Difference between revisions of "Bard (FiD)"

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{{FiD}}{{FiD-Powers}}
 
{{FiD}}{{FiD-Powers}}
Orphics work magic through performance, using one or more performing arts, such as acting, music, song, or dance.
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Bards work magic through performance, using one or more performing arts, such as acting, music, song, or dance.
Mostly used to charm and influence, a masterful orphic can calm the waves and enchant death itself.
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Their magic, often used to charm and influence, can calm raging seas or even enchant death itself.
Orphics may be known as bards, troubadours, thespians, and by a myriad of titles for performers.
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Bards may be known as orphics, troubadours, thespians, and by a myriad of titles for performers.
  
=== Trauma Condition—Turbulence ===
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'''Touchstones''': 
You must use a performing art to activate your powers, which may attract attention but can be disguised as a part of a mundane performance. It is hard to tell when you are using powers or not.
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Ariel (''The Little Mermaid,'' 1989), 
As an orphic your first power must be the Animal, Flux, Illusion, Life, Mind, Order, or Time power. These are marked in yellow on the power list below. When gaining further powers you can select any orphic power you wish.
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Giselle (''Enchanted,'' 2007), 
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Rapunzel (''Tangled,'' 2010), 
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Miguel (''Coco,'' 2017). 
 +
 
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=== Trauma Condition—Resonance ===
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You must use a performing art to activate your powers. This may attract attention but can often blend seamlessly into ordinary performances.
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As a bard, your first power must be Animal, Flux, Illusion, Life, Mind, Order, or Time. These are marked in yellow on the power list below. When gaining further powers, you can select any bard power you wish.
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Epic''' By performing for 5 minutes with an audience of scale appropriate to your tier (p 221) you reduce the stress cost of a power by two. Your crew suffices as an audience if all of them are present.   
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# '''Epic''' By performing for 5 minutes with an audience of scale appropriate to your tier (p 221), you reduce the stress cost of a power or [[Rituals (FiD)|Ritual]] you use by two. You can use occult [[Rituals (FiD)|Ritual]] to summon a supernatural effect or being, but you gain no ritual Procedures when you learn this ability and cannot research new rituals.   
# '''Influence:''' You may expend your '''special armor''' to reduce harm from a Resolve action consequence or to push yourself on a Resolve action.
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# '''Influence:''' You may expend your Special Armor to push or resist consequences of Resolve actions.
# '''Inspiration:''' Two times per score you can assist a teammate without paying stress. ''Tell us what performance inspired them.'' You can take this power several times to gain additional free assistance.
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# '''Inspiration:''' Two times per score you can assist a teammate without paying stress or even being there as long as they saw you perform this week. ''Tell us what performance inspired them.'' You can take this ability again to gain two additional uses.
# '''Listener:''' When you gather info you get +1d. Successfully gathering info for a score gives +1d to the engagement roll for that operation.
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# '''Listener:''' When you gather info using Consort, Study, or Survey, you get +1d. Successfully gathering info for a score gives +1d to the engagement roll for that operation.
# '''Social Butterfly:''' You never roll less than 2d indulging in vice. When indulging in vice you may pick which dice result to use to reduce Weight. For example, if you rolled a 2 and a 5 you could choose to reduce your Weight by either 2 or 5. Your crew also benefits from this if they indulge with you, and can use your vice.
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# '''Social Butterfly:''' You never roll less than 2d indulging in vice. You may pick which dice result to use to reduce stress. ''For example, if you rolled a 2 and a 5 you could choose to reduce your stress by either 2 or 5.'' If your crew indulges with you, they may use your vice and provider but roll using their own attributes, with at least 2 dice.
# '''Star:''' You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. Gain +1 stash during payoff if you did this during the score. You know all kinds of performance. ''If detail id desired, select a number of performance arts equal tot he rum of your action ratings in Consort, Finesse, and Sway.
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# '''Star:''' You gain increased effect when performing in front of an audience. You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. If you succeed at this during the score, gain +2 stash during payoff. You know all kinds of performance. ''If detail is desired, select a number of performance arts equal to the sum of your action ratings in Consort, Finesse, and Sway.''
# '''Tete-a-tete:''' Push a Resolve action to do one of the following: ''Attract everyone's attention—get a scene alone with someone—learn a secret—escape a location''.
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# '''Tete-a-tete:''' Push a Resolve action to achieve one of the following: attract everyone's attention, get a scene alone with someone, or escape a location.
 
