Difference between revisions of "Shoot (Action)"

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=== Aim ===
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Shoot is the skill for ranged combat, either using powers or ranged weapons. Shoot attacks are powerful, but defenses weak; the emphasis is on getting the enemy down before he can hurt you.
Basic Action
 
  
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill.
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Shoot skill defaults to [[Reflexes (Action)|Reflexes]] and an outcome matching this attribute on a stunt directed against Shoot will often result in a [[Setback (Action)|Setback]].  
  
=== Area Attack ===
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==Use in Action==
Limit Break
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Shooting is used mainly in combat, but sometimes you can do stunts based on your precision and reactions; sports photography and sensor operations can use this skill. You know how to care for your weapons and keep them in prime condition, including simple modifications, but you are not a full-fledged weapon smith, that takes the [[Create (Action)|Create]] skill.
  
Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your [[Mind (Action)|Mind]] attribute in meters, tough some area attacks have their own shape or size that differs from this.
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==Knowledge==
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You know the make and abilities of the ranged weapons of your time. You know the capabilities of ranged weapons, and what kind of weapon and ammunition to use against each target and in every circumstance. You can judge the [[Toughness (Action)|Toughness]] of a target with fair accuracy. You know about famous shootists of your era, both sportsmen and professionals on either side of the law. This includes such details as what signature weapons they use and preferred tactics and schticks. You can identify the skill of a shooter by examining his handiwork; if the shootist is famous you might identify his personal style, tough this is not evidence, just a hunch.
  
Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
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==Contacts==
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You know gunsmiths (or bowyers and fletchers) and can find someone to sell you lethal hardware almost everywhere, tough you might have to settle for local varieties in out-of-the-way locations.  
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You know shooters in general, but especially in the same line of work as yourself and your opposition.
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If you are a soldier you know soldiers from different factions.
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If you are police or criminal you know police sharpshooters and criminal hit men.
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If you are a ranger, hunter, or sportsman you know other civilian shooters, those they work with, and those who arrange hunts and shooting events.
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If you are a photographer, you know other media people such as producers, journalists, and especially crew.
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You know clients, protegees, and mission specialists you have worked with.
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Some of these people are bitter rivals, but you all respect each others abilities.
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You can walk into a shooting range almost anywhere and make some local contacts by showing your skill.
  
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
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== Perception ==
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You recognize ranged weapons even when hidden.
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You recognize skilled shooters, even when they're not tooting their weapons.
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You recognize fields of fire and advantageous firing positions.
  
=== Covering Fire ===
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== Powers ==
Trigger Action (Defense)
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Shoot is linked to the forms of
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Electricity,
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Fire, and
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Ice.
  
When you see someone attacking you or another, shoot in their general direction to keep their heads down and disrupt their aiming. The difficulty of the attack now becomes your [[Shoot (Action)|Shoot]] skill +3 if it was otherwise less than that.
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==Stunts==
 
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{{: Shoot Stunts (Action)}}
If you are using a full-auto weapon, you can impair the actions of all enemies in an area equal to your [[Mind (Action)|Mind]] in diameter simultaneously, but only for the current shot.
 
 
 
=== Pinning Fire ===
 
Trigger Action
 
 
 
When someone near you moves in the open, you can use pinning fire on them. They then have the option not to move and remain still. If they elect to move despite your pinning fire, you make a normal guns attack on them.
 
 
 
If using an auto-fire weapon, you pin all targets in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, but only for the current shot. Make a separate attack roll against each target that refuses to let itself be pinned.
 
 
 
=== Spray Fire ===
 
Limit Break
 
 
 
With an autofire weapon, you can hose down all targets in a wide cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. Each side of the the triangle has the same length and can be as long as your skill rating, while the base can be as long as your Mind attribute. 
 
 
 
Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
 
 
 
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
 

Latest revision as of 11:38, 16 May 2021

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Heroic Action Role-Play

Shoot is the skill for ranged combat, either using powers or ranged weapons. Shoot attacks are powerful, but defenses weak; the emphasis is on getting the enemy down before he can hurt you.

