Difference between revisions of "Sorcerer (FiD)"
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'''Touchstones:''' | '''Touchstones:''' | ||
| + | Thulsa Doom (''Conan the Barbarian'' 1982), | ||
| + | Sorsha (''Willow'' 1988), | ||
Merlin (''Merlin'' TV 2008–2012), | Merlin (''Merlin'' TV 2008–2012), | ||
| − | + | Wanda Maximoff / Scarlet Witch (''Avengers: Age of Ultron'' 2015). | |
| − | |||
| − | Wanda Maximoff / Scarlet Witch (''Avengers: Age of Ultron'' | ||
| − | === Trauma | + | === Trauma Condition — Ostentatious === |
As a sorcerer, you must speak and gesture to use powers. | As a sorcerer, you must speak and gesture to use powers. | ||
Many sorcerers name their signature workings and shout these names when casting. | Many sorcerers name their signature workings and shout these names when casting. | ||
| Line 28: | Line 28: | ||
Higher-tier effects unleash increasingly spectacular side effects: a strong fire working might scorch walls, blast out waves of heat, or rattle the ground. | Higher-tier effects unleash increasingly spectacular side effects: a strong fire working might scorch walls, blast out waves of heat, or rattle the ground. | ||
| − | You can mute the visual and auditory noise, but suppressing the display builds pressure inside | + | You can mute the visual and auditory noise, but suppressing the display builds pressure inside, worsening Position. |
| − | + | Annoying or chaotic side effects are a common Consequence for sorcerers. | |
| − | Annoying or chaotic | + | |
| + | Some sorcerers suffer Consequences that gradually change their appearance to match their powers. | ||
| + | This is a matter of taste, [[GM]]s should not force this on players. | ||
=== Special Abilities === | === Special Abilities === | ||
==== Chaos Magic ==== | ==== Chaos Magic ==== | ||
| − | When you accept a Devil’s Bargain on an action using powers, you gain | + | When you accept a Devil’s Bargain on an action using powers, you can gain improved Effect instead of the normal +1d. |
You cannot Push on the same roll. | You cannot Push on the same roll. | ||
==== Casual Blaster ==== | ==== Casual Blaster ==== | ||
| − | When you use a power to make an attack that is ''' | + | When you use a power to make an attack that is '''Fine and/or Potent''', you can choose to remove these qualities. |
| − | If you do so, reduce the category of the power, Apex → Master → Advanced → Basic. | + | If you do so, reduce the category of the power, Apex → Master → Advanced → Basic. |
| + | This reduces the risk of stress and the number of dice needed to use the power. | ||
| + | |||
| + | ==== Focused Power ==== | ||
| + | Pick a [[Powers_(FiD)#Forms|Form of Power]]. | ||
| + | When you use powers from this Form, improve your Position by one step, but not beyond Controlled. | ||
==== Monster Companion ==== | ==== Monster Companion ==== | ||
| − | You have a monster or dangerous animal serving you. This is a Cohort | + | You have a monster or dangerous animal serving you. This is a Cohort Expert (beast) (p. 96). |
| − | It is [[Mind_Powers_(FiD)#Expanded_Mind_Powers| | + | It is [[Mind_Powers_(FiD)#Expanded_Mind_Powers|Intelligent]] and natural attacks that are Potent. |
| − | Choose a [[Powers_(FiD)#Forms|Form]] | + | Choose a [[Powers_(FiD)#Forms|Form]]; your companion can use the Basic Prowl and Wreck effects of this Form. |
| − | You can take this ability several times to grant your companion the next Prowl and Wreck effects of this | + | You can take this ability several times to grant your companion the next Prowl and Wreck effects of this Form: Advanced → Master. |
| + | It can never learn Apex powers. | ||
==== Power of Desperation ==== | ==== Power of Desperation ==== | ||
| − | When you roll a Desperate action using powers, gain +1d to your roll. | + | When you roll a Desperate action using powers, gain +1d to your roll. |
| − | |||
| − | |||
| − | |||
| − | |||
==== Shape Dancer ==== | ==== Shape Dancer ==== | ||
You can use Wreck instead of Consort when using powers that would normally require Consort. | You can use Wreck instead of Consort when using powers that would normally require Consort. | ||
| − | |||
If you have a [[#Monster Companion|Monster Companion]] it can do the same. | If you have a [[#Monster Companion|Monster Companion]] it can do the same. | ||
| + | Select one specific shape you can automatically assume without a roll. | ||
==== Summon Ally ==== | ==== Summon Ally ==== | ||
| Line 103: | Line 107: | ||
=== Inventory === | === Inventory === | ||
| − | : | + | : ☑, ☑, ☑ Charm. |
| − | : | + | : ☐ Pandora's Box. |
| + | : ☑ Power Seal. | ||
: ☐ or ☐☐ Potent Weapon. | : ☐ or ☐☐ Potent Weapon. | ||
| − | |||
| − | * '''Charm''' ☐: A | + | * '''Charm''' ☐: A token imbued with power. Gives +1d on a single use of a power. '''Consumable, Playbook'''. |
| − | * '''Power Seal''' | + | * '''Pandora's Box''' ☐: You can use a [[Powers_(FiD)#Forms|Power Form]] of your choice for the rest of this scene. '''Consumable, Playbook.''' |
| − | + | * '''Power Seal''' ☑: A seal that restrains your volatile magic. When used, it breaks, and your power flares wildly for the rest of the scene, clearly revealing your true nature to observers. While flaring you can Push power use at a cost of one Stress (instead of the usual two). '''Consumable, Playbook.''' | |
| − | + | * '''Potent Weapon''' ☐ or ☐☐: This can be a hand weapon ☐ or a heavy weapon ☐☐. Common hand weapons include daggers and swords. Common heavy weapons include spears and polearms. Potency allows you to damage supernatural targets. | |
| − | * '''Potent Weapon''' ☐ or ☐☐: This can be a hand weapon ☐ or a heavy weapon ☐☐. Common hand weapons include daggers and swords. Common heavy weapons include spears and polearms. Potency allows you to damage supernatural targets | ||
| − | |||
=== XP === | === XP === | ||
Latest revision as of 15:22, 25 November 2025
| Starfox's Blades in the Dark fan page |
Sorcery belongs to those with an innate connection to the arcane, weaving spells through instinct rather than study. It is raw power — intuitive, volatile, and dangerous.
