Difference between revisions of "Bard (FiD)"

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{{FiD}}{{FiD-Powers}}
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{{FiD}}{{FiD-Powers}}{{tocright}}
Orphics work magic through performance, using one or more performing arts, such as acting, music, song, or dance.
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Bards work magic through performance, using one or more performing arts, such as acting, music, song, or dance.
Mostly used to charm and influence, a masterful orphic can calm the waves and enchant death itself.
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Their magic, often used to charm and influence, can potentially calm raging seas or even enchant death itself.
Orphics may be known as bards, troubadours, thespians, and by a myriad of titles for performers.
 
  
=== Trauma Condition—Turbulence ===
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Ideas about the origin of bardic magic are as varied as the bards themselves.
You must use a performing art to activate your powers, which may attract attention but can be disguised as a part of a mundane performance. It is hard to tell when you are using powers or not.
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A popular one is that the world was made using the Song of Creation, the first song, performed by mysterious powers at the dawn of creation.
As an orphic your first power must be the Animal, Flux, Illusion, Life, Mind, Order, or Time power. These are marked in yellow on the power list below. When gaining further powers you can select any orphic power you wish.
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This lingers still in the Music of the Spheres, and bards attune to this to do magic.
 +
Another idea is that bards charm mighty spirits or great powers to assist them.
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Wizards and clerics dismiss such notions, claiming bards merely distort spells into performances.
 +
 
 +
Bards are known by many names: orphics, troubadours, and countless titles for performers, reflecting their varied traditions.
 +
 
 +
'''Touchstones''': 
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Ariel (''The Little Mermaid,'' 1989), 
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Giselle (''Enchanted,'' 2007), 
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Rapunzel (''Tangled,'' 2010), 
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Miguel (''Coco,'' 2017). 
 +
 
 +
=== Trauma Condition—Resonance ===
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You use performance to activate your powers.
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This may attract attention but can blend seamlessly into ordinary performances.
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As a bard, your first Power Form must be  
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<span style="background-color:lightgreen">[[Animal Powers (FiD)|Animal]]</span>,
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<span style="background-color:lightgreen">[[Darkness Powers (FiD)|Darkness]]</span>,
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<span style="background-color:lightgreen">[[Death Powers (FiD)|Death]]</span>,  
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<span style="background-color:lightgreen">[[Flux Powers (FiD)|Flux]]</span>,  
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<span style="background-color:lightgreen">[[Illusion Powers (FiD)|Illusion]]</span>,  
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<span style="background-color:lightgreen">[[Life Powers (FiD)|Life]]</span>,
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<span style="background-color:lightgreen">[[Light Powers (FiD)|Light]]</span>,  
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<span style="background-color:lightgreen">[[Mind Powers (FiD)|Mind]]</span>,  
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<span style="background-color:lightgreen">[[Order Powers (FiD)|Order]]</span>, or
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<span style="background-color:lightgreen">[[Time Powers (FiD)|Time]]</span>.  
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These are marked in green on the power list below.  
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When gaining further powers, you can select any bard power you wish.
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Epic''' By playing for 5 minutes with an audience of scale appropriate to your tier (p 221) you reduce the stress cost of a power by two. Your crew suffices as an audience if all of them are present.
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# '''Influence:''' You may expend your '''special armor''' to reduce harm from a Resolve action consequence or to push yourself on a Resolve action.
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==== Ambience ====
# '''Inspiration:''' Two times per score you can assist a teammate without paying stress. ''Tell us what performance inspired them.
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When you perform for a moment, define the dominant mood of the scene
# '''Listener:''' When you gather info you get +1d. Successfully gathering info for a score gives +1d to the engagement roll for that operation.
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(brave, festive, romantic, solemn).
# '''Social Butterfly:''' You never roll less than 2d indulging in vice. When indulging in vice you may pick which dice result to use to reduce Weight. For example, if you rolled a 2 and a 5 you could choose to reduce your Weight by either 2 or 5. Your crew also benefits from this if they indulge with you, and can use your vice.
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While you perform — and for an equal time afterward or until the scene changes —
# '''Star:''' You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. Gain +1 stash during payoff if you did this during the score.
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rolls that align with the mood gain improved Position.
# '''Tete-a-tete:''' Push a Resolve action to do one of the following: ''Attract everyone's attention—get a scene alone with someone—learn a secret—escape a location''.
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# '''Powers:''' [[Air Powers (FiD)|Air]], <span style="background-color:yellow">[[Animal Powers (FiD)|Animal]]</span>, <span style="text-decoration: line-through;background-color:red">[[Barrier Powers (FiD)|Barrier]]</span>, [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], <span style="background-color:yellow">[[Flux Powers (FiD)|Flux]]</span>, <span style="background-color:yellow">[[Illusion Powers (FiD)|Illusion]]</span>, <span style="text-decoration: line-through;background-color:red">[[Kinesis Powers (FiD)|Kinesis]]</span>, <span style="background-color:yellow">[[Life Powers (FiD)|Life]]</span>, [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], <span style="background-color:yellow">[[Mind Powers (FiD)|Mind]]</span>, <span style="background-color:yellow">[[Order Powers (FiD)|Order]]</span>, [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], <span style="background-color:yellow">[[Time Powers (FiD)|Time]]</span>, and [[Water Powers (FiD)|Water]].
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==== Epic ====
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By performing for 5 minutes with an audience of scale appropriate to your tier (p 221), you reduce the stress cost of a power or [[Rituals (FiD)|Ritual]] you or an ally uses by two.  
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 +
==== Gracious ====
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You can roll your [[Actions_(IB)#Consort|Consort]] to recover Stress when indulging vice.
 +
Your crew also gains this benefit when they indulge with you; they can use your vice and provider.
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Overindulging this way creates a relation or reveals a personal secret, fleshing out the background.
 +
 
 +
==== Inspiration ====
 +
You can Assist someone without even being there as long as they saw you perform.  
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''Say what performance inspired them.''  
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This can affect their view of you.
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You can inspire twice per session without expending Stress.
 +
 
 +
==== Listener ====
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When you Gather Information using Consort, you get +1d.  
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Successfully gathering info in preparation for a score gives +1d to the engagement roll.
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 +
==== Star ====
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Gain increased Effect when you perform for an audience, including holding a speech.  
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Your crew gains an additional xp trigger: Cooperate to perform for an audience with scale based on tier (p 221).  
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You know all kinds of performance. ''If detail is desired, you know a number of [[Actions_(FiD)#Performing_Arts|performing arts]] equal to the sum of your ratings in [[Actions_(IB)#Consort|Consort]], [[Actions_(IB)#Finesse|Finesse]], and [[Actions_(IB)#Sway|Sway]].''
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==== Tete-a-tete ====
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Push a Resolve action to add leverage to a successful action: ''attract everyone's attention — get a scene alone with someone — escape a location''.
 +
 
 +
==== Additional Playbook ====
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Select another playbook. You gain immediate access to its Inventory and XP conditions.
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From now on, you can choose its Special Abilities.
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You can take this special ability multiple times, each time selecting a new playbook.
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''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.''
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==== Powers ====
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You can learn these powers, expending a Special Ability for each.
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Your first Power Form must be one marked in <span style="background-color:lightgreen">green</span>, later you can pick any power.
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[[Abyss Powers (FiD)|Abyss]],
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[[Air Powers (FiD)|Air]],  
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<span style="background-color:lightgreen">[[Animal Powers (FiD)|Animal]]</span>,  
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[[Barrier Powers (FiD)|Barrier]],
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<span style="background-color:lightgreen">[[Darkness Powers (FiD)|Darkness]]</span>,  
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<span style="background-color:lightgreen">[[Death Powers (FiD)|Death]]</span>,  
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[[Earth Powers (FiD)|Earth]],  
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[[Electricity Powers (FiD)|Electricity]],  
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[[Fire Powers (FiD)|Fire]],  
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[[Ice Powers (FiD)|Ice]],  
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<span style="background-color:lightgreen">[[Flux Powers (FiD)|Flux]]</span>,  
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<span style="background-color:lightgreen">[[Illusion Powers (FiD)|Illusion]]</span>,  
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[[Kinesis Powers (FiD)|Kinesis]],  
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<span style="background-color:lightgreen">[[Life Powers (FiD)|Life]]</span>,  
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<span style="background-color:lightgreen">[[Light Powers (FiD)|Light]]</span>,  
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[[Metal Powers (FiD)|Metal]],  
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<span style="background-color:lightgreen">[[Mind Powers (FiD)|Mind]]</span>,  
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<span style="background-color:lightgreen">[[Order Powers (FiD)|Order]]</span>,  
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[[Plant Powers (FiD)|Plant]],  
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[[Space Powers (FiD)|Space]],  
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<span style="background-color:lightgreen">[[Time Powers (FiD)|Time]]</span>,  
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and [[Water Powers (FiD)|Water]].
  
 
=== Strangers in the Night ===
 
=== Strangers in the Night ===
: ˄ ˅ Celest, an orphic.
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: ˄ ˅ Celest, a bard.
: ˄ ˅ Haia, a mysterious heir.
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: ˄ ˅ Haia, a mysterious heir.
: ˄ ˅ Kalli, an adventurous fan.
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: ˄ ˅ Kalli, an adventurous fan.
: ˄ ˅ Tam Tam, a crafter.
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: ˄ ˅ Tam Tam, a crafter.
: ˄ ˅ Yagatan, an impressario.
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: ˄ ˅ Yagatan, an impressario.
  
=== Items ===
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=== Inventory ===
: ☐ Fine Disguise Kit
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: ☐,☐,☐ Fine Bottle of Wine.
: ☐, ☐, ☐ Fine Bottle of Wine.
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: ◯ Memento.
: ◯ Memento.  
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: ◯ Scroll (Music Sheet).
: Music Sheet.
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: ◯ Stagewear.
: ◯ Stagewear.
 
: ☐ Trance powder.
 
  
* '''Fine Disguise Kit''' ☐: A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect when playing a role or relying on beauty.
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* '''Fine Bottle of Wine''' ☐: A highly desirable vintage, effective at loosening tongues and making an impression.
* '''Fine Bottle of Wine''' ☐: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress. Holds wine for 5 glasses. '''Consumable'''.
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* '''Memento''' ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one once per score, used after making the action roll. '''Playbook'''.
* '''Memento''' ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one. One use per score. '''Playbook'''.
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* '''Scroll''' : A music sheet that allows one use of a power on the list of bard powers that you do not know. '''Playbook'''.
* '''Music Sheet''' : Allows one use of a power on the list of orphic powers that you do not know. '''Playbook'''.
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* '''Stagewear''' ◯: Elegant and provocative attire. Allows you to push any Resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. Attracts attention. '''Conspicuous, Playbook'''.
* '''Stagewear''' ◯: Fancy sate kit, often provocative. Allows you to push any resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. '''Playbook'''
 
* ''' Trance Powder''' ☐: A dose of the popular drug, which induces an altered mental state. The victim of this powder is not fully unconscious, but rather retreats into a calm, suggestible mental state, similar to hypnotism. +1d on all Resolve actions against imbiber. '''Alchemy, Common, Consumable, Unreliable'''.
 
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.'' 
At the end of each session, for each item below, mark 1 xp (in your playbook or
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''At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.'' 
an attribute) or 2 xp if that item occurred multiple times.
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* ''You addressed a challenge using powers or your personal charm.'' 
* ''You addressed a challenge using powers or charm.
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* ''You expressed your beliefs, drives, heritage, or background.'' 
* ''You expressed your beliefs, drives, heritage, or background.
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* ''You struggled with issues from your vice or traumas during the session.''
* ''You struggled with issues from your vice or traumas during the session.
 
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Consort 1
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: Consort 1
: Sway 2
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: Sway 2
 
: 4 points by choice, no higher than 2 in any one.
 
: 4 points by choice, no higher than 2 in any one.

Latest revision as of 10:42, 12 January 2026

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Bards work magic through performance, using one or more performing arts, such as acting, music, song, or dance. Their magic, often used to charm and influence, can potentially calm raging seas or even enchant death itself.

Ideas about the origin of bardic magic are as varied as the bards themselves. A popular one is that the world was made using the Song of Creation, the first song, performed by mysterious powers at the dawn of creation. This lingers still in the Music of the Spheres, and bards attune to this to do magic. Another idea is that bards charm mighty spirits or great powers to assist them. Wizards and clerics dismiss such notions, claiming bards merely distort spells into performances.

Bards are known by many names: orphics, troubadours, and countless titles for performers, reflecting their varied traditions.

Touchstones: Ariel (The Little Mermaid, 1989), Giselle (Enchanted, 2007), Rapunzel (Tangled, 2010), Miguel (Coco, 2017).

Trauma Condition—Resonance

You use performance to activate your powers. This may attract attention but can blend seamlessly into ordinary performances. As a bard, your first Power Form must be Animal, Darkness, Death, Flux, Illusion, Life, Light, Mind, Order, or Time. These are marked in green on the power list below. When gaining further powers, you can select any bard power you wish.

Special Abilities

Ambience

When you perform for a moment, define the dominant mood of the scene (brave, festive, romantic, solemn). While you perform — and for an equal time afterward or until the scene changes — rolls that align with the mood gain improved Position.

Epic

By performing for 5 minutes with an audience of scale appropriate to your tier (p 221), you reduce the stress cost of a power or Ritual you or an ally uses by two.

Gracious

You can roll your Consort to recover Stress when indulging vice. Your crew also gains this benefit when they indulge with you; they can use your vice and provider. Overindulging this way creates a relation or reveals a personal secret, fleshing out the background.

Inspiration

You can Assist someone without even being there as long as they saw you perform. Say what performance inspired them. This can affect their view of you. You can inspire twice per session without expending Stress.

Listener

When you Gather Information using Consort, you get +1d. Successfully gathering info in preparation for a score gives +1d to the engagement roll.

Star

Gain increased Effect when you perform for an audience, including holding a speech. Your crew gains an additional xp trigger: Cooperate to perform for an audience with scale based on tier (p 221). You know all kinds of performance. If detail is desired, you know a number of performing arts equal to the sum of your ratings in Consort, Finesse, and Sway.

Tete-a-tete

Push a Resolve action to add leverage to a successful action: attract everyone's attention — get a scene alone with someone — escape a location.

Additional Playbook

Select another playbook. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.

Powers

You can learn these powers, expending a Special Ability for each. Your first Power Form must be one marked in green, later you can pick any power.

Abyss, Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Strangers in the Night

˄ ˅ Celest, a bard.
˄ ˅ Haia, a mysterious heir.
˄ ˅ Kalli, an adventurous fan.
˄ ˅ Tam Tam, a crafter.
˄ ˅ Yagatan, an impressario.

Inventory

☐,☐,☐ Fine Bottle of Wine.
◯ Memento.
◯ Scroll (Music Sheet).
◯ Stagewear.
  • Fine Bottle of Wine ☐: A highly desirable vintage, effective at loosening tongues and making an impression.
  • Memento ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one once per score, used after making the action roll. Playbook.
  • Scroll ◯: A music sheet that allows one use of a power on the list of bard powers that you do not know. Playbook.
  • Stagewear ◯: Elegant and provocative attire. Allows you to push any Resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. Attracts attention. Conspicuous, Playbook.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using powers or your personal charm.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Consort 1
Sway 2
4 points by choice, no higher than 2 in any one.