# '''Powers:''' [[Air Powers (FiD)|Air]], <span style="background-color:yellow">[[Animal Powers (FiD)|Animal]]</span>, <span style="text-decoration: line-through;background-color:red">[[Barrier Powers (FiD)|Barrier]]</span>, [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], <span style="background-color:yellow">[[Flux Powers (FiD)|Flux]]</span>, <span style="background-color:yellow">[[Illusion Powers (FiD)|Illusion]]</span>, <span style="text-decoration: line-through;background-color:red">[[Kinesis Powers (FiD)|Kinesis]]</span>, <span style="background-color:yellow">[[Life Powers (FiD)|Life]]</span>, [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], <span style="background-color:yellow">[[Mind Powers (FiD)|Mind]]</span>, <span style="background-color:yellow">[[Order Powers (FiD)|Order]]</span>, [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], <span style="background-color:yellow">[[Time Powers (FiD)|Time]]</span>, and [[Water Powers (FiD)|Water]].
 
# '''Powers:''' [[Air Powers (FiD)|Air]], <span style="background-color:yellow">[[Animal Powers (FiD)|Animal]]</span>, <span style="text-decoration: line-through;background-color:red">[[Barrier Powers (FiD)|Barrier]]</span>, [[Darkness Powers (FiD)|Darkness]], [[Death Powers (FiD)|Death]], [[Earth Powers (FiD)|Earth]], [[Electricity Powers (FiD)|Electricity]], [[Fire Powers (FiD)|Fire]], [[Ice Powers (FiD)|Ice]], <span style="background-color:yellow">[[Flux Powers (FiD)|Flux]]</span>, <span style="background-color:yellow">[[Illusion Powers (FiD)|Illusion]]</span>, <span style="text-decoration: line-through;background-color:red">[[Kinesis Powers (FiD)|Kinesis]]</span>, <span style="background-color:yellow">[[Life Powers (FiD)|Life]]</span>, [[Light Powers (FiD)|Light]], [[Metal Powers (FiD)|Metal]], <span style="background-color:yellow">[[Mind Powers (FiD)|Mind]]</span>, <span style="background-color:yellow">[[Order Powers (FiD)|Order]]</span>, [[Plant Powers (FiD)|Plant]], [[Space Powers (FiD)|Space]], <span style="background-color:yellow">[[Time Powers (FiD)|Time]]</span>, and [[Water Powers (FiD)|Water]].
  
 
=== Strangers in the Night ===
 
=== Strangers in the Night ===
: ˄ ˅ Celest, an orphic.
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: ˄ ˅ Celest, a bard.
: ˄ ˅ Haia, a mysterious heir.
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: ˄ ˅ Haia, a mysterious heir.
: ˄ ˅ Kalli, an adventurous fan.
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: ˄ ˅ Kalli, an adventurous fan.
: ˄ ˅ Tam Tam, a crafter.
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: ˄ ˅ Tam Tam, a crafter.
: ˄ ˅ Yagatan, an impressario.
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: ˄ ˅ Yagatan, an impressario.
  
 
=== Inventory ===
 
=== Inventory ===
: ☐, ☐, ☐ Fine Bottle of Wine.
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: ☐,☐,☐ Fine Bottle of Wine.
: ◯ Memento.  
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: ◯ Memento.
: ☐ Music Sheet.
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: ☐ Music Sheet.
: ◯ Stagewear.
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: ◯ Stagewear.
  
* '''Fine Bottle of Wine''' ☐: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress. Desirable to most people and tends to loosen tunges.
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* '''Fine Bottle of Wine''' ☐: A highly desirable vintage, effective at loosening tongues and making an impression.
* '''Memento''' ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one. One use per score. '''Playbook'''.
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* '''Memento''' ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one once per score, used after making the action roll. '''Playbook'''.
* '''Scroll''' ☐: Allows one use of a power on the list of orphic powers that you do not know. '''Playbook'''.
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* '''Scroll''' ☐: Allows one use of a power on the list of bard powers that you do not know. '''Playbook'''.
* '''Stagewear''' ◯: Fancy and provocative stage kit. Allows you to push any resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. '''Playbook'''
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* '''Stagewear''' ◯: Elegant and provocative attire, designed to captivate. Allows you to push any Resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. '''Playbook'''
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.'' 
At the end of each session, for each item below, mark 1 xp (in your playbook or
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''At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.'' 
an attribute) or 2 xp if that item occurred multiple times.
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* ''You addressed a challenge using powers or your personal charm.'' 
* ''You addressed a challenge using powers or charm.
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* ''You expressed your beliefs, drives, heritage, or background.'' 
* ''You expressed your beliefs, drives, heritage, or background.
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* ''You struggled with issues from your vice or traumas during the session.''
* ''You struggled with issues from your vice or traumas during the session.
 
