Difference between revisions of "Vatun (Greyhawk Action)"
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− | <noinclude>{{greyhawk gods action}} | + | <noinclude>{{greyhawk gods action}}</noinclude> |
− | + | [[Vatun (Greyhawk Action)| Vatun]] is the patron of the [[Suel (Greyhawk Action)| Suel]] barbarians of the North-East, Vatun the one-eyed is a harsh and unforgiving master that sends long ships south to plunder and sets tribe against tribe in trials of strength and valor. Because he is currently imprisoned, his worshipers need to carry a burning torch in order to invoke spells from him. | |
− | The | + | Vatun (VAY-tun) is largely forgotten outside the |
+ | Thillonrian peninsula. Not worshiped by the Suel | ||
+ | Imperium, Vatun is included in that pantheon | ||
+ | because of his worship by the Suel-descended northern | ||
+ | barbarians. Vatun was imprisoned by clerics of | ||
+ | Telchur about the time of the Battle of a Fortnight's | ||
+ | Length. He wields an ice battleaxe called Winter's | ||
+ | Bite. When free, Vatun was a whirlwind of cold rage | ||
+ | and energy, inspiring his followers to raid south as | ||
+ | often as possible. Dalt and Llerg are his only allies. | ||
+ | He is shown as a huge Suel man wearing polar bear | ||
+ | skins and a beard of ice and snow, with frozen fog | ||
+ | coming from his mouth. His holy symbol is the sun | ||
+ | setting on a snowy landscape. | ||
+ | |||
+ | ''Winter is a time for culling the weak so that the strong may survive. Snow shall cover cowards and they shall be forgotten by all. The people of the north are the true survivors and will inherit the world when the Great Winter comes to cover the land.'' | ||
+ | |||
+ | Vatun's clerics preach violence against Telchur's faith, help their tribes survive in winter, heal the | ||
+ | injured, and aid their people in battle. Level-headed | ||
+ | clerics are sent to search for the Five Blades of Corusk, | ||
+ | which if united will free Vatun from his prison (or so | ||
+ | say the legends). Recent lore indicates a diabolical | ||
+ | connection to Vatun's prison, and so his clerics have | ||
+ | become ardent foes of devils. Because of his imprisonment, | ||
+ | Vatun's clerics must be within ten feet of a | ||
+ | torch-sized (or larger) flame to prepare or cast spells. | ||
+ | |||
+ | '''Alignment''': Chaotic Evil. | ||
+ | |||
+ | '''Weapon''': Battleaxe. | ||
+ | |||
+ | '''Symbol: | ||
+ | Sun setting on snow. | ||
+ | |||
+ | === Action Domains === | ||
+ | [[Death (Action Powers Form) | Death]], | ||
+ | [[Flux (Action Powers Form) | Flux]], | ||
+ | [[Ice (Action Powers Form) | Ice]], | ||
+ | [[Life (Action Powers Form) | Life]], | ||
+ | [[Spiritual (Action Powers Form) | Spiritual]]. | ||
+ | |||
+ | === Pathfinder Domains === | ||
+ | Air, | ||
+ | Destruction (Catastrophe), | ||
+ | Fire (Smoke), | ||
+ | Strength (Resolve), | ||
+ | Weather (Storms). | ||
+ | |||
+ | === Pathfinder Traits === | ||
+ | * [[Religious_Traits_(Greyhawk)#War_against_Hell|War Against Hell]] | ||
+ | * [[Religious_Traits_(Greyhawk)#Winter.27s_Favor|Winter's Favor]] | ||
+ | |||
+ | === Pathfinder Obedience === | ||
+ | Recite all the names you can recall of those who have died by your hand. Mediate upon their faces and the circumstances of their deaths, evaluating your actions in the light of cold. Gain a +4 sacred bonus to AC against critical hit confirmation rolls. | ||
+ | |||
+ | ==== Boons ==== | ||
+ | # '''Chooser of the Slain (Sp)''' ''shield of faith'' 3/day, ''death knell'' 2/day, or ''keen edge'' 1/day | ||
+ | # '''Severe Strike (Su)''' You ignore the first 5 points of creatures’ damage reduction when making melee weapon attacks, regardless of the type and composition of your weapon. For example, a creature with DR 10/silver would be treated as having DR 5/silver against your attacks. | ||
+ | # '''Execute (Sp)''' You can cast ''power word kill'' once per day. |
Latest revision as of 13:20, 26 May 2021
Greyhawk Action! |
Vatun is the patron of the Suel barbarians of the North-East, Vatun the one-eyed is a harsh and unforgiving master that sends long ships south to plunder and sets tribe against tribe in trials of strength and valor. Because he is currently imprisoned, his worshipers need to carry a burning torch in order to invoke spells from him.
Vatun (VAY-tun) is largely forgotten outside the Thillonrian peninsula. Not worshiped by the Suel Imperium, Vatun is included in that pantheon because of his worship by the Suel-descended northern barbarians. Vatun was imprisoned by clerics of Telchur about the time of the Battle of a Fortnight's Length. He wields an ice battleaxe called Winter's Bite. When free, Vatun was a whirlwind of cold rage and energy, inspiring his followers to raid south as often as possible. Dalt and Llerg are his only allies. He is shown as a huge Suel man wearing polar bear skins and a beard of ice and snow, with frozen fog coming from his mouth. His holy symbol is the sun setting on a snowy landscape.
Winter is a time for culling the weak so that the strong may survive. Snow shall cover cowards and they shall be forgotten by all. The people of the north are the true survivors and will inherit the world when the Great Winter comes to cover the land.
Vatun's clerics preach violence against Telchur's faith, help their tribes survive in winter, heal the injured, and aid their people in battle. Level-headed clerics are sent to search for the Five Blades of Corusk, which if united will free Vatun from his prison (or so say the legends). Recent lore indicates a diabolical connection to Vatun's prison, and so his clerics have become ardent foes of devils. Because of his imprisonment, Vatun's clerics must be within ten feet of a torch-sized (or larger) flame to prepare or cast spells.
Alignment: Chaotic Evil.
Weapon: Battleaxe.
Symbol: Sun setting on snow.
Action Domains
Death, Flux, Ice, Life, Spiritual.
Pathfinder Domains
Air, Destruction (Catastrophe), Fire (Smoke), Strength (Resolve), Weather (Storms).
Pathfinder Traits
Pathfinder Obedience
Recite all the names you can recall of those who have died by your hand. Mediate upon their faces and the circumstances of their deaths, evaluating your actions in the light of cold. Gain a +4 sacred bonus to AC against critical hit confirmation rolls.
Boons
- Chooser of the Slain (Sp) shield of faith 3/day, death knell 2/day, or keen edge 1/day
- Severe Strike (Su) You ignore the first 5 points of creatures’ damage reduction when making melee weapon attacks, regardless of the type and composition of your weapon. For example, a creature with DR 10/silver would be treated as having DR 5/silver against your attacks.
- Execute (Sp) You can cast power word kill once per day.