Difference between revisions of "Restraints (Action)"

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<noinclude>{{Action Power Templates}}</noinclude>
 
<noinclude>{{Action Power Templates}}</noinclude>
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]] when restrained. </noinclude>
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Physical restraint in [[Action]] does not completely prevent a hero from action, they impose handicaps to be overcome.  
# '''Bound Arms''' prevent physical attacks and most physical manipulation.
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#'''Gagging''' prevents mundane speech. Stymies all Charm and Impress checks.
# '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation.
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#'''Handcuffing''' is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use one hand effectively, such as using weapons or tools of [[Items_(Action)#Small|Small]] size or smaller.
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range.
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#'''Hobbling''' indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a [[Actions_(Action)#Full_Move|Full Move]] action or otherwise do an action that grants extra movement..
# '''Gagging''', which prevents mundane speech. Make sure to enforce this strictly.
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# '''Immobilized''', stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose [[Body (Action)|Body]] is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you two cooperate.
# '''Leashing''', being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
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# '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1. Swimming and flying creatures are entangled, with similar effects.  
<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>
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# '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for ([[Body (Action)|Body]] +0) damage or a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]], but limited to [[Range_(Action)#Close|Close]] range.
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# '''Blinded''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range. Everyone has enough concealment to [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] on you, and against creatures beyond your perception range, you have to use [[Reflexes (Action)|Reflexes]] rather than [[Recon (Action)|Recon]] for defense  against [[Recon (Action)|Recon]] stunts.
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# (or more) '''Hogtie''' A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. This also prevents all [[Actions_(Action)#Trigger_Action_.28Defense.29|Defense]] actions.
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<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger than [[Items (Action)#Tiny|Tiny]] take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>

Latest revision as of 14:01, 17 December 2020

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Templates for Action

Physical restraint in Action does not completely prevent a hero from action, they impose handicaps to be overcome.

  1. Gagging prevents mundane speech. Stymies all Charm and Impress checks.
  2. Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use one hand effectively, such as using weapons or tools of Small size or smaller.
  3. Hobbling indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action or otherwise do an action that grants extra movement..
  4. Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you two cooperate.
  5. Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1. Swimming and flying creatures are entangled, with similar effects.
  6. Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for (Body +0) damage or a Tiny Ranged Weapon, but limited to Close range.
  7. Blinded restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range. Everyone has enough concealment to Sneak on you, and against creatures beyond your perception range, you have to use Reflexes rather than Recon for defense against Recon stunts.
  8. (or more) Hogtie A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. This also prevents all Defense actions.

Restraints can be escaped using Contortions or destroyed. Weapons larger than Tiny take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.