Difference between revisions of "Sorcerer (FiD)"
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| − | {{FiD}}{{FiD-Powers}} | + | {{FiD}}{{FiD-Powers}}{{tocright}} |
| − | Sorcery | + | Sorcery belongs to those with an innate connection to the arcane, weaving spells through instinct rather than study. |
| − | It is raw power and | + | It is raw power — intuitive, volatile, and dangerous. |
| − | Sorcerers | + | Sorcerers do not learn magic; they are magic. |
| − | Many claim | + | Many claim a monstrous or spiritual ancestor, while others simply find power waking inside them without warning. |
| − | + | They rarely sit comfortably in society. | |
| − | + | Unpredictable, unregulated, and impossible to control, sorcerers unsettle kingdoms and churches alike. | |
| − | + | They become champions or criminals — seldom anything in between. | |
| − | |||
| − | + | Your awakening was almost certainly dramatic. | |
| − | + | Perhaps objects moved on their own around your cradle, or an adolescent outburst shattered glass and stunned a crowd. | |
| − | How did | + | How did people respond? |
| − | Were you cast out by | + | Were you feared and cast out, or sheltered by wanderers, hermits, or other misfits? |
| − | '''Touchstones:''' | + | '''Touchstones:''' |
| − | + | Merlin (''Merlin'' TV 2008–2012), | |
| − | + | Sorsha (''Willow'' 1988)), | |
| − | + | Daenerys Targaryen (''Game of Thrones'' TV 2011–2019), | |
| + | Wanda Maximoff / Scarlet Witch (''Avengers: Age of Ultron'' (2015); ''WandaVision'' TV (2021);. | ||
| − | + | === Trauma Condition—Ostentatious === | |
| − | + | As a sorcerer, you must speak and gesture to use powers. | |
| − | + | Many sorcerers name their signature workings and shout these names when casting. | |
| − | + | ||
| + | Your powers are always dramatic. | ||
| + | Higher-tier effects unleash increasingly spectacular side effects: a strong fire working might scorch walls, blast out waves of heat, or rattle the ground. | ||
| − | + | You can mute the visual and auditory noise, but suppressing the display builds pressure inside you. | |
| − | + | If you don’t vent that energy slowly, it amplifies the side effects of later powers, worsening Position. | |
| − | + | Annoying or chaotic distortions are a common Consequence for sorcerers. | |
| − | |||
| − | |||
| − | You can | ||
| − | Annoying or chaotic | ||
=== Special Abilities === | === Special Abilities === | ||
| − | + | ||
| − | + | ==== Casual Blaster ==== | |
| − | + | When you use a power to make an attack that is '''fine and/or potent''', you can choose to remove these qualities. For each quality you choose '''not''' to use, reduce the stress cost of the power by one category, from Apex to Master to Advanced to Basic. | |
| − | + | ||
| − | + | ==== Monster Companion ==== | |
| − | + | You have a monster or dangerous animal serving you. This is an expert cohort (bodyguard) (p. 96). It is [[Mind_Powers_(FiD)#Expanded_Mind_Powers|intelligent]] and its attacks are potent. You can take this ability again to grant your companion additional abilities similar to what you can do with Powers. For example, a fiery elemental or shadow beast might serve as your companion. | |
| − | + | ||
| − | + | ==== Power of Blood ==== | |
| + | You may expend your Special Armor to reduce harm from a consequence when using a power or to push yourself when using a power. | ||
| + | |||
| + | ==== Power of Desperation ==== | ||
| + | When you roll a desperate action using powers, gain +1d to your roll. | ||
| + | |||
| + | ==== Presence of Power ==== | ||
| + | When you unleash your powers, they are especially frightening. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power. | ||
| + | |||
| + | ==== Shape Dancer ==== | ||
| + | You can use Wreck instead of Consort when using powers that would normally require Consort. Select one specific shape; you gain +2d when assuming this form. | ||
| + | |||
| + | ==== Summon Ally ==== | ||
| + | You have a supernatural ally you can summon using Advanced Attune powers. You know this creature intimately and have an established relationship, giving you +2d and improved position on all Resolve actions against it. Your ally advances in tier as you do. You can take this ability multiple times to gain additional allies. | ||
| + | |||
| + | ==== Additional Playbook ==== | ||
| + | Select another playbook. You gain immediate access to its Inventory and XP conditions. | ||
| + | From now on, you can choose its Special Abilities. | ||
| + | You can take this special ability multiple times, each time selecting a new playbook. | ||
| + | ''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.'' | ||
| + | |||
| + | ==== Powers ==== | ||
| + | You can learn these powers, expending a Special Ability for each. | ||
| + | You cannot select powers marked <span style="text-decoration: line-through;background-color:red">red</span>. | ||
| + | |||
| + | [[Abyss Powers (FiD)|Abyss]], | ||
| + | [[Air Powers (FiD)|Air]], | ||
| + | [[Animal Powers (FiD)|Animal]], | ||
| + | [[Barrier Powers (FiD)|Barrier]], | ||
| + | [[Darkness Powers (FiD)|Darkness]], | ||
| + | [[Death Powers (FiD)|Death]], | ||
| + | [[Earth Powers (FiD)|Earth]], | ||
| + | [[Electricity Powers (FiD)|Electricity]], | ||
| + | [[Fire Powers (FiD)|Fire]], | ||
| + | [[Ice Powers (FiD)|Ice]], | ||
| + | [[Flux Powers (FiD)|Flux]], | ||
| + | [[Illusion Powers (FiD)|Illusion]], | ||
| + | [[Kinesis Powers (FiD)|Kinesis]], | ||
| + | [[Life Powers (FiD)|Life]], | ||
| + | [[Light Powers (FiD)|Light]], | ||
| + | [[Metal Powers (FiD)|Metal]], | ||
| + | [[Mind Powers (FiD)|Mind]], | ||
| + | [[Order Powers (FiD)|Order]], | ||
| + | [[Plant Powers (FiD)|Plant]], | ||
| + | [[Space Powers (FiD)|Space]], | ||
| + | [[Time Powers (FiD)|Time]], | ||
| + | [[Water Powers (FiD)|Water]]. | ||
=== Powerful Personas === | === Powerful Personas === | ||
Revision as of 23:04, 24 November 2025
| Starfox's Blades in the Dark fan page |
Sorcery belongs to those with an innate connection to the arcane, weaving spells through instinct rather than study. It is raw power — intuitive, volatile, and dangerous.