Sorcerers do not learn magic; they are magic. Many claim a monstrous or spiritual ancestor, while others simply find power waking inside them without warning.
They rarely sit comfortably in society. Unpredictable, unregulated, and impossible to control, sorcerers unsettle kingdoms and churches alike. They become champions or criminals — seldom anything in between.
Your awakening was almost certainly dramatic. Perhaps objects moved on their own around your cradle, or an adolescent outburst shattered glass and stunned a crowd. How did people respond? Were you feared and cast out, or sheltered by wanderers, hermits, or other misfits?
Touchstones: Thulsa Doom (Conan the Barbarian 1982), Sorsha (Willow 1988), Merlin (Merlin TV 2008–2012), Wanda Maximoff / Scarlet Witch (Avengers: Age of Ultron 2015).
Trauma Condition — Ostentatious
As a sorcerer, you must speak and gesture to use powers. Many sorcerers name their signature workings and shout these names when casting.
Your powers are always dramatic. Higher-tier effects unleash increasingly spectacular side effects: a strong fire working might scorch walls, blast out waves of heat, or rattle the ground.
You can mute the visual and auditory noise, but suppressing the display builds pressure inside, worsening Position. Annoying or chaotic side effects are a common Consequence for sorcerers.
Some sorcerers suffer Consequences that gradually change their appearance to match their powers. This is a matter of taste, GMs should not force this on players.
Special Abilities
Chaos Magic
When you accept a Devil’s Bargain on an action using powers, you can gain improved Effect instead of the normal +1d. You cannot Push on the same roll.
Casual Blaster
When you use a power to make an attack that is Fine and/or Potent, you can choose to remove these qualities. If you do so, reduce the category of the power, Apex → Master → Advanced → Basic. This reduces the risk of stress and the number of dice needed to use the power.
Focused Power
Pick a Form of Power. When you use powers from this Form, improve your Position by one step, but not beyond Controlled.
Monster Companion
You have a monster or dangerous animal serving you. This is a Cohort Expert (beast) (p. 96). It is Intelligent and natural attacks that are Potent. Choose a Form; your companion can use the Basic Prowl and Wreck effects of this Form. You can take this ability several times to grant your companion the next Prowl and Wreck effects of this Form: Advanced → Master. It can never learn Apex powers.
Power of Desperation
When you roll a Desperate action using powers, gain +1d to your roll.
Shape Dancer
You can use Wreck instead of Consort when using powers that would normally require Consort. If you have a Monster Companion it can do the same. Select one specific shape you can automatically assume without a roll.
Summon Ally
You have a supernatural ally you can summon using Advanced Attune powers. You know this creature intimately and have an established relationship, giving you +2d and improved position on all Resolve actions against it. Your ally advances in tier as you do. You can take this ability multiple times to gain additional allies.
Additional Playbook
Select another playbook. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.
Powers
You can learn these powers, expending a Special Ability for each.
Abyss, Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, Water.
Powerful Personas
- ˄ ˅ Hatakan, a politician.
- ˄ ˅ Jolanpah, an inquisitor.
- ˄ ˅ Wester, a monster.
- ˄ ˅ Xanaxan, a sorcerer.
- ˄ ˅ Yuclan, a cultist.
Inventory
- ☑, ☑, ☑ Charm.
- ☐ Pandora's Box.
- ☑ Power Seal.
- ☐ or ☐☐ Potent Weapon.
- Charm ☐: A token imbued with power. Gives +1d on a single use of a power. Consumable, Playbook.
- Pandora's Box ☐: You can use a Power Form of your choice for the rest of this scene. Consumable, Playbook.
- Power Seal ☑: A seal that restrains your volatile magic. When used, it breaks, and your power flares wildly for the rest of the scene, clearly revealing your true nature to observers. While flaring you can Push power use at a cost of one Stress (instead of the usual two). Consumable, Playbook.
- Potent Weapon ☐ or ☐☐: This can be a hand weapon ☐ or a heavy weapon ☐☐. Common hand weapons include daggers and swords. Common heavy weapons include spears and polearms. Potency allows you to damage supernatural targets.
XP
Every time you roll a desperate action, mark sp in that action's attribute. At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using powers or majesty.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Command 1
- Wreck 2
- 4 points by choice, no higher than 2 in any one.