Shoot skill defaults to Reflexes and an outcome matching this attribute on a stunt directed against Shoot will often result in a Setback.

Use in Action

Shooting is used mainly in combat, but sometimes you can do stunts based on your precision and reactions; sports photography and sensor operations can use this skill. You know how to care for your weapons and keep them in prime condition, including simple modifications, but you are not a full-fledged weapon smith, that takes the Create skill.

Knowledge

You know the make and abilities of the ranged weapons of your time. You know the capabilities of ranged weapons, and what kind of weapon and ammunition to use against each target and in every circumstance. You can judge the Toughness of a target with fair accuracy. You know about famous shootists of your era, both sportsmen and professionals on either side of the law. This includes such details as what signature weapons they use and preferred tactics and schticks. You can identify the skill of a shooter by examining his handiwork; if the shootist is famous you might identify his personal style, tough this is not evidence, just a hunch.

Contacts

You know gunsmiths (or bowyers and fletchers) and can find someone to sell you lethal hardware almost everywhere, tough you might have to settle for local varieties in out-of-the-way locations. You know shooters in general, but especially in the same line of work as yourself and your opposition. If you are a soldier you know soldiers from different factions. If you are police or criminal you know police sharpshooters and criminal hit men. If you are a ranger, hunter, or sportsman you know other civilian shooters, those they work with, and those who arrange hunts and shooting events. If you are a photographer, you know other media people such as producers, journalists, and especially crew. You know clients, protegees, and mission specialists you have worked with. Some of these people are bitter rivals, but you all respect each others abilities. You can walk into a shooting range almost anywhere and make some local contacts by showing your skill.

Perception

You recognize ranged weapons even when hidden. You recognize skilled shooters, even when they're not tooting their weapons. You recognize fields of fire and advantageous firing positions.

Powers

Shoot is linked to the forms of Electricity, Fire, and Ice.

Stunts

List of specific stunts the skill can be used for, and rules for each using the standard power format.

Aim

Basic Action

Spend an action aiming at a specific target. If you attack that target as your next action, not having moved or spent any shots in between, and as long as the target stays in the same spot, you get a +3 bonus on your Shoot skill. You can still move before aiming and after shooting.

Covering Fire

Trigger Action (Defense)

When you see someone performing an action, shoot in their general direction to disrupt their action. The difficulty of their action now becomes your Shoot skill if it was otherwise less than that. Range penalties applies to your skill value. If you are using a full-auto weapon, you can impair the actions of all creatures in an area equal to your Reflexes in diameter simultaneously, but still only for the current shot. This does not work under certain circumstances. You can't use covering fire if your weapon is Slow or requires Reload. A creature can choose to ignore covering fire. If they do, you can perform a Normal Ranged Attack against them instead.

Normal Ranged Attack

Basic Action

Make a Shoot roll opposed by the target's Dodge. On a success, you hit, adding the Outcome to the damage of the weapon.

Photography

Inherent

While photographic apparatus and technology is covered by Create, actual action photography is covered by Shoot, providing gun-tooting characters something to do in non-action scenarios. To make a photo shoot in Action is very much like taking a lethal shot, and most schticks can be used normally. To make a moving and insightful shot of some other aspect of a character requires a Shoot against whatever skill the shot is to manifest—often Charm or Impress. The impact of a successful photograph is decided by the lowest skill between the photographer and model.

Recon By Fire

Inherent

You can make an attack in order to flush out a Sneaking opponent. You must know or guess the targets approximate location. If you are wrong. the action is wasted. Use Shoot as if it was Recon for a Scan stunt. On an outcome matching the target's Reflexes you actually score a hit, but this is likely to be a poor hit - make a normal roll and add this to the damage of your weapon-arring a negative roll reduices the damage. The target gets the usual defensive bonuses from Sneaking.