===
+
=== Touch of the Dark ===
''Know
 
 
Basic Action
 
Basic Action
  
You can sense moods and feelings, getting an impression of the intents and desires of others. This can allow you to penetrate disguise, falsehoods and insincere seduction attempts with a power skill roll against the [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]] skill of your target.
+
You can smell, taste and feel darkness within [[Mind (Action)|Mind]] meters. In this area you can sense things even around corners or behind cover, touching them with umbral tendrils. {{ : Awareness (Action) }}
 
+
You can choose to focus on an area at a distance, with normal range penalties.
=== Sense Sin ===
+
You feel safe in the dark, and are not affected by the supposed terrors of the night ([[GM]]s discretion).
''Charm
+
You automatically spot creatures in a dark area using the darkness and [[Invisibility (Action)|Invisibility]] (and not other cover) to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]].
Inherent
+
You are never impaired in any way because of darkness, but you still cannot see—colors, script, images, and other purely visual things are imperceptible to this power.
 
 
When you first learn this power, pick one type of vice or sin that is considered morally distasteful in your culture. Whenever someone within 10 meters times your [[Mind (Action)|Mind]] commits this sin, make an opposed roll to sense where they are and what they did.
 
 
 
=== Touch of the Dark ===
 
Inherent
 
 
 
You can smell, taste and hear the darkness within [[Mind (Action)|Mind]] meters. In this area you can sense things even around corners or behind cover, as if touching them with umbral tendrils. It is still possible to [[Sneak (Action)|sneak]] on you, but the darkness does not help in any form or fashion. You feel safe in the dark, and you are not affected by the supposed terrors of the night. You are never impaired in any way because of darkness, but you still cannot see - colors, script, screen images, and other purely visual things are imperceptible to this power.
 
  
 
=== Vacuum Adaptation ===
 
=== Vacuum Adaptation ===
 
Inherent
 
Inherent
  
You can survive in a vacuum, the power substituting oxygen and mitigating the effects of low pressure.
+
You can survive in a vacuum, the power substituting oxygen and mitigating the effects of low pressure and hard radiation.
 +
This does not protect from effects powerful enough to be actual attacks.

Latest revision as of 11:52, 29 October 2021

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Templates for Action
Main article: Powers (Action)

Cloak of Night

Stance

You cloak yourself in darkness. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from scrying and any power used to detect or analyze you; in order to learn anything about you, the user of such a power must score an Outcome matching your Reflexes.

Dark Step

Trigger Action (Defense, Combo)

You step into shadow and teleport a short distance - no more than your Mind in meters, ether as an active defense or after any basic action of your own. If done in response to an attack, this adds a +3 bonus to your Dodge for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. After a Dark Step you can try to Sneak. This power does not work in bright areas without shadows - there must be shades or darkness for you to step into

Touch of the Dark

Basic Action

You can smell, taste and feel darkness within Mind meters. In this area you can sense things even around corners or behind cover, touching them with umbral tendrils. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. You can choose to focus on an area at a distance, with normal range penalties. You feel safe in the dark, and are not affected by the supposed terrors of the night (GMs discretion). You automatically spot creatures in a dark area using the darkness and Invisibility (and not other cover) to Sneak. You are never impaired in any way because of darkness, but you still cannot see—colors, script, images, and other purely visual things are imperceptible to this power.

Vacuum Adaptation

Inherent

You can survive in a vacuum, the power substituting oxygen and mitigating the effects of low pressure and hard radiation. This does not protect from effects powerful enough to be actual attacks.