Difference between revisions of "Warlock (FiD)"

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{{FiD}}{{FiD-Powers}}
 
{{FiD}}{{FiD-Powers}}
In a world where the supernatural reigns and dark forces lurk, you find yourself in a pact with a monstrous patron. Whether it's a lord of hell, an enchanting fey, an alien beyond lore, or a revenant laughing at death, you've willingly traded your soul for unearthly powers. Bound by this unholy bargain, you now wield dark magics and command otherworldly creatures to do your bidding.  
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In a world of supernatural dominion and lurking shadows, you have forged a pact with a monstrous patron—be it a lord of hell, a beguiling fey, an incomprehensible alien, or a revenant mocking death—in exchange for otherworldly power. Bound by this unholy bargain, you wield forbidden magic and command otherworldly creatures, but at a dire cost.
  
'''Trauma Condition - Cerberic
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'''Touchstones:''' 
Your pact has three facets, like the three heads of Cerberus.
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Elric of Melnibone and Arioch, Lord of Chaos – ''The Elric Saga'' by Michael Moorcock, 
# Invocation: You must loudly invoke the name of your patron to wield your powers.
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Faustus and Mephistopheles – ''Doctor Faustus'' by Christopher Marlowe, 
# Aura: You emit a malignant aura that causes people to be reluctant to offer you services or associate with you. Worsen your position in Consort actions.
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Manfred and various potential patrons – ''Manfred'' by Lord Byron,
# Demands: Your patron imposes demands on you, and failure to fulfill these demands may result in adverse consequences. While your patron cannot strip you of your powers, it will use its servants and influence against you if you go against its wishes. This can worsen your position on actions against servants of your patron and situations relating to your patron's interests.
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Margarita and Woland – ''The Master and Margarita'' by Mikhail Bulgakov.
  
'''Special Abilities'''<br>
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Eric Draven and the Crow – ''The Crow'' (1994), 
In addition to the listed powers, you have access to these special abilities.
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Spawn (Al Simmons) and Malebolgia – ''Spawn'' (1997), 
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Maleficent and Diaval – ''Maleficent'' (2014), 
 +
Wanda Maximoff (Scarlet Witch) and Chthon – ''Doctor Strange in the Multiverse of Madness'' (2022).
  
* '''Casual Blaster''' When you use a power to make an attack that is fine and/or potent, you can opt to remove these qualities. For each quality you choose ''not'' to use, the stress cost and die requirement of the power use is each reduced by one.
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=== Trauma Condition—Cerberic ===
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Your pact has three facets, like the three heads of Cerberus, the guardian of the gate to the underworld.
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# '''Dread''': Your malignant aura unsettles animals and common people, fostering unease and suspicion within a range based on your tier (p. 221). Interactions in this range may suffer reduced effect or altered position.
 +
# '''Demand''': You must invoke the name or title of your patron to wield powers. It must be audible, but in quiet surroundings, a whisper will suffice. When in conflict with your patron, you may call on some abstract power source instead.
 +
# '''Discord''': You have duties as a warlock, but you are not bound to obey. Your patron may send other minions to enforce its will or punish your defiance. Warlocks serving the same patron often clash to assert dominance or curry favor.
  
* '''Sacrifice''' When you kill a creature, you can dedicate their soul to your patron to recover one stress. You can recover up to eight stress per score this way. Killing someone usually requires great outcome.  
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=== Special Abilities ===
 +
# '''Endless Wrath:''' When you use a power to make an attack that is fine and/or potent, you may choose to forego these qualities. For each quality you choose ''not'' to use, the power's stress cost is reduced by one.
 +
# '''Monstrous Companion:''' Your Familiar Spirit grows to human size and becomes an expert cohort (bodyguard and loremaster, p. 96) that is [[Mind_Powers_(FiD)#Expanded_Mind_Powers|Intelligent]]. Its attacks are potent, and it gains one arcane ability: ''elemental attack,'' ''mind-link,'' or ''reduces non-potent damage.'' You can take this ability multiple times to grant additional arcane abilities.
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# '''Pact Ward:''' You may expend your special armor to resist harm or to push yourself on an Attune or Command action.
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# '''Ritualist:'''  You gain +1d on actions to perform [[Rituals (FiD)|Rituals]] or research rituals. You can research Procedures for new rituals, see p 222.You know the arcane Procedure to perform one specific [[Rituals (FiD)|Ritual]].
 +
# '''Sacrifice:''' When you kill a person, you can dedicate their soul to your patron to recover one stress. You can recover up to three stress per score this way. Killing someone usually requires a great outcome or by murdering a helpless creature.
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# '''Spirit Ally:''' You have a supernatural ally you can summon using Advanced Attune powers. You know this creature intimately and have an established relationship, giving you +2d and improved position on all Resolve actions against it. Your ally advances in tier as you do. You can take this ability multiple times to gain additional allies.
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# '''Unnatural Presence:''' Your summons or displays of violence instill terror in those who witness them. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power.
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# '''Powers:''' [[Air Powers (FiD)|Air]], [[Animal Powers (FiD)|Animal]], [[Barrier Powers (FiD)|Barrier]], [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], [[Flux Powers (FiD)|Flux]], [[Illusion Powers (FiD)|Illusion]], [[Kinesis Powers (FiD)|Kinesis]], [[Life Powers (FiD)|Life]], [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], [[Mind Powers (FiD)|Mind]], [[Order Powers (FiD)|Order]], [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], [[Time Powers (FiD)|Time]], and [[Water Powers (FiD)|Water]].
  