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Consort 1
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: Consort 1
: Sway 2
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: Sway 2
 
: 4 points by choice, no higher than 2 in any one.
 
: 4 points by choice, no higher than 2 in any one.

Latest revision as of 17:46, 22 December 2024

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Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Bards work magic through performance, using one or more performing arts, such as acting, music, song, or dance. Their magic, often used to charm and influence, can calm raging seas or even enchant death itself. Bards may be known as orphics, troubadours, thespians, and by a myriad of titles for performers.

Touchstones: Ariel (The Little Mermaid, 1989), Giselle (Enchanted, 2007), Rapunzel (Tangled, 2010), Miguel (Coco, 2017).

Trauma Condition—Resonance

You must use a performing art to activate your powers. This may attract attention but can often blend seamlessly into ordinary performances. As a bard, your first power must be Animal, Flux, Illusion, Life, Mind, Order, or Time. These are marked in yellow on the power list below. When gaining further powers, you can select any bard power you wish.

Special Abilities

  1. Epic By performing for 5 minutes with an audience of scale appropriate to your tier (p 221), you reduce the stress cost of a power or Ritual you use by two. You can use occult Ritual to summon a supernatural effect or being, but you gain no ritual Procedures when you learn this ability and cannot research new rituals.
  2. Influence: You may expend your Special Armor to push or resist consequences of Resolve actions.
  3. Inspiration: Two times per score you can assist a teammate without paying stress or even being there as long as they saw you perform this week. Tell us what performance inspired them. You can take this ability again to gain two additional uses.
  4. Listener: When you gather info using Consort, Study, or Survey, you get +1d. Successfully gathering info for a score gives +1d to the engagement roll for that operation.
  5. Social Butterfly: You never roll less than 2d indulging in vice. You may pick which dice result to use to reduce stress. For example, if you rolled a 2 and a 5 you could choose to reduce your stress by either 2 or 5. If your crew indulges with you, they may use your vice and provider but roll using their own attributes, with at least 2 dice.
  6. Star: You gain increased effect when performing in front of an audience. You gain an additional xp trigger: Perform for an audience with scale based on tier (p 221). If your crew helped you, also mark crew xp. If you succeed at this during the score, gain +2 stash during payoff. You know all kinds of performance. If detail is desired, select a number of performance arts equal to the sum of your action ratings in Consort, Finesse, and Sway.
  7. Tete-a-tete: Push a Resolve action to achieve one of the following: attract everyone's attention, get a scene alone with someone, or escape a location.
  8. Powers: Air, Animal, Barrier, Darkness, Death, Earth, Electricity, Fire, Ice, Flux, Illusion, Kinesis, Life, Light, Metal, Mind, Order, Plant, Space, Time, and Water.

Strangers in the Night

˄ ˅ Celest, a bard.
˄ ˅ Haia, a mysterious heir.
˄ ˅ Kalli, an adventurous fan.
˄ ˅ Tam Tam, a crafter.
˄ ˅ Yagatan, an impressario.

Inventory

☐,☐,☐ Fine Bottle of Wine.
◯ Memento.
☐ Music Sheet.
◯ Stagewear.
  • Fine Bottle of Wine ☐: A highly desirable vintage, effective at loosening tongues and making an impression.
  • Memento ◯: A small personal item reminding you of your goals and passions. Reduces the stress cost of a power by one once per score, used after making the action roll. Playbook.
  • Scroll ☐: Allows one use of a power on the list of bard powers that you do not know. Playbook.
  • Stagewear ◯: Elegant and provocative attire, designed to captivate. Allows you to push any Resolve action roll (not just powers) at the cost of only one stress. You must carry no more than a light load and cannot use armor. Playbook.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using powers or your personal charm.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Consort 1
Sway 2
4 points by choice, no higher than 2 in any one.