Sorcerers do not learn magic; they are magic. Many claim a monstrous or spiritual ancestor, while others simply find power waking inside them without warning.
They rarely sit comfortably in society. Unpredictable, unregulated, and impossible to control, sorcerers unsettle kingdoms and churches alike. They become champions or criminals — seldom anything in between.
Your awakening was almost certainly dramatic. Perhaps objects moved on their own around your cradle, or an adolescent outburst shattered glass and stunned a crowd. How did people respond? Were you feared and cast out, or sheltered by wanderers, hermits, or other misfits?
Touchstones: Merlin (Merlin TV 2008–2012), Sorsha (Willow 1988)), Daenerys Targaryen (Game of Thrones TV 2011–2019), Wanda Maximoff / Scarlet Witch (Avengers: Age of Ultron (2015); WandaVision TV (2021);.
Trauma Condition—Ostentatious
As a sorcerer, you must speak and gesture to use powers. Many sorcerers name their signature workings and shout these names when casting.
Your powers are always dramatic. Higher-tier effects unleash increasingly spectacular side effects: a strong fire working might scorch walls, blast out waves of heat, or rattle the ground.
You can mute the visual and auditory noise, but suppressing the display builds pressure inside you. If you don’t vent that energy slowly, it amplifies the side effects of later powers, worsening Position. Annoying or chaotic distortions are a common Consequence for sorcerers.
Special Abilities
Casual Blaster
When you use a power to make an attack that is fine and/or potent, you can choose to remove these qualities. For each quality you choose not to use, reduce the stress cost of the power by one category, from Apex to Master to Advanced to Basic.
Monster Companion
You have a monster or dangerous animal serving you. This is an expert cohort (bodyguard) (p. 96). It is intelligent and its attacks are potent. You can take this ability again to grant your companion additional abilities similar to what you can do with Powers. For example, a fiery elemental or shadow beast might serve as your companion.
Power of Blood
You may expend your Special Armor to reduce harm from a consequence when using a power or to push yourself when using a power.
Power of Desperation
When you roll a desperate action using powers, gain +1d to your roll.
Presence of Power
When you unleash your powers, they are especially frightening. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power.
Shape Dancer
You can use Wreck instead of Consort when using powers that would normally require Consort. Select one specific shape; you gain +2d when assuming this form.
Summon Ally
You have a supernatural ally you can summon using Advanced Attune powers. You know this creature intimately and have an established relationship, giving you +2d and improved position on all Resolve actions against it. Your ally advances in tier as you do. You can take this ability multiple times to gain additional allies.
Additional Playbook
Select another playbook. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.
Powers
You can learn these powers, expending a Special Ability for each. You cannot select powers marked red.
Abyss, Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, Water.
Powerful Personas
- ˄ ˅ Hatakan, a politician.
- ˄ ˅ Jolanpah, an inquisitor.
- ˄ ˅ Wester, a monster.
- ˄ ˅ Xanaxan, a sorcerer.
- ˄ ˅ Yuclan, a cultist.
Inventory
- ☐, ☐, ☐ Charm.
- ◯ Power Seal.
- ☐ or ☐☐ Potent Weapon.
- ☐ Scroll.
- Charm ☐: A small object of power that increases the effect of a single use of a Power. Consumable, Playbook.
- Power Seal ◯: A wearable seal that enhances your control of your powers. Breaking it (by selecting it as an item) causes your powers to manifest wildly and visibly for up to ten minutes, clearly identifying you and your abilities to observers. You might be surrounded by an aura, magical patterns, or glyphs. Select one each time you use a power for the duration. Consumable, Playbook.
- Reduce the stress cost by one.
- Increase the stress cost by one and improve the effect.
- Potent Weapon ☐ or ☐☐: This can be a hand weapon ☐ or a heavy weapon ☐☐. Common hand weapons include daggers and swords. Common heavy weapons include spears and polearms. Potency allows you to damage supernatural targets.
- Scroll ☐: Allows a single use of a Power available to your playbook but not known to you. Consumable, Playbook.
XP
Every time you roll a desperate action, mark sp in that action's attribute. At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using powers or majesty.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Command 1
- Wreck 2
- 4 points by choice, no higher than 2 in any one.