* '''Spirit Ally''' You have a spirit ally you can summon using Advanced Attune powers. You have an established relationship with this creature, which gives you +2d on Attune checks against it. Your ally will advance in tier as you do.
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=== Dark Allies, Dire Foes ===
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: ˄ ˅ Ardyn, dealer in the forbidden
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: ˄ ˅ Draxon, a warlock
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: ˄ ˅ Invar, an inquisitor
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: ˄ ˅ Lorin, a rich patron
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: ˄ ˅ Thalon, a cultist
  
'''Powers
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=== Inventory ===
[[Air Powers (FiD)|Air]],
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: ☐ Black Lotus
[[Animal Powers (FiD)|Animal]],
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: ◯ Familiar Spirit
[[Barrier Powers (FiD)|Barrier]],
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: ☐ or ☐☐ Fine Potent Melee Weapon
[[Darkness Powers (FiD)|Darkness]],
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: ☐ Power Robe
[[Death Powers (FiD)|Death]],
 
[[Earth Powers (FiD)|Earth]],
 
[[Electricity Powers (FiD)|Electricity]],
 
[[Fire Powers (FiD)|Fire]],
 
[[Ice Powers (FiD)|Ice]],
 
[[Flux Powers (FiD)|Flux]],
 
[[Illusion Powers (FiD)|Illusion]],
 
[[Kinesis Powers (FiD)|Kinesis]],
 
[[Life Powers (FiD)|Life]],
 
[[Light Powers (FiD)|Light]],
 
[[Metal Powers (FiD)|Metal]],
 
[[Mind Powers (FiD)|Mind]],
 
[[Order Powers (FiD)|Order]],
 
[[Plant Powers (FiD)|Plant]],
 
[[Space Powers (FiD)|Space]],
 
[[Time Powers (FiD)|Time]],
 
[[Water Powers (FiD)|Water]].
 
  
'''Dark Allies, Dire Foes
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* '''Black Lotus''' ☐: A tar-like resin made from the leaves of the plant. Induces hours of vivid visions and stupor. When its effects end, you suffer ''Vertigo'' (Level 2 Harm), leaving you disoriented and physically unsteady.
: ˄ ˅ Magelus, rich patron
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* '''Familiar''' ◯: A monster camouflaged as an item or a small animal that acts as an agent of your patron. This is an expert (loremaster, p. 96) that is [[Mind_Powers_(FiD)#Expanded_Mind_Powers|Intelligent]]. Your Familiar acts as an intermediary, advancing your patron's agenda while supporting you.
: ˄ ˅ Ziphon, inquisitor
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* '''Fine and Potent Weapon''' ☐: A masterwork hand weapon such as a dagger, sword, or a heavy weapon like a ☐☐ greatsword. This weapon carries a magical sigil, making it potent. The fine quality improves the effect while the potency allows you to damage supernatural targets.
: ˄ ˅ Zordan, soulsworn
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* '''Power Robe''' ☐: An extravagant robe displaying your power and allegiance. When worn openly, it grants +1d to Command rolls. '''Conspicuous, Playbook.'''
: ˄ ˅ Noggaron, cultist
 
: ˄ ˅ Eladin, dealer in forbidden goods
 
  
'''Items
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=== XP ===
: ☐-☐ Familiar Spirit, a monster camouflaged as a small animal that acts as an agent of your patron and serves you as a spy and confidante. The familiar can help you use your powers, this reduces the stress cost of powers by one. Using the familiar this way reveals its true nature.
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''Every time you roll a desperate action, mark XP in that action's attribute.
: ☐, ☐ Drug that gives you +2d to an action roll for a power, but inflicts medium harm: disoriented. This consequence cannot be resisted. 
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At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.''
: ☐-☐ Fine potent melee hand weapon, usually a sword or dagger. 
 
: ☐ Incense improves the effect of all powers. If enemy also has powers, worsen position by one.
 
: ☐-☐ Fine scary mask or costume.
 
 
 
'''XP
 
* ''Every time you roll a desperate action, mark xp in that action's attribute.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or
 
an attribute) or 2 xp if that item occurred multiple times.
 
 
* You addressed a challenge using powers or coercion.
 
* You addressed a challenge using powers or coercion.
 
* You expressed your beliefs, drives, heritage, or background.
 
* You expressed your beliefs, drives, heritage, or background.
 
* You struggled with issues from your vice or traumas during the session.
 
* You struggled with issues from your vice or traumas during the session.
  
'''Starting Actions
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=== Starting Actions ===
: Attune 2
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: Attune 1
: Command 1
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: Command 2
: 4 points by choice, no higher than 2 in any one
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: 4 points by choice, no higher than 2 in any one.

Latest revision as of 09:37, 14 February 2025

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

In a world of supernatural dominion and lurking shadows, you have forged a pact with a monstrous patron—be it a lord of hell, a beguiling fey, an incomprehensible alien, or a revenant mocking death—in exchange for otherworldly power. Bound by this unholy bargain, you wield forbidden magic and command otherworldly creatures, but at a dire cost.

Touchstones: Elric of Melnibone and Arioch, Lord of Chaos – The Elric Saga by Michael Moorcock, Faustus and Mephistopheles – Doctor Faustus by Christopher Marlowe, Manfred and various potential patrons – Manfred by Lord Byron, Margarita and Woland – The Master and Margarita by Mikhail Bulgakov.

Eric Draven and the Crow – The Crow (1994), Spawn (Al Simmons) and Malebolgia – Spawn (1997), Maleficent and Diaval – Maleficent (2014), Wanda Maximoff (Scarlet Witch) and Chthon – Doctor Strange in the Multiverse of Madness (2022).

Trauma Condition—Cerberic

Your pact has three facets, like the three heads of Cerberus, the guardian of the gate to the underworld.

  1. Dread: Your malignant aura unsettles animals and common people, fostering unease and suspicion within a range based on your tier (p. 221). Interactions in this range may suffer reduced effect or altered position.
  2. Demand: You must invoke the name or title of your patron to wield powers. It must be audible, but in quiet surroundings, a whisper will suffice. When in conflict with your patron, you may call on some abstract power source instead.
  3. Discord: You have duties as a warlock, but you are not bound to obey. Your patron may send other minions to enforce its will or punish your defiance. Warlocks serving the same patron often clash to assert dominance or curry favor.

Special Abilities

  1. Endless Wrath: When you use a power to make an attack that is fine and/or potent, you may choose to forego these qualities. For each quality you choose not to use, the power's stress cost is reduced by one.
  2. Monstrous Companion: Your Familiar Spirit grows to human size and becomes an expert cohort (bodyguard and loremaster, p. 96) that is Intelligent. Its attacks are potent, and it gains one arcane ability: elemental attack, mind-link, or reduces non-potent damage. You can take this ability multiple times to grant additional arcane abilities.
  3. Pact Ward: You may expend your special armor to resist harm or to push yourself on an Attune or Command action.
  4. Ritualist: You gain +1d on actions to perform Rituals or research rituals. You can research Procedures for new rituals, see p 222.You know the arcane Procedure to perform one specific Ritual.
  5. Sacrifice: When you kill a person, you can dedicate their soul to your patron to recover one stress. You can recover up to three stress per score this way. Killing someone usually requires a great outcome or by murdering a helpless creature.
  6. Spirit Ally: You have a supernatural ally you can summon using Advanced Attune powers. You know this creature intimately and have an established relationship, giving you +2d and improved position on all Resolve actions against it. Your ally advances in tier as you do. You can take this ability multiple times to gain additional allies.
  7. Unnatural Presence: Your summons or displays of violence instill terror in those who witness them. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power.
  8. Powers: Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Dark Allies, Dire Foes

˄ ˅ Ardyn, dealer in the forbidden
˄ ˅ Draxon, a warlock
˄ ˅ Invar, an inquisitor
˄ ˅ Lorin, a rich patron
˄ ˅ Thalon, a cultist

Inventory

☐ Black Lotus
◯ Familiar Spirit
☐ or ☐☐ Fine Potent Melee Weapon
☐ Power Robe
  • Black Lotus ☐: A tar-like resin made from the leaves of the plant. Induces hours of vivid visions and stupor. When its effects end, you suffer Vertigo (Level 2 Harm), leaving you disoriented and physically unsteady.
  • Familiar ◯: A monster camouflaged as an item or a small animal that acts as an agent of your patron. This is an expert (loremaster, p. 96) that is Intelligent. Your Familiar acts as an intermediary, advancing your patron's agenda while supporting you.
  • Fine and Potent Weapon ☐: A masterwork hand weapon such as a dagger, sword, or a heavy weapon like a ☐☐ greatsword. This weapon carries a magical sigil, making it potent. The fine quality improves the effect while the potency allows you to damage supernatural targets.
  • Power Robe ☐: An extravagant robe displaying your power and allegiance. When worn openly, it grants +1d to Command rolls. Conspicuous, Playbook.

XP

Every time you roll a desperate action, mark XP in that action's attribute. At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using powers or coercion.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Attune 1
Command 2
4 points by choice, no higher than 2 